MapleStory Quest

Warrior branch · 3rd Job

White Knight

CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.3rd Job · unlocks at level 701H Sword1H Blunt Weapon2H Sword2H Blunt Weapon
Pick this if: You are a Page and you want your damage to depend on what you are fighting.

CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.The Public Release has no 3rd job. a White Knight is kept from Closed Online Test 2 with its own skills as the test had them, so a build saved then still loads. Only the skills it keeps from earlier jobs are the live game’s, at the Public Release’s numbers. What the release removed

White Knight, in short

recorded for this site, not from the exportthe exact formulas ›

You stand in the middle of the monsters instead of away from them, and you survive that.

What it brings3

  • Charged Blow hits four monsters for 210% and, at max, always keeps the charge up. It is the only attack you need.
  • Ice Charge imbues the weapon for five minutes: +20% damage and a 75% chance to freeze what you hit. A frozen monster is not hitting back.
  • Elemental Crash strips fire, ice and lightning resistance off four monsters, which is what makes a charge work on the things built to shrug it off.

Watch out for3

  • Three charges at 30 ranks each is 90 points for what is, most of the time, one charge. Take one properly and a second later.
  • A charge is a weapon buff with a duration, so there is a recast in your rotation that other warriors do not have.
  • Elemental Crash and Power Guard are a chain: Crash needs Charged Blow at 3, Guard needs Crash at 3.

Where the points go

  • STRmainSTR is your damage on every warrior weapon, and DEX is both what lets you hold it and what makes it land.
  • DEXsecondNot spare points.
  • never comes back, and what catches people is the requirement on the weapon rather than the damage: the Gear tab prices every rung.

Every White Knight skill

CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.
iHow to read a skill card

The line under each name is what the skill does at its last rank, read off the row. max N beside the name holds that against what a single point buys, which is the argument for spending the rest of them.

Anywhere on a card opens it, for every rank, its reach and what it rolls. Words like rank, mastery or booster are underlined wherever they are used and carry their own explanation.

151points earned, level 70–120180ranks the 7 skills hold29ranks you cannot afford

You cannot max everything, and nothing in the game says so. For an order to spend them in, take one somebody has played.

White Knight builds ›
iHow the bill is worked out

One point at the advancement and three a level, until level 120 stops this pool filling. The ranks are every rank the 7 skills hold between them, which is why the two numbers are not the same one counted twice.

Choosing what to leave out is the whole of building this class. The builds page is where somebody else's choice is written down, with the levels they made it at.

Damage1
iWhat "Damage" groups together

The tooltip states a damage or healing number. Mostly these are what you press to kill things; one or two are buffs that add damage rather than deal it, which is why the heading says damage and not attacks.

Charged BlowCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

Damage 210%; 100% chance to maintain Charged state

HP -16, MP -20hits up to 4 monsters

Support & utility6
iWhat "Support & utility" groups together

Everything whose tooltip states no damage: buffs, debuffs, movement, summons and doors.

Improved MP RecoveryCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

Recover 22 additional MP every 10 sec.

Fire ChargeCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

Imbues weapon with Fire for 300 seconds; Damage +20%; 75% chance to deal 100% Damage over 3 sec.

MP -30

Ice ChargeCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

Imbues weapon with Ice for 300 seconds; Damage +20%; 75% chance to Freeze enemies for 2 sec.

MP -30

Lightning ChargeCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

Imbues weapon with Lightning for 300 seconds; Damage +20%; 75% chance to be electrocuted

MP -30

Elemental CrashCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

Cooldown 30 sec; Removes Fire, Lightning, and Ice resistance from 4 monsters for 15 sec.

