MapleStory Quest

Jobs and skills

Classes

Every class from level 10 to 2nd job, and the 3rd jobs kept from Closed Online Test 2: what it plays like, how to advance, every skill and where the points go.

Start here: how jobs work

  1. Everyone starts as a Beginner

    Three skills, one point a level, and no decisions. Spend your on the class you are heading for, not the one you have.

  2. Pick a branch

    At level 10 you go to one of four towns and join the Warrior, Magician, Bowman or Thief branch. This is the choice that decides everything after it.

  3. Pick a specialism

    At level 30 your branch's advisor sends you to a field instructor for a four-quest test. Pass it and you choose from two or three second jobs.

  4. CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

    3rd job: CoT2 only

    The Public Release stops at 2nd job. Closed Online Test 2 had one 3rd job for each 2nd job, and its ten classes and their skills are kept here, marked; how the test's advancement worked was never in its files.

You keep everything

Advancing does not take your old skills away. A Fighter still has Power Strike, and still has the +25% HP a Warrior bought at level 20.

Skill points are not refundable

Each job earns its own pool of and there is no way to move a point once it is spent. Every guide here opens with the arithmetic of that pool for exactly this reason.

Your branch picks your town

Warriors advance in Perion, magicians in Ellinia, archers in Henesys and thieves in Kerning City. The guides draw the map with the advisor pinned on it.

Choose a branch

Warrior

Walks up to things and hits them. The most HP, the most defence and the shortest reach in the game.

4 classes, +3 from CoT230 skills, +21 from CoT2
1st JobWarrior6
3rd JobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.Crusader7Dragon Knight7White Knight7

Magician

Casts from across the platform. Enormous MP, almost no HP, and the simplest stat line in the game.

4 classes, +3 from CoT224 skills, +21 from CoT2
1st JobMagician6
3rd JobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.F/P Mage7I/L Mage7Priest7

Bowman

Shoots from further away than anything else can reach.

3 classes, +2 from CoT218 skills, +14 from CoT2
1st JobArcher6
3rd JobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.Ranger7Sniper7

Thief

Fast, hard to hit, and lands a lot of small hits instead of a few big ones.

3 classes, +2 from CoT218 skills, +14 from CoT2
1st JobRogue6
3rd JobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.Chief Bandit7Hermit7

Before any of that

Nine skill points and ten levels between you and a real class. The Beginner guide covers the nine points you get before level 10 and the one mistake that is hard to undo, which is spending stat points on the wrong stat.

Read the Beginner guide ›

All 15 classes, +10 from CoT2

93 skills, +70 from CoT2
ClassJobBranchStats
Archer1st JobBowmanDEX+ STR63The ten-to-thirty apprenticeship for both bowman forks. Range, criticals, and an attack that hits two things.
Crossbowman2nd JobBowmanDEX+ STR62Crossbows, the hardest-hitting extra attack in the branch, and the same free-arrows trick as the Hunter.
Hunter2nd JobBowmanDEX+ STR62Bows, a stun on a crowd attack, and the skill that stops arrows costing money.
RangerCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.3rd JobBowmanDEX+ STR73A four-hit single-target attack, a crowd attack that hits everything twice, and a hawk.
SniperCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.3rd JobBowmanDEX+ STR73The hardest-hitting crowd attack in the branch, the same four-hit single target as the Ranger, and an eagle.
BeginnerBeginnerBeginnerwith your branch31Nine skill points and ten levels between you and a real class.
Magician1st JobMagicianINT+ LUK62The ten-to-thirty apprenticeship for every mage. One attack, and the skill that makes having no HP survivable.
Cleric2nd JobMagicianINT+ LUK63The one class whose attack is also its healing. Heal hits up to six undead monsters and puts HP back into the party in the same cast.
F/P Wizard2nd JobMagicianINT+ LUK62Fire and poison. One big single-target attack with a burn on it, and a crowd attack that keeps ticking after you stop casting.
I/L Wizard2nd JobMagicianINT+ LUK62Ice and lightning. An attack as wide as 2nd job reaches, and a single-target attack that slows what it touches.
F/P MageCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.3rd JobMagicianINT+ LUK73Single-target magic damage at the top of what the test offers, assembled out of three skills that only work together.
I/L MageCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.3rd JobMagicianINT+ LUK73Ice for crowds, lightning for single targets, and the same multiplier the F/P Mage builds around.
PriestCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.3rd JobMagicianINT+ LUK71A support class with a real attack. Four monsters at a time, a dragon that fights for you, and half an hour of insurance against dying.
Rogue1st JobThiefLUK+ DEX62The ten-to-thirty apprenticeship for both thief forks, and the one 1st job where the weapon you pick decides which attack you take.
Assassin2nd JobThiefLUK+ DEX61Throwing stars and critical hits, and the biggest critical bonus any class buys outright.
Bandit2nd JobThiefLUK+ DEX62Daggers, six hits a cast, and a steal that buffs your own attack when it lands.
Chief BanditCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.3rd JobThiefLUK+ DEX73Six monsters at once, a 600% single hit, and a whole second economy made of coins on the floor.
HermitCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.3rd JobThiefLUK+ DEX73A shadow that repeats everything you do, plus the branch’s crowd attack.
Warrior1st JobWarriorSTR+ DEX62The ten-to-thirty apprenticeship every warrior serves. Two attacks, and the HP that carries into every job after this one.
Fighter2nd JobWarriorSTR+ DEX83The straight-damage arm of the warrior fork. Swords or axes, a party attack buff, and the skill that closes the gap for you.
Page2nd JobWarriorSTR+ DEX83The warrior that makes monsters worse rather than making itself better. Swords or blunt weapons, and a debuff that lands on four at once.
Spearman2nd JobWarriorSTR+ DEX83Reach, for a melee class. Spears and polearms hit further than a sword, and Iron Will stops the knockback that interrupts them.
CrusaderCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.3rd JobWarriorSTR+ DEX73A combo counter that makes everything else hit harder, and two attacks built on top of it: one for a crowd, one for a boss.
Dragon KnightCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.3rd JobWarriorSTR+ DEX73The biggest crowd attack in the branch and the buff every party asks for.
White KnightCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.3rd JobWarriorSTR+ DEX71One attack and three elements to put on it. Whatever a monster is weak to, a White Knight can be holding it.