Thief branch · 1st Job
Rogue
Rogue, in short
recorded for this site, not from the exportthe exact formulas ›You move more than anyone else and you dodge instead of soaking.
What it brings3
Lucky Seven throws stars and, by its own tooltip, deals damage based on LUK regardless of mastery. This is the Assassin’s attack.
Double Stab hits one monster twice with a dagger, 160% a hit at max. This is the Bandit’s attack.
Dark Sight makes you invisible.
Watch out for3
- Pick your weapon before you spend a point.
- Dark Sight does not open until Disorder is at 3.
- Thieves have the lowest defence in the game and none of a magician’s MP to hide behind. Nimble Body is not optional.
Where the points go
- LUKmainLUK is your damage and your evasion, and on a claw or a dagger a point of it is worth two to three points of anything else.
- DEXsecondYour accuracy, which the formula reads at twice the weight of LUK, and the requirement on nearly every claw above level 10.
- never comes back, and what catches people is the requirement on the weapon rather than the damage: the Gear tab prices every rung.
Every Rogue skill
iHow to read a skill card
The line under each name is what the skill does at its last rank, read off the row. max N beside the name holds that against what a single point buys, which is the argument for spending the rest of them.
Anywhere on a card opens it, for every rank, its reach and what it rolls. Words like rank, mastery or booster are underlined wherever they are used and carry their own explanation.
You cannot max everything, and nothing in the game says so. For an order to spend them in, take one somebody has played.
Rogue builds ›iHow the bill is worked out
One point at the advancement and three a level, until level 30 stops this pool filling. The ranks are every rank the 6 skills hold between them, which is why the two numbers are not the same one counted twice.
Choosing what to leave out is the whole of building this class. The builds page is where somebody else's choice is written down, with the levels they made it at.
Damage2iWhat "Damage" groups together
The tooltip states a damage or healing number. Mostly these are what you press to kill things; one or two are buffs that add damage rather than deal it, which is why the heading says damage and not attacks.
iWhat "Damage" groups together
The tooltip states a damage or healing number. Mostly these are what you press to kill things; one or two are buffs that add damage rather than deal it, which is why the heading says damage and not attacks.
Support & utility2iWhat "Support & utility" groups together
Everything whose tooltip states no damage: buffs, debuffs, movement, summons and doors.
iWhat "Support & utility" groups together
Everything whose tooltip states no damage: buffs, debuffs, movement, summons and doors.
Always on2iWhat "Always on" groups together
Marked passive in the data. You buy the ranks and never press a key.
iWhat "Always on" groups together
Marked passive in the data. You buy the ranks and never press a key.
Nimble Body
Accuracy +15, Evasion +15
Keen Eyes
Attack range for throwing weapons: +200
Your path, and where you are on it
What the next rungs open
your level 30 fork, and what it commits you toLevel 30 · 2nd Job
Level 70 · 3rd JobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.
The Public Release has no 3rd job. These are Closed Online Test 2’s, kept so their pages and the builds saved for them still work.
Becoming a Rogue
- 1
Reach level 10.
There is no quest to accept and nothing to prepare. Every branch opens at the same level, and until you get there the advisor has nothing to say to you.
The level is not a column on anything - it is in the game's own words. Rain's fifth Maple Island quiz says warriors, thieves, bowmen and magicians "all need to be at least level 10 to advance".
- 2
Go to Kerning City and talk to Dark Lord.
They stand in Thieves' Hideout, a short walk from Kerning City itself. Say yes when they ask, and you are a Rogue.
Talk to Dark LordThe advancement is not a quest in this export, so there is no quest page for it. What the export does carry is where this NPC stands, which is the map beside this step, and the level 30 chain the same person runs later, on the 2nd job pages.
You have twenty levels as a Rogue before the next decision. The first tab is what to do with them: the points, the order and every skill they buy.