MP -1030 sec cooldown

Power GuardCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

For 180 sec, return 40% of the physical damage received

MP -30
Plus 14 skills you keep from your earlier jobs ›

These belong to the jobs a White Knight advanced through. They are still yours, they still cost out of those jobs’ own pools, and each has its own guide page.

from Warrior

from Warrior

from Warrior

from Warrior

Iron Body

Weapon Def. +25% for 600 sec

MP -15

from Warrior

from Warrior

Slash Blast

Damage 130%; Range +150

HP -16, MP -14hits up to 6 monsters

from Page

from Page

from Page

Final Attack: Sword

25% trigger rate; MP -16; Final Attack with damage 360%

one monster at a time

from Page

Final Attack: Blunt Weapon

25% trigger rate; MP -16; Final Attack with damage 360%

one monster at a time

from Page

Sword Booster

Increases Sword Attack Speed by 2 stages for 300 sec

HP -10, MP -10

from Page

Blunt Weapon Booster

Increases Blunt Weapon Attack Speed by 2 stages for 300 sec

HP -10, MP -10

from Page

Threaten

Enemy Speed -35, Weapon Def. -10 for 30 sec

MP -25hits up to 4 monsters

from Page

Rush

Rush, with 150 in distance; Damage 80%

MP -15hits up to 6 monsters2 sec cooldown

Your path, and where you are on it

  1. Lv 1Beginnerpassed
  2. Lv 101st jobpassed
  3. Lv 302nd jobpassed
  4. Lv 703rd jobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.you are here

What the next rungs open

Nothing: a White Knight was the top of this branch in Closed Online Test 2. Level 70 to 120 was the whole of the rest of the ladder, and its skills were the last book you were handed.

Becoming a White Knight

CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.The Public Release has no 3rd job

a White Knight was a Page first in Closed Online Test 2, and every one of its skills is in the test’s files. The advancement between the two never was: no quest chain for it anywhere. The walk below is the one this game has had for twenty years, recorded rather than read out of the files, and every place and person it names is a row the test carried (El Nath and the rest of Ossyria are kept from it, marked), so the map beside a step is the test’s map.

What no test can check is the order of it, and nothing here says the live game will add a 3rd job this way, or at all.

  1. 1

    Be a level 70 Page.

    a White Knight is what a Page becomes, so the whole of the route to here runs through that job. Its own advancement - the level 30 chain in Perion - is on its page, drawn step by step.

    Level 70 is the series' own number rather than a row in this export. It is the level in the badge at the top of this page, the level the skill point pool starts filling at, and the level every number below is drawn from - and it is the one figure here the snapshot does not vouch for.

  2. 2

    Reach El Nath and speak to Tylus.

    El Nath is the mountain town above Orbis, reached by the tower rather than on foot, and like the rest of Ossyria it is Closed Online Test 2's: the Public Release does not have it. Tylus is one of four instructors standing in Chief's Residence - the test's rows put all four of them on that one map.

    Talk to Tylus
  3. 3

    Go back to Dances with Balrog.

    Tylus sends you home to the instructor who gave you your second job. They are where they have always been, and they are the one who sets the test.

  4. 4

    Beat your instructor's clone at Ant Tunnel Park.

    Through the Sleepywood dungeon, past the Ant Tunnel maps. A Door of Dimension there opens onto a copy of Dances with Balrog; beating it yields the Black Charm. Nothing in the export marks the door, so the map is the row and the door is not.

  5. 5

    Trade the Black Charm for the Necklace of Strength.

    Dances with Balrog takes the charm and gives the necklace. That is one of the two things Tylus wants back.

  6. 6

    Answer five questions at Holy Ground at the Snowfield.

    Climb to it from Sharp Cliff II, above El Nath. The snapshot puts exactly one NPC on that map and calls it Holy Stone - not "the Wise Man", which is the name every write-up of this uses. Five questions, and one wrong answer fails the whole attempt.

    Talk to Holy Stone
  7. 7

    Bring both necklaces back to Tylus.

    The Necklace of Strength from your own instructor and the Necklace of Wisdom from the quiz. That is the advancement.

    Talk to Tylus
  8. 8

    Learn 7 new skills.

    This is the half Closed Online Test 2's files are complete on. Every White Knight skill is kept with the test's per-rank numbers, and all 7 of them are on the first tab of this page.

What it costs you

  • A Dark Crystal per attempt. The quiz charges one to sit it, and charges again if you miss a single question. They are bought from Alcaster in El Nath, and his own quest chain has to be finished before he will sell you one. Both he and his chain are Closed Online Test 2 rows; the crystal itself is still an item in the Public Release.
  • The Black Charm. Off the clone. It is not an item row in either build, so nothing here can show you its icon.
  • Both necklaces. One traded from the charm, one won from the quiz. Neither is an item row in either build - they arrive with an advancement the test did not carry and the release does not have.

