MapleStory Quest

Bowman branch · 3rd Job

Ranger

CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.3rd Job · unlocks at level 70Bow
Pick this if: You are a Hunter and you want both halves: bosses and platforms.

CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.The Public Release has no 3rd job. a Ranger is kept from Closed Online Test 2 with its own skills as the test had them, so a build saved then still loads. Only the skills it keeps from earlier jobs are the live game’s, at the Public Release’s numbers. What the release removed

Ranger, in short

recorded for this site, not from the exportthe exact formulas ›

Range is the whole class: you kill things that never get to swing at you, and the skills that matter are the ones that add reach and criticals.

What it brings4

  • Strafe hits one monster four times at 100% each. This is what a boss sees.
  • Arrow Rain hits four monsters twice each at 120%. This is what a training map sees.
  • Silver Hawk is a summon with 100 attack power that stuns what it hits, for five minutes on a Summoning Rock.
  • Puppet drops a 6000 HP decoy that monsters attack instead of you.

Watch out for3

  • Arrow Rain needs Mortal Blow at 5 and Silver Hawk needs Puppet at 5.
  • The hawk and the puppet each cost a Summoning Rock every cast.
  • Arrow Rain uses four arrows a cast.

Where the points go

  • DEXmainDEX is damage and accuracy together; STR is the secondary the damage formula reads next.
  • STRsecondThe second term the damage formula reads after DEX, and what most bows and crossbows ask for before they will let you hold them - up to 70 STR at level 70. Enough to meet the weapon and no more.
  • never comes back, and what catches people is the requirement on the weapon rather than the damage: the Gear tab prices every rung.

Every Ranger skill

CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.
iHow to read a skill card

The line under each name is what the skill does at its last rank, read off the row. max N beside the name holds that against what a single point buys, which is the argument for spending the rest of them.

Anywhere on a card opens it, for every rank, its reach and what it rolls. Words like rank, mastery or booster are underlined wherever they are used and carry their own explanation.

151points earned, level 70–120180ranks the 7 skills hold29ranks you cannot afford

You cannot max everything, and nothing in the game says so. For an order to spend them in, take one somebody has played.

Ranger builds ›
iHow the bill is worked out

One point at the advancement and three a level, until level 120 stops this pool filling. The ranks are every rank the 7 skills hold between them, which is why the two numbers are not the same one counted twice.

Choosing what to leave out is the whole of building this class. The builds page is where somebody else's choice is written down, with the levels they made it at.

Damage3
iWhat "Damage" groups together

The tooltip states a damage or healing number. Mostly these are what you press to kill things; one or two are buffs that add damage rather than deal it, which is why the heading says damage and not attacks.

InfernoCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

Fire Damage 175%, 75% chance to deal 55% Damage over 3 sec

MP -40one monster at a time

Arrow RainCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

MP -35, Uses 4 Arrows, Damage 120%, Attacks 4 enemy 2 times

2 hits per cast

StrafeCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

MP - 32, Damage 100%, attack 4 times

one monster at a time

Support & utility3
iWhat "Support & utility" groups together

Everything whose tooltip states no damage: buffs, debuffs, movement, summons and doors.

PuppetCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

For 60 sec, summons HP 6000 puppet

MP - 35spends a Summoning Rock

Silver HawkCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

Summons a Silver Hawk with 100 Attack Power for 300 sec; 100% chance to be stunned for 1.5 sec

MP -65spends a Summoning Rock

Wind StepCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

Leap forward

MP -251 sec cooldown

Always on1
iWhat "Always on" groups together

Marked passive in the data. You buy the ranks and never press a key.

Mortal BlowCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

90% success rate, Damage 200%; Kills the monster with HP at 50% or lower at 20% success rate

one monster at a time
Plus 12 skills you keep from your earlier jobs ›

These belong to the jobs a Ranger advanced through. They are still yours, they still cost out of those jobs’ own pools, and each has its own guide page.

from Archer

from Archer

from Archer

Focus

Accuracy +20, Evasion +25 for 300 sec

MP -16

from Archer

Arrow Blow

Damage 240%

MP -14one monster at a time

from Archer

Double Shot

Damage 120%

MP -16hits up to 2 monsters

from Archer

Power Knockback

Damage 180%, Knockbacks up to 4 enemies by 200; Range +90

MP -8

from Hunter

Bow Mastery

Bow Mastery level 10, Critical Rate +10%, Speed +10

from Hunter

Amazon's Judgement

Critical hits have a 100% chance to reduce Enemy Speed by 35 for 5 sec

from Hunter

Final Attack: Bow

25% trigger rate; MP -20; Final Attack with damage 120% to up to 3 enemies

from Hunter

Bow Booster

Increases Bow Attack Speed by 2 stages for 300 sec

HP -10, MP -10

from Hunter

Soul Arrow: Bow

Attack without using up any arrows for 300 sec

MP -5

from Hunter

Arrow Bomb

Stun chance 60% for 2 sec, damage 130%

MP -28one monster at a time

Your path, and where you are on it

  1. Lv 1Beginnerpassed
  2. Lv 101st jobpassed
  3. Lv 302nd jobpassed
  4. Lv 703rd jobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.you are here

What the next rungs open

Nothing: a Ranger was the top of this branch in Closed Online Test 2. Level 70 to 120 was the whole of the rest of the ladder, and its skills were the last book you were handed.