Where to train, 10 to 30
the full levelling guide ›Level 1–10
Maple Island, then the boat. First job at 10.Worth taking on the way: Phil's Call, The Reason Behind the Mushroom Studies, I Need Help on My Homework! · 1,504 EXP between them
Level 11–20
First job skills. The party quest window opens at 21.Worth taking on the way: Jane and the Mushroom, Luke the Security Guy, Talking to Stan · 9,258 EXP between them
Level 21–30
Party quest levels, and the run to the second advancement.Worth taking on the way: Maya's First Collection, Maya's Second Collection, The Thief's Next Journey · 35,480 EXP between them
Ranked by what each map’s own spawn table can produce - spawn points times EXP over the respawn timer, counting only monsters inside the band. It is a ceiling nobody reaches and the right way to compare one map with another. The full levelling guide has every band, every column and the working.
What to wear
the full item browser ›The weapon ladderiHow the ladder was built
Every weapon the class can hold, with everything that is not an upgrade removed: a rung is a weapon that beats anything you could already be carrying at its level, so “gain” is what it adds over the rung above it. Sidegrades and later weaker weapons are left out and the item browser still has them. The ladder starts from level 1 on purpose - the rungs below your level are the ones you arrived holding.
iHow the ladder was built
Every weapon the class can hold, with everything that is not an upgrade removed: a rung is a weapon that beats anything you could already be carrying at its level, so “gain” is what it adds over the rung above it. Sidegrades and later weaker weapons are left out and the item browser still has them. The ladder starts from level 1 on purpose - the rungs below your level are the ones you arrived holding.
Claw5 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 10 | 10 | +10 | Fast | LUK 25 | - | |
| 15 | 14 | +4 | Fast | DEX 15 · LUK 35 | - | |
| 20 | 17 | +3 | Fast | DEX 20 · LUK 45 | - | |
| 25 | 19 | +2 | Faster | DEX 25 · LUK 55 | 16,500 | |
| 30 | 23 | +4 | Fast | DEX 30 · LUK 65 | 27,600 |
Dagger9 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 5 | 23 | +23 | Fast | nothing | 500 | |
| 10 | 28 | +5 | Fast | LUK 20 | 3,000 | |
| 15 | 30 | +2 | Faster | DEX 10 · LUK 20 | 5,000 | |
| 17 | 34 | +4 | Faster | STR 11 · LUK 31 | 5,800 | |
| 20 | 38 | +4 | Fast | DEX 15 · LUK 30 | 10,500 | |
| 22 | 39 | +1 | Faster | STR 17 · LUK 44 | 11,700 | |
| 25 | 40 | +1 | Fast | DEX 20 · LUK 40 | 13,500 | |
| 27 | 45 | +5 | Fast | DEX 22 · LUK 54 | 14,700 | |
| 30 | 48 | +3 | Fast | DEX 25 · LUK 60 | 22,000 |
Best armour for LUK, by slotiHow these were picked
The highest LUK in each slot a Thief can wear, then attack, then defence.
Nothing is left out for being low level, because armour does not stop being wearable: the best piece in several of these slots wants half the level of the worst, and the level on each row is when you can put it on.
Where the game ships one piece as a male and a female version, both are named and the numbers are the same either way.
9 slotsiHow these were picked
The highest LUK in each slot a Thief can wear, then attack, then defence.
Nothing is left out for being low level, because armour does not stop being wearable: the best piece in several of these slots wants half the level of the worst, and the level on each row is when you can put it on.
Where the game ships one piece as a male and a female version, both are named and the numbers are the same either way.
BottomLUK +3
Lv 30 ·
CapeDEF +12
Lv 25 ·
EarringMDEF +19
Lv 15 ·
GlovesLUK +3
Lv 30 ·
HatLUK +3
Lv 30 ·
LUK +1
Lv 30 ·
DEF +54
Lv 22 ·
ShoesLUK +1
Lv 28 ·
TopLUK +3
Lv 30 ·