The Holy Stone’s questions

five in a row, one crystal an attempt

Every question the pool is known to draw from, searchable - because one wrong answer out of five costs the whole attempt and another Dark Crystal. Answers this snapshot can settle are marked; the rest are what players recorded for the older game, and are worth reading as a strong hint rather than a guarantee.

29 of 29
  1. How much EXP does it take to go from level 1 to level 2?

    15checked here

    The site’s own EXP curve: level 1 costs 15.

  2. Which of these towns is not on Victoria Island?

    Amherst - it is on Maple Islandchecked here

    Amherst is filed under Maple Island in the map rows.

  3. Which is the highest level: Green Mushroom, Stump, Bubbling, Axe Stump or Octopus?

    Axe Stumpchecked here

    Axe Stump is level 17; the next highest of the five is Bubbling at 15.

  4. What do you get for bringing 30 Dark Marbles to the second job instructor?

    The Proof of a Herochecked here

    Quest 20003 hands it over on acceptance, after 20002 asks for the marbles.

  5. Which NPC do you meet first on Maple Island?

    Heenachecked here

    Quest 1000, the first quest in the export, is hers.

  6. What do you give Maya in Henesys to cure her?

    The weird medicinechecked here

    Quest 10106 is Maya’s and opens the chain; 10112 ends it, handing over the Weird Medicine, and her collections wait on it.

  7. Which monster do you meet on the ship between Ellinia and Orbis?

    Crimson Balrogrecorded

  8. Which of these monsters will you not meet in Ossyria?

    Crocorecorded

  9. Which of these monsters has never appeared on Maple Island?

    Evil Eyerecorded

  10. Which of these monsters can fly?

    Maladyrecorded

  11. Which of these NPCs is not in El Nath?

    Sophiarecorded

  12. Which of these NPCs is not in Henesys?

    Teorecorded

  13. Which of these NPCs is not in Ellinia?

    Roelrecorded

  14. Which of these NPCs is not in Perion?

    Francoisrecorded

  15. Which of these NPCs is not in Kerning City?

    Lukerecorded

  16. Which of these NPCs is not on Maple Island?

    Teorecorded

  17. Which of these NPCs has nothing to do with pets?

    Viciousrecorded

  18. In Kerning City, who is the runaway Alex’s father?

    Chief Stanrecorded

  19. Which NPC is not part of the Alpha Platoon’s communication network?

    Peter, the staff sergeantrecorded

  20. Which of these NPCs has nothing to do with refining or synthesis?

    Shanerecorded

  21. What colour are Athena Pierce’s eyes?

    Greenrecorded

  22. How many feathers are in Dances with Balrog’s hat?

    13recorded

  23. What colour is the marble Grendel the Really Old carries?

    Bluerecorded

  24. Which material is not needed to forge the Hero’s Gladius?

    Fairy Wingrecorded

  25. Which of these quests can be repeated?

    Arwen and the Glass Shoerecorded

  26. Which of these is not a second job?

    Magerecorded

  27. True or false: the weakest monster in the game is the Blue Snail.

    False - the Snail is weakerchecked here

    The Snail is level 1 in the monster rows; the Blue Snail is level 2.

  28. True or false: the strongest monster in the game is Jr. Balrog.

    Falserecorded

  29. True or false: Mushmom is a giant version of the Orange Mushroom.

    Truerecorded

Where to train, 70 to 120

the full levelling guide ›

Level 61–70

The level the site models third job at.
Wolf Territory VWhite Fang · lv 597,687,500 EXP/hr
Icy Cold FieldYeti · lv 652,540,000 EXP/hr
Wolf Territory IVWhite Fang · lv 592,039,698 EXP/hr

Worth taking on the way: [Deep Forest of Patience] John's Pink Flower Basket, [Deep Forest of Patience] John's Present, [Deep Forest of Patience] John's Last Present · 111,450 EXP between them

Level 71–80

Third job skills, and the last band the snapshot has monsters for.
Garden of Darkness IILucida · lv 732,350,000 EXP/hr
Garden of Darkness ILucida · lv 732,193,333 EXP/hr
The Cave of Trial IICerebes · lv 721,974,762 EXP/hr

Level 81–100

The Cave of Trial IIIBain · lv 903,243,810 EXP/hr

Ranked by what each map’s own spawn table can produce - spawn points times EXP over the respawn timer, counting only monsters inside the band. It is a ceiling nobody reaches and the right way to compare one map with another. The full levelling guide has every band, every column and the working.

