MapleStory Quest

Magician branch · 2nd Job

I/L Wizard

2nd Job · unlocks at level 30WandStaff
Pick this if: You want to clear whole platforms in 2nd job and can live with thin single-target damage.

I/L Wizard, in short

recorded for this site, not from the exportthe exact formulas ›

Magic Guard turns most of the damage you take into MP loss, so your blue bar is your health bar.

What it brings3

  • Thunder Bolt hits six monsters at Basic Attack 70, as many as any 2nd job attack reaches.
  • Cold Beam does Basic Attack 170 to one monster and slows it for three seconds.
  • Meditation gives +25 magic attack to you and your party for five minutes.

Watch out for3

  • Six targets is as wide as 2nd job reaches, and the reason this fork is picked.
  • Ice monsters resist your ice and lightning monsters resist your lightning, and at 2nd job you have no way round that.
  • Slow is the skill this order leaves out.

Where the points go

  • INTmainINT for damage and for accuracy both, so there is no second stat to balance for the numbers - and one for the weapon.
  • LUKsecondFor the weapon and nothing else: it adds no damage and no accuracy to a spell.
  • never comes back, and what catches people is the requirement on the weapon rather than the damage: the Gear tab prices every rung.

Every I/L Wizard skill

iHow to read a skill card

The line under each name is what the skill does at its last rank, read off the row. max N beside the name holds that against what a single point buys, which is the argument for spending the rest of them.

Anywhere on a card opens it, for every rank, its reach and what it rolls. Words like rank, mastery or booster are underlined wherever they are used and carry their own explanation.

121points earned, level 30–70140ranks the 6 skills hold19ranks you cannot afford

You cannot max everything, and nothing in the game says so. For an order to spend them in, take one somebody has played.

I/L Wizard builds ›
iHow the bill is worked out

One point at the advancement and three a level, until level 70 stops this pool filling. The ranks are every rank the 6 skills hold between them, which is why the two numbers are not the same one counted twice.

Choosing what to leave out is the whole of building this class. The builds page is where somebody else's choice is written down, with the levels they made it at.

Damage2
iWhat "Damage" groups together

The tooltip states a damage or healing number. Mostly these are what you press to kill things; one or two are buffs that add damage rather than deal it, which is why the heading says damage and not attacks.

Cold Beam

Basic Attack 170, Mastery level 10; Slowed for 3 sec

MP -22one monster at a time

Thunder Bolt

Basic Attack 70, Mastery level 10; 25% chance to be electrocuted

MP -40hits up to 6 monsters

Support & utility4
iWhat "Support & utility" groups together

Everything whose tooltip states no damage: buffs, debuffs, movement, summons and doors.

MP Eater

For every attack, 50% success rate, absorb 50% of the enemy's Max MP

5 sec cooldown

Meditation

Party's Magic Attack +25 for 300 sec

MP -25affects your whole party

Teleport

Teleport, with 150 in distance

MP -15

Slow

Enemy Speed -30, Evasion -5 for 20 sec

MP -8hits up to 6 monsters
Plus 6 skills you keep from your earlier jobs ›

These belong to the jobs an I/L Wizard advanced through. They are still yours, they still cost out of those jobs’ own pools, and each has its own guide page.

from Magician

Improved MP Recovery

Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 20%

from Magician

from Magician

Magic Guard

Replace 80% of HP damage with MP while active

MP -12

from Magician

Magic Armor

Weapon Def. +120, Magic Def. +120 for 600 sec

MP -16

from Magician

Energy Bolt

MP -16, Basic Attack 130, Mastery level 10

one monster at a time

from Magician

Magic Claw

MP -20, Basic Attack 65, Mastery level 10

one monster at a time2 hits per cast

Your path, and where you are on it

  1. Lv 1Beginnerpassed
  2. Lv 101st jobpassed
  3. Lv 302nd jobyou are here
  4. Lv 703rd jobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

What the next rungs open

one 3rd job, in Closed Online Test 2's files only

Level 70 · 3rd JobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

The Public Release has no 3rd job. These are Closed Online Test 2’s, kept so their pages and the builds saved for them still work.

Becoming an I/L Wizard at level 30

  1. 1

    Be a level 30 Magician.

    Every quest below is gated at level 30, and the chain only appears for the Magician branch. There is nothing to do before then except arrive.

  2. 2

    The Magician's Next Journey

    Having reached level 30 and mastered the way of the Magician, I feel the urge to learn more.

  3. 3

    Finding the Instructor

    It seems like Grendel the Really Old in Ellinia wants to test whether I'm worthy of receiving his teachings.

    Bring with you

  4. 4

    Test of Qualification

    The Magician Job Instructor at The Forest North of Ellinia seems ready to give me a test to see whether I deserve to become stronger.

    Bring with you

    The instructor also stands in Magician's Tree Dungeon, which is the hidden area the test happens inside. The export carries no drop table for the quest items, so which monster in there drops them is not something this snapshot can tell you.

  5. 5

    Proof of Qualification

    Now that I've passed the Magician Job Instructor's test, my strength should be proven!