Becoming a Ranger

CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.The Public Release has no 3rd job

a Ranger was a Hunter first in Closed Online Test 2, and every one of its skills is in the test’s files. The advancement between the two never was: no quest chain for it anywhere. The walk below is the one this game has had for twenty years, recorded rather than read out of the files, and every place and person it names is a row the test carried (El Nath and the rest of Ossyria are kept from it, marked), so the map beside a step is the test’s map.

What no test can check is the order of it, and nothing here says the live game will add a 3rd job this way, or at all.

  1. 1

    Be a level 70 Hunter.

    a Ranger is what a Hunter becomes, so the whole of the route to here runs through that job. Its own advancement - the level 30 chain in Henesys - is on its page, drawn step by step.

    Level 70 is the series' own number rather than a row in this export. It is the level in the badge at the top of this page, the level the skill point pool starts filling at, and the level every number below is drawn from - and it is the one figure here the snapshot does not vouch for.

  2. 2

    Reach El Nath and speak to Rene.

    El Nath is the mountain town above Orbis, reached by the tower rather than on foot, and like the rest of Ossyria it is Closed Online Test 2's: the Public Release does not have it. Rene is one of four instructors standing in Chief's Residence - the test's rows put all four of them on that one map.

    Talk to Rene
  3. 3

    Go back to Athena Pierce.

    Rene sends you home to the instructor who gave you your second job. They are where they have always been, and they are the one who sets the test.

  4. 4

    Beat your instructor's clone at Sleepy Dungeon V.

    Deep in the Sleepywood dungeon. A Door of Dimension there opens onto a copy of Athena Pierce; beating it yields the Black Charm. Nothing in the export marks the door, so the map is the row and the door is not.

  5. 5

    Trade the Black Charm for the Necklace of Dexterity.

    Athena Pierce takes the charm and gives the necklace. That is one of the two things Rene wants back.

  6. 6

    Answer five questions at Holy Ground at the Snowfield.

    Climb to it from Sharp Cliff II, above El Nath. The snapshot puts exactly one NPC on that map and calls it Holy Stone - not "the Wise Man", which is the name every write-up of this uses. Five questions, and one wrong answer fails the whole attempt.

    Talk to Holy Stone
  7. 7

    Bring both necklaces back to Rene.

    The Necklace of Dexterity from your own instructor and the Necklace of Wisdom from the quiz. That is the advancement.

    Talk to Rene
  8. 8

    Learn 7 new skills.

    This is the half Closed Online Test 2's files are complete on. Every Ranger skill is kept with the test's per-rank numbers, and all 7 of them are on the first tab of this page.

What it costs you

  • A Dark Crystal per attempt. The quiz charges one to sit it, and charges again if you miss a single question. They are bought from Alcaster in El Nath, and his own quest chain has to be finished before he will sell you one. Both he and his chain are Closed Online Test 2 rows; the crystal itself is still an item in the Public Release.
  • The Black Charm. Off the clone. It is not an item row in either build, so nothing here can show you its icon.
  • Both necklaces. One traded from the charm, one won from the quiz. Neither is an item row in either build - they arrive with an advancement the test did not carry and the release does not have.

The Holy Stone’s questions

five in a row, one crystal an attempt

Every question the pool is known to draw from, searchable - because one wrong answer out of five costs the whole attempt and another Dark Crystal. Answers this snapshot can settle are marked; the rest are what players recorded for the older game, and are worth reading as a strong hint rather than a guarantee.

29 of 29
  1. How much EXP does it take to go from level 1 to level 2?

    15checked here

    The site’s own EXP curve: level 1 costs 15.

  2. Which of these towns is not on Victoria Island?

    Amherst - it is on Maple Islandchecked here

    Amherst is filed under Maple Island in the map rows.

  3. Which is the highest level: Green Mushroom, Stump, Bubbling, Axe Stump or Octopus?

    Axe Stumpchecked here

    Axe Stump is level 17; the next highest of the five is Bubbling at 15.

  4. What do you get for bringing 30 Dark Marbles to the second job instructor?

    The Proof of a Herochecked here

    Quest 20003 hands it over on acceptance, after 20002 asks for the marbles.

  5. Which NPC do you meet first on Maple Island?

    Heenachecked here

    Quest 1000, the first quest in the export, is hers.