What to wear

the full item browser ›

The weapon ladder
iHow the ladder was built

Every weapon the class can hold, with everything that is not an upgrade removed: a rung is a weapon that beats anything you could already be carrying at its level, so “gain” is what it adds over the rung above it. Sidegrades and later weaker weapons are left out and the item browser still has them. The ladder starts from level 1 on purpose - the rungs below your level are the ones you arrived holding.

1H Sword12 upgrades

LvWeaponAttackGainSpeedNeeds
0Pumpkin Basket24+24Fasternothing-
10Long Sword27+3FastSTR 203,000
15Saw36+9FastSTR 20-
20Machete37+1FastSTR 40 · DEX 1510,500
25Eloon42+5FastSTR 50 · DEX 2013,500
30Gladius47+5FastSTR 65 · DEX 3022,000
35Cutlus55+8FastSTR 70 · DEX 3030,000
40Traus60+5FastSTR 80 · DEX 35-
45Hero's Gladius62+2FastSTR 90 · DEX 40-
50Jeweled Katar70+8FastSTR 100 · DEX 45-
60Neocora77+7FastSTR 120 · DEX 55-
70Red Katana87+10FastSTR 140 · DEX 65-

1H Blunt Weapon14 upgrades

LvWeaponAttackGainSpeedNeeds
0Blue Flowery Tube19+19Fastnothing-
10Steel Pipe29+10Fastnothing3,000
12Leather Purse31+2FastSTR 153,800
15Mace34+3FastSTR 205,000
17Square Shovel36+2FastSTR 11 · DEX 116,200
20Hard Briefcase39+3FastSTR 3010,500
22Pointed Shovel41+2FastSTR 16 · DEX 1611,700
25Plunger44+3FastSTR 4013,500
30War Hammer49+5FastSTR 60 · DEX 2522,000
35Heavy Hammer54+5FastSTR 70 · DEX 3030,000
40Jacker59+5FastSTR 80 · DEX 35-
50Knuckle Mace69+10FastSTR 100 · DEX 45-
60Tamus77+8FastSTR 120 · DEX 55-
70The Judgement87+10FastSTR 140 · DEX 65-

2H Sword10 upgrades

LvWeaponAttackGainSpeedNeeds
10Wooden Sword30+30FastSTR 255,000
15Wooden Baseball Bat35+5FastSTR 25-
20Two-Handed Sword40+5FastSTR 45 · DEX 2013,500
25Broadsword45+5FastSTR 55 · DEX 2516,500
30Scimitar53+8NormalSTR 65 · DEX 3026,000
35Lionheart55+2FastSTR 75 · DEX 3536,000
40Zard60+5FastSTR 85 · DEX 40-
50Lion's Fang73+13NormalSTR 105 · DEX 50-
60Sparta83+10NormalSTR 125 · DEX 60-
70Doombringer93+10NormalSTR 145 · DEX 70-

2H Blunt Weapon10 upgrades

LvWeaponAttackGainSpeedNeeds
10Wooden Mallet32+32NormalSTR 255,000
15Heavy Mace40+8SlowSTR 35 · DEX 1516,500
20Square Hammer42+2SlowSTR 45 · DEX 2013,500
25Monkey Wrench50+8SlowSTR 45-
30Mithril Maul52+2NormalSTR 65 · DEX 3026,000
35Sledgehammer60+8SlowSTR 75 · DEX 3536,000
40Titan65+5SlowSTR 85 · DEX 40-
50Golden Mole75+10SlowSTR 105 · DEX 50-
60The Blessing85+10SlowSTR 125 · DEX 60-
70Gigantic Sledge95+10SlowSTR 145 · DEX 70-

Best armour for STR, by slot
iHow these were picked

The highest STR in each slot a Warrior can wear, then attack, then defence.

Nothing is left out for being low level, because armour does not stop being wearable: the best piece in several of these slots wants half the level of the worst, and the level on each row is when you can put it on.

Where the game ships one piece as a male and a female version, both are named and the numbers are the same either way.

9 slots