MapleStory Quest

Bowman branch · 2nd Job

Crossbowman

2nd Job · unlocks at level 30Crossbow
Pick this if: You would rather hit harder per shot than stun what you are shooting at.

Crossbowman, in short

recorded for this site, not from the exportthe exact formulas ›

Range is the whole class: you kill things that never get to swing at you, and the skills that matter are the ones that add reach and criticals.

What it brings3

Watch out for3

  • Same chain as the Hunter: Mastery 5 opens the Booster, Booster 5 opens Soul Arrow.
  • Iron Arrow has no rider on it - no stun, no slow.
  • Amazon’s Judgement is what this order leaves out.

Where the points go

  • DEXmainDEX is damage and accuracy together; STR is the secondary the damage formula reads next.
  • STRsecondThe second term the damage formula reads after DEX, and what most bows and crossbows ask for before they will let you hold them - up to 70 STR at level 70. Enough to meet the weapon and no more.
  • never comes back, and what catches people is the requirement on the weapon rather than the damage: the Gear tab prices every rung.

Every Crossbowman skill

iHow to read a skill card

The line under each name is what the skill does at its last rank, read off the row. max N beside the name holds that against what a single point buys, which is the argument for spending the rest of them.

Anywhere on a card opens it, for every rank, its reach and what it rolls. Words like rank, mastery or booster are underlined wherever they are used and carry their own explanation.

121points earned, level 30–70140ranks the 6 skills hold19ranks you cannot afford

You cannot max everything, and nothing in the game says so. For an order to spend them in, take one somebody has played.

Crossbowman builds ›
iHow the bill is worked out

One point at the advancement and three a level, until level 70 stops this pool filling. The ranks are every rank the 6 skills hold between them, which is why the two numbers are not the same one counted twice.

Choosing what to leave out is the whole of building this class. The builds page is where somebody else's choice is written down, with the levels they made it at.

Damage2
iWhat "Damage" groups together

The tooltip states a damage or healing number. Mostly these are what you press to kill things; one or two are buffs that add damage rather than deal it, which is why the heading says damage and not attacks.

Final Attack: Crossbow

25% trigger rate; MP -20; Final Attack with damage 360%

one monster at a time

Iron Arrow

Damage 180%

MP -28hits up to 6 monsters

Support & utility2
iWhat "Support & utility" groups together

Everything whose tooltip states no damage: buffs, debuffs, movement, summons and doors.

Crossbow Booster

Increases Crossbow Attack Speed by 2 stages for 300 sec

HP -10, MP -10

Always on2
iWhat "Always on" groups together

Marked passive in the data. You buy the ranks and never press a key.

Amazon's Judgement

Critical hits have a 100% chance to reduce Enemy Speed by 35 for 5 sec

Plus 6 skills you keep from your earlier jobs ›

These belong to the jobs a Crossbowman advanced through. They are still yours, they still cost out of those jobs’ own pools, and each has its own guide page.

from Archer

from Archer

from Archer

Focus

Accuracy +20, Evasion +25 for 300 sec

MP -16

from Archer

Arrow Blow

Damage 240%

MP -14one monster at a time

from Archer

Double Shot

Damage 120%

MP -16hits up to 2 monsters

from Archer

Power Knockback

Damage 180%, Knockbacks up to 4 enemies by 200; Range +90

MP -8

Your path, and where you are on it

  1. Lv 1Beginnerpassed
  2. Lv 101st jobpassed
  3. Lv 302nd jobyou are here
  4. Lv 703rd jobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

What the next rungs open

one 3rd job, in Closed Online Test 2's files only

Level 70 · 3rd JobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

The Public Release has no 3rd job. These are Closed Online Test 2’s, kept so their pages and the builds saved for them still work.

Becoming a Crossbowman at level 30

  1. 1

    Be a level 30 Archer.

    Every quest below is gated at level 30, and the chain only appears for the Bowman branch. There is nothing to do before then except arrive.

  2. 2

    The Bowman's Next Journey

    Having reached level 30 and mastered the way of the Archer, I feel the urge to learn more.

  3. 3

    Finding the Instructor

    It seems like Athena Pierce in Henesys wants to test whether I'm worthy of receiving her teachings.

    Bring with you

  4. 4

    Test of Qualification

    The Bowman Job Instructor at The Road to the Dungeon seems ready to give me a test to see whether I deserve to become stronger.

    Bring with you

    The instructor also stands in Ant Tunnel For Bowman, which is the hidden area the test happens inside. The export carries no drop table for the quest items, so which monster in there drops them is not something this snapshot can tell you.