  6. What do you give Maya in Henesys to cure her?

    The weird medicinechecked here

    Quest 10106 is Maya’s and opens the chain; 10112 ends it, handing over the Weird Medicine, and her collections wait on it.

  7. Which monster do you meet on the ship between Ellinia and Orbis?

    Crimson Balrogrecorded

  8. Which of these monsters will you not meet in Ossyria?

    Crocorecorded

  9. Which of these monsters has never appeared on Maple Island?

    Evil Eyerecorded

  10. Which of these monsters can fly?

    Maladyrecorded

  11. Which of these NPCs is not in El Nath?

    Sophiarecorded

  12. Which of these NPCs is not in Henesys?

    Teorecorded

  13. Which of these NPCs is not in Ellinia?

    Roelrecorded

  14. Which of these NPCs is not in Perion?

    Francoisrecorded

  15. Which of these NPCs is not in Kerning City?

    Lukerecorded

  16. Which of these NPCs is not on Maple Island?

    Teorecorded

  17. Which of these NPCs has nothing to do with pets?

    Viciousrecorded

  18. In Kerning City, who is the runaway Alex’s father?

    Chief Stanrecorded

  19. Which NPC is not part of the Alpha Platoon’s communication network?

    Peter, the staff sergeantrecorded

  20. Which of these NPCs has nothing to do with refining or synthesis?

    Shanerecorded

  21. What colour are Athena Pierce’s eyes?

    Greenrecorded

  22. How many feathers are in Dances with Balrog’s hat?

    13recorded

  23. What colour is the marble Grendel the Really Old carries?

    Bluerecorded

  24. Which material is not needed to forge the Hero’s Gladius?

    Fairy Wingrecorded

  25. Which of these quests can be repeated?

    Arwen and the Glass Shoerecorded

  26. Which of these is not a second job?

    Magerecorded

  27. True or false: the weakest monster in the game is the Blue Snail.

    False - the Snail is weakerchecked here

    The Snail is level 1 in the monster rows; the Blue Snail is level 2.

  28. True or false: the strongest monster in the game is Jr. Balrog.

    Falserecorded

  29. True or false: Mushmom is a giant version of the Orange Mushroom.

    Truerecorded

Where to train, 70 to 120

the full levelling guide ›

Level 61–70

The level the site models third job at.
Wolf Territory VWhite Fang · lv 597,687,500 EXP/hr
Icy Cold FieldYeti · lv 652,540,000 EXP/hr
Wolf Territory IVWhite Fang · lv 592,039,698 EXP/hr

Worth taking on the way: [Deep Forest of Patience] John's Pink Flower Basket, [Deep Forest of Patience] John's Present, [Deep Forest of Patience] John's Last Present · 111,450 EXP between them

Level 71–80

Third job skills, and the last band the snapshot has monsters for.
Garden of Darkness IILucida · lv 732,350,000 EXP/hr
Garden of Darkness ILucida · lv 732,193,333 EXP/hr
The Cave of Trial IICerebes · lv 721,974,762 EXP/hr

Level 81–100

The Cave of Trial IIIBain · lv 903,243,810 EXP/hr

Ranked by what each map’s own spawn table can produce - spawn points times EXP over the respawn timer, counting only monsters inside the band. It is a ceiling nobody reaches and the right way to compare one map with another. The full levelling guide has every band, every column and the working.

What to wear

the full item browser ›

The weapon ladder
iHow the ladder was built

Every weapon the class can hold, with everything that is not an upgrade removed: a rung is a weapon that beats anything you could already be carrying at its level, so “gain” is what it adds over the rung above it. Sidegrades and later weaker weapons are left out and the item browser still has them. The ladder starts from level 1 on purpose - the rungs below your level are the ones you arrived holding.

Bow10 upgrades

LvWeaponAttackGainSpeedNeeds
10War Bow30+30NormalDEX 255,000
15Composite Bow35+5NormalSTR 15 · DEX 357,000
20Hunter's Bow42+7NormalSTR 20 · DEX 4513,500
25Battle Bow44+2FastSTR 25 · DEX 5516,500
30Ryden50+6NormalSTR 30 · DEX 6526,000
35Red Viper52+2FastSTR 35 · DEX 7536,000
40Vaulter 200060+8NormalSTR 40 · DEX 85-
50Olympus70+10NormalSTR 50 · DEX 105-
60Asianic Bow80+10NormalSTR 60 · DEX 125-
70Red Hinkel90+10NormalSTR 70 · DEX 145-

Best armour for DEX, by slot
iHow these were picked

The highest DEX in each slot a Bowman can wear, then attack, then defence.

Nothing is left out for being low level, because armour does not stop being wearable: the best piece in several of these slots wants half the level of the worst, and the level on each row is when you can put it on.

Where the game ships one piece as a male and a female version, both are named and the numbers are the same either way.

9 slots