    Bring with you

    The chain ends where it started. The snapshot names who gives a quest and never who it is handed back to, so returning to the advisor is the game's convention rather than a row.

  6. 6

    Choose Cleric, F/P Wizard or I/L Wizard.

    Passing the test is what opens the choice; the choice itself is not a quest. I/L Wizard is one of them - the others are one click away and each has this same page.

    In Closed Online Test 2 the second job you took also decided your third: each one led to exactly one 3rd job. The Public Release has no 3rd job.

  7. 9,560 EXP for the chain

CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.After this: 3rd job, in Closed Online Test 2’s files only

The Public Release has no 3rd job. In Closed Online Test 2, an I/L Wizard went on to F/P Mage, I/L Mage or Priest at level 70, and each one’s skills are kept on its page with the test’s numbers.

Even the test’s files never carried the advancement itself: no quest chain, no instructor and no level. Level 70 is the series’ own number rather than a row in any export.

Where to train, 30 to 70

the full levelling guide ›

Level 21–30

Party quest levels, and the run to the second advancement.
Ant Tunnel IIIZombie Mushroom · lv 242,049,048 EXP/hr
The Swamp of Despair IILigator · lv 311,700,476 EXP/hr
Deep Ant Tunnel IZombie Mushroom · lv 241,433,810 EXP/hr

Worth taking on the way: Maya's First Collection, Maya's Second Collection, The Magician's Next Journey · 35,480 EXP between them

Level 31–40

Second job. A new SP pool, and a mastery to fill first.
Line 2 <Area 1>Jr. Wraith · lv 342,608,571 EXP/hr
Line 1 <Area 2>Jr. Wraith · lv 342,168,571 EXP/hr
Lorang LorangLorang · lv 381,478,571 EXP/hr

Worth taking on the way: Special Taste of Florina Beach I, Special Taste of Florina Beach II, Special Taste of Florina Beach III · 58,480 EXP between them

Level 41–50

Line 2 <Area 3>Wraith · lv 483,950,476 EXP/hr
Line 1 <Area 4>Wraith · lv 483,427,619 EXP/hr
Line 2 <Area 2>Wraith · lv 483,311,429 EXP/hr

Worth taking on the way: Old Gladius, Reawakening the Gladius, Hero's Gladius · 98,400 EXP between them

Level 51–60

Lorang and ClangClang · lv 491,753,810 EXP/hr
Sleepy Dungeon VDark Stone Golem · lv 581,737,143 EXP/hr
The Tunnel That Lost Light IIDrake · lv 501,720,000 EXP/hr

Worth taking on the way: A Box Hidden Long Ago, A Craftsman's Touch, A Memory Restored · 137,060 EXP between them

Ranked by what each map’s own spawn table can produce - spawn points times EXP over the respawn timer, counting only monsters inside the band. It is a ceiling nobody reaches and the right way to compare one map with another. The full levelling guide has every band, every column and the working.

What to wear

the full item browser ›

The weapon ladder
iHow the ladder was built

Every weapon the class can hold, with everything that is not an upgrade removed: a rung is a weapon that beats anything you could already be carrying at its level, so “gain” is what it adds over the rung above it. Sidegrades and later weaker weapons are left out and the item browser still has them. The ladder starts from level 1 on purpose - the rungs below your level are the ones you arrived holding.

Wand10 upgrades

LvWeaponMagic attGainSpeedNeeds
10Wooden Wand27+18 att+27NormalINT 203,000
15Hardwood Wand34+23 att+7NormalINT 305,000
20Metal Wand41+21 att+7NormalINT 40 · LUK 1010,500
25Ice Wand48+24 att+7NormalINT 50 · LUK 1513,500
30Mithril Wand55+27 att+7NormalINT 60 · LUK 2022,000
35Wizard Wand62+43 att+7NormalINT 70 · LUK 2530,000
40Fairy Wand69+48 att+7NormalINT 80 · LUK 30-
50Cromi83+58 att+14NormalINT 100 · LUK 40-
60Evil Tale97+68 att+14NormalINT 120 · LUK 55-
70Angel Wings111+78 att+14NormalINT 140 · LUK 65-

Staff7 upgrades

LvWeaponMagic attGainSpeedNeeds
10Wooden Staff24+20 att+24SlowINT 203,000
15Emerald Staff31+25 att+7SlowINT 30 · LUK 105,000
20Old Wooden Staff38+30 att+7SlowINT 40 · LUK 1510,500
25Wizard Staff45+35 att+7SlowINT 50 · LUK 2013,500
45Arc Staff73+55 att+28SlowINT 90 · LUK 40-
55Thorns87+65 att+14SlowINT 110 · LUK 50-
65Evil Wings101+75 att+14SlowINT 130 · LUK 60-

Best armour for INT, by slot
iHow these were picked

The highest INT in each slot a Magician can wear, then attack, then defence.

Nothing is left out for being low level, because armour does not stop being wearable: the best piece in several of these slots wants half the level of the worst, and the level on each row is when you can put it on.

Where the game ships one piece as a male and a female version, both are named and the numbers are the same either way.

Where the best piece a male character can wear and the best a female character can wear are two different items, each is listed with its own level and stat.

9 slots