  5. 5

    Proof of Qualification

    Now that I've passed the Bowman Job Instructor's test, my strength should be proven!

    Bring with you

    The chain ends where it started. The snapshot names who gives a quest and never who it is handed back to, so returning to the advisor is the game's convention rather than a row.

  6. 6

    Choose Crossbowman or Hunter.

    Passing the test is what opens the choice; the choice itself is not a quest. Crossbowman is one of them - the others are one click away and each has this same page.

    In Closed Online Test 2 the second job you took also decided your third: each one led to exactly one 3rd job. The Public Release has no 3rd job.

  7. 9,560 EXP for the chain

CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.After this: 3rd job, in Closed Online Test 2’s files only

The Public Release has no 3rd job. In Closed Online Test 2, a Crossbowman went on to Ranger or Sniper at level 70, and each one’s skills are kept on its page with the test’s numbers.

Even the test’s files never carried the advancement itself: no quest chain, no instructor and no level. Level 70 is the series’ own number rather than a row in any export.

Where to train, 30 to 70

the full levelling guide ›

Level 21–30

Party quest levels, and the run to the second advancement.
Ant Tunnel IIIZombie Mushroom · lv 242,049,048 EXP/hr
The Swamp of Despair IILigator · lv 311,700,476 EXP/hr
Deep Ant Tunnel IZombie Mushroom · lv 241,433,810 EXP/hr

Worth taking on the way: Maya's First Collection, Maya's Second Collection, The Bowman's Next Journey · 35,480 EXP between them

Level 31–40

Second job. A new SP pool, and a mastery to fill first.
Line 2 <Area 1>Jr. Wraith · lv 342,608,571 EXP/hr
Line 1 <Area 2>Jr. Wraith · lv 342,168,571 EXP/hr
Lorang LorangLorang · lv 381,478,571 EXP/hr

Worth taking on the way: Special Taste of Florina Beach I, Special Taste of Florina Beach II, Special Taste of Florina Beach III · 58,480 EXP between them

Level 41–50

Line 2 <Area 3>Wraith · lv 483,950,476 EXP/hr
Line 1 <Area 4>Wraith · lv 483,427,619 EXP/hr
Line 2 <Area 2>Wraith · lv 483,311,429 EXP/hr

Worth taking on the way: Old Gladius, Reawakening the Gladius, Hero's Gladius · 98,400 EXP between them

Level 51–60

Lorang and ClangClang · lv 491,753,810 EXP/hr
Sleepy Dungeon VDark Stone Golem · lv 581,737,143 EXP/hr
The Tunnel That Lost Light IIDrake · lv 501,720,000 EXP/hr

Worth taking on the way: A Box Hidden Long Ago, A Craftsman's Touch, A Memory Restored · 137,060 EXP between them

Ranked by what each map’s own spawn table can produce - spawn points times EXP over the respawn timer, counting only monsters inside the band. It is a ceiling nobody reaches and the right way to compare one map with another. The full levelling guide has every band, every column and the working.

What to wear

the full item browser ›

The weapon ladder
iHow the ladder was built

Every weapon the class can hold, with everything that is not an upgrade removed: a rung is a weapon that beats anything you could already be carrying at its level, so “gain” is what it adds over the rung above it. Sidegrades and later weaker weapons are left out and the item browser still has them. The ladder starts from level 1 on purpose - the rungs below your level are the ones you arrived holding.

Crossbow10 upgrades

LvWeaponAttackGainSpeedNeeds
10Crossbow32+32SlowDEX 255,000
15Battle Crossbow37+5SlowDEX 357,000
20Balanche39+2NormalSTR 10 · DEX 4513,500
25Mountain Crossbow47+8SlowSTR 15 · DEX 5516,500
30Eagle Crow52+5SlowSTR 20 · DEX 6526,000
40Heckler59+7NormalSTR 30 · DEX 8536,000
45Silver Crow67+8SlowSTR 35 · DEX 95-
50Rower72+5SlowSTR 40 · DEX 105-
60Golden Crow82+10SlowSTR 50 · DEX 125-
70Gross Jaeger92+10SlowSTR 60 · DEX 145-

Best armour for DEX, by slot
iHow these were picked

The highest DEX in each slot a Bowman can wear, then attack, then defence.

Nothing is left out for being low level, because armour does not stop being wearable: the best piece in several of these slots wants half the level of the worst, and the level on each row is when you can put it on.

Where the game ships one piece as a male and a female version, both are named and the numbers are the same either way.

9 slots