Final Attack: Spear
25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP

Warrior branch · 2nd Job
You stand in the middle of the monsters instead of away from them, and you survive that.
No point in one counts towards the other.
The line under each name is what the skill does at its last rank, read off the row. max N beside the name holds that against what a single point buys, which is the argument for spending the rest of them.
Anywhere on a card opens it, for every rank, its reach and what it rolls. Words like rank, mastery or booster are underlined wherever they are used and carry their own explanation.
You cannot max everything, and nothing in the game says so. For an order to spend them in, take one somebody has played.
Spearman builds ›One point at the advancement and three a level, until level 70 stops this pool filling. The ranks are every rank the 8 skills hold between them, which is why the two numbers are not the same one counted twice.
Choosing what to leave out is the whole of building this class. The builds page is where somebody else's choice is written down, with the levels they made it at.
The tooltip states a damage or healing number. Mostly these are what you press to kill things; one or two are buffs that add damage rather than deal it, which is why the heading says damage and not attacks.
25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP
25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP
Everything whose tooltip states no damage: buffs, debuffs, movement, summons and doors.
Marked passive in the data. You buy the ranks and never press a key.
Spear Mastery level 10, 20% chance to ignore enemy Weapon Def.
Polearm Mastery level 10, Speed +20
These belong to the jobs a Spearman advanced through. They are still yours, they still cost out of those jobs’ own pools, and each has its own guide page.
Regenerates HP every 10 seconds; increases HP recovery from items by 20%
Max HP +25%
Accuracy +20, Critical Rate +5%
The Public Release has no 3rd job. These are Closed Online Test 2’s, kept so their pages and the builds saved for them still work.
Every quest below is gated at level 30, and the chain only appears for the Warrior branch. There is nothing to do before then except arrive.
Having reached level 30 and mastered the way of the Swordsman, I feel the urge to learn even more.
Dances with Balrog in Perion wants to test whether I'm worthy of receiving his teachings.
Bring with you
The Warrior Job Instructor at West Rocky Mountain IV seems ready to give me a test to prove whether I deserve to become stronger.
Bring with you
The instructor also stands in Warrior's Rocky Mountain, which is the hidden area the test happens inside. The export carries no drop table for the quest items, so which monster in there drops them is not something this snapshot can tell you.
Now that I've passed the Warrior Job Instructor's test, I should have proven my strength!
Bring with you
The chain ends where it started. The snapshot names who gives a quest and never who it is handed back to, so returning to the advisor is the game's convention rather than a row.
Passing the test is what opens the choice; the choice itself is not a quest. Spearman is one of them - the others are one click away and each has this same page.
In Closed Online Test 2 the second job you took also decided your third: each one led to exactly one 3rd job. The Public Release has no 3rd job.
The Public Release has no 3rd job. In Closed Online Test 2, a Spearman went on to Crusader, Dragon Knight or White Knight at level 70, and each one’s skills are kept on its page with the test’s numbers.
Even the test’s files never carried the advancement itself: no quest chain, no instructor and no level. Level 70 is the series’ own number rather than a row in any export.
Worth taking on the way: Maya's First Collection, Maya's Second Collection, The Warrior's Next Journey · 35,480 EXP between them
Worth taking on the way: Special Taste of Florina Beach I, Special Taste of Florina Beach II, Special Taste of Florina Beach III · 58,480 EXP between them
Worth taking on the way: Old Gladius, Reawakening the Gladius, Hero's Gladius · 98,400 EXP between them
Worth taking on the way: A Box Hidden Long Ago, A Craftsman's Touch, A Memory Restored · 137,060 EXP between them
Ranked by what each map’s own spawn table can produce - spawn points times EXP over the respawn timer, counting only monsters inside the band. It is a ceiling nobody reaches and the right way to compare one map with another. The full levelling guide has every band, every column and the working.
Every weapon the class can hold, with everything that is not an upgrade removed: a rung is a weapon that beats anything you could already be carrying at its level, so “gain” is what it adds over the rung above it. Sidegrades and later weaker weapons are left out and the item browser still has them. The ladder starts from level 1 on purpose - the rungs below your level are the ones you arrived holding.
Spear9 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 10 | 32 | +32 | Slow | STR 25 | 5,000 | |
| 15 | 37 | +5 | Slow | STR 25 | 7,000 | |
| 20 | 39 | +2 | Normal | STR 35 | - | |
| 30 | 52 | +13 | Slow | STR 65 · DEX 30 | 26,000 | |
| 35 | 57 | +5 | Slow | STR 75 · DEX 35 | 36,000 | |
| 40 | 59 | +2 | Normal | STR 85 · DEX 40 | - | |
| 50 | 69 | +10 | Normal | STR 105 · DEX 50 | - | |
| 60 | 82 | +13 | Normal | STR 125 · DEX 60 | - | |
| 70 | 95 | +13 | Slow | STR 145 · DEX 70 | - |
Polearm10 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 10 | 35 | +35 | Slow | STR 15 | 5,000 | |
| 15 | 40 | +5 | Slow | STR 35 · DEX 15 | 7,000 | |
| 20 | 42 | +2 | Slow | STR 45 · DEX 20 | 13,500 | |
| 25 | 50 | +8 | Slow | STR 45 | - | |
| 30 | 55 | +5 | Slow | STR 65 · DEX 30 | 26,000 | |
| 35 | 60 | +5 | Slow | STR 75 · DEX 35 | 36,000 | |
| 40 | 65 | +5 | Slow | STR 85 · DEX 40 | - | |
| 50 | 75 | +10 | Slow | STR 105 · DEX 50 | - | |
| 60 | 85 | +10 | Slow | STR 125 · DEX 60 | - | |
| 70 | 95 | +10 | Slow | STR 145 · DEX 70 | - |
The highest STR in each slot a Warrior can wear, then attack, then defence.
Nothing is left out for being low level, because armour does not stop being wearable: the best piece in several of these slots wants half the level of the worst, and the level on each row is when you can put it on.
Where the game ships one piece as a male and a female version, both are named and the numbers are the same either way.
BottomSTR +7
Lv 70 ·
CapeSTR +4
Lv 65 ·
EarringMDEF +19
Lv 15 ·
GlovesSTR +7
Lv 70 ·
HatSTR +6
Lv 60 ·
STR +6
Lv 35 ·
DEF +192
Lv 70 ·
ShoesSTR +2
Lv 60 ·
TopSTR +7
Lv 70 ·