MapleStory Quest

Hunt

Free Market

What hunters are selling each other. Every piece keeps its own roll and scrolls; a buy moves the item and the mesos together, or neither.
About this page

This is the hunt’s market, for the hunt’s loot and mesos; the game’s own trading is on the Buy & sell board. A hunter can have 24 things up at once, each for 7 days, and the market keeps 3% of a sale, the way a hired merchant’s licence does. Both sides need an account, and one account’s characters do not buy from each other.

How the hunt works

Monsters walk around every page of the site, and you can hunt them. Click one to attack it, and click what it drops (or press Z) to pick it up.

All the game data is from our own datamine of the Closed Online Test 2 client. The rest of the site reads the Public Release, but the hunt stays on the test’s, so nobody loses a third job, a map or a monster they already have. Drop tables aren’t in the game files, so for now we use the old v83 ones. Where a quest or a recipe asks for something those don’t drop, we added a few drops of our own, like Leaf on the Dark Stump.

EXP is 3x and drops are 3x. Bosses spawn on a timer and everyone on the page fights them together. Playing as a guest? Register, or log in to an account with no character yet, so you don’t lose your character.

Bows, crossbows and claws use up an arrow or a throwing star with every shot, as in the game, and with none left they only hit up close. Luna sells both, and recharges throwing stars; arrows are bought again. The first job’s arrows or stars, like its weapon, are our gift, not the game’s.

Each tab of the bag starts with 48 slots. More are ours to sell, for mesos where the game sells them in the Cash Shop and for the whole bag where the game sells a tab at a time: 6 more in every tab at once, up to 192 a tab, from 80,000 mesos for the first; up to the 6th each is 8% dearer than the last, and from there each 16%.

An account has one storage, shared by its characters, with Mr. Lee in Henesys Park: the way to move items and mesos from one of your characters to another. Its 48 slots and the 200 mesos to put an item in are ours, since the game’s server sets both and not its files; taking out and mesos are free. What the game will not let be traded stays with its character.

The chat in the corner of every page is the game’s own window: General and Trade, which everybody reads, and a tab for each hunter you whisper with (type /w and a name, as in the game). A hunter’s name, there or on the ranking, opens the game’s menu for another player: a whisper, their Character info with what they wear, or a trade. Talking needs an account. Each line has the time it was said beside it, and the chat shows the last 6 hours. The two channels, a line of 100 characters at the most, one every a second from a character and the 6 hours are ours, since the game’s server sets its own.

A trade with another hunter is the game’s own trading room. An invitation is a mark on your level in the header, as AP to spend is, and not a window over the page; once it is accepted the trade window opens for both of you, with its own chat. Each side puts up to 9 things and mesos, and nothing moves until both press Trade on the same offer: a change to either side takes both presses back. An invitation that waits a minute, a trade left idle for 10 minutes and no fee on a trade (the game taxed a large one) are ours. Both sides need an account, and your own characters share things through the storage instead.

Hunt 3 hours on end without a 10-minute break, or faster than a hand can, and the Lie Detector asks you to type the code in its picture, as the game’s does against macros: 3 tries in 60 seconds, and a miss closes the hunt to you for 10 minutes. An auto clicker’s presses do nothing at all, before the test and after it, until the pointer moves. The window is the game’s; when it asks, and what a miss costs, are ours.

  • Brown Starlightfrom Maor 37,800
  • Dark Crusader Chainmailfrom Maor 27,000
  • Shinkitafrom Maor 40,500
  • Gephart (+1)from Maor 28,500
  • Shinkita (+1)from Maor 40,500
  • Deadly Finfrom Stay_True 550,000
  • Black Gaia Capefrom Stay_True 1,000,000
  • Cursed Dollfrom OrBenDavid 700,000
  • Blue Potionfrom RagnaR 6,600
  • Blue Potionfrom RagnaR 6,600
  • Viking Swordfrom RagnaR 10,500
  • Green Able Armor Skirtfrom RagnaR 3,600
  • Leather Pursefrom RagnaR 5,700
  • Triangular Zamadarfrom RagnaR 4,500
  • Ice Jeansfrom RagnaR 4,080
  • Green Bennis Chainmailfrom RagnaR 7,500
  • Black Paofrom RagnaR 6,000
  • Green Bennis Chainmailfrom RagnaR 7,500
  • Blue Robin Hatfrom RagnaR 3,600
  • Gold Sneakfrom RagnaR 7,500
  • Gold Sneakfrom RagnaR 7,500
  • Blue Pilferfrom RagnaR 12,600
  • Double Axefrom RagnaR 4,500
  • Iron Axefrom RagnaR 13,500
  • Evil Wingsfrom Stay_True 250,000
  • Earring DEX Scroll: Greaterfrom yossi2 1,000
  • Two-handed Axe Attack Scroll: Intermediatefrom yossi2 1,000
  • Staff Magic Attack Scroll: Greaterfrom yossi2 1,000
  • Overall Armor LUK Scroll: Chaosfrom Stay_True 150,000
  • Gloves Accuracy Scroll: Greaterfrom Stay_True 15,000
1 / 4

Your stall

0 / 24 up for sale; a week each, then back to your bag. The market keeps 3% of a sale.

Trading is between people, so it needs an account on both sides. ; a guest character becomes a new account’s first, or the first of an account with none yet.