MapleStory Quest

Thief branch · 1st Job

Rogue

1st Job · unlocks at level 10ClawDagger
Pick this if: You want to move fast, dodge instead of soaking, and land a lot of small hits.

Rogue, in short

recorded for this site, not from the exportthe exact formulas ›

You move more than anyone else and you dodge instead of soaking.

What it brings3

  • Lucky Seven throws stars and, by its own tooltip, deals damage based on LUK regardless of mastery. This is the Assassin’s attack.
  • Double Stab hits one monster twice with a dagger, 160% a hit at max. This is the Bandit’s attack.
  • Dark Sight makes you invisible.

Watch out for3

  • Pick your weapon before you spend a point.
  • Dark Sight does not open until Disorder is at 3.
  • Thieves have the lowest defence in the game and none of a magician’s MP to hide behind. Nimble Body is not optional.

Where the points go

  • LUKmainLUK is your damage and your evasion, and on a claw or a dagger a point of it is worth two to three points of anything else.
  • DEXsecondYour accuracy, which the formula reads at twice the weight of LUK, and the requirement on nearly every claw above level 10.
  • never comes back, and what catches people is the requirement on the weapon rather than the damage: the Gear tab prices every rung.

Every Rogue skill

iHow to read a skill card

The line under each name is what the skill does at its last rank, read off the row. max N beside the name holds that against what a single point buys, which is the argument for spending the rest of them.

Anywhere on a card opens it, for every rank, its reach and what it rolls. Words like rank, mastery or booster are underlined wherever they are used and carry their own explanation.

61points earned, level 10–30110ranks the 6 skills hold49ranks you cannot afford

You cannot max everything, and nothing in the game says so. For an order to spend them in, take one somebody has played.

Rogue builds ›
iHow the bill is worked out

One point at the advancement and three a level, until level 30 stops this pool filling. The ranks are every rank the 6 skills hold between them, which is why the two numbers are not the same one counted twice.

Choosing what to leave out is the whole of building this class. The builds page is where somebody else's choice is written down, with the levels they made it at.

Damage2
iWhat "Damage" groups together

The tooltip states a damage or healing number. Mostly these are what you press to kill things; one or two are buffs that add damage rather than deal it, which is why the heading says damage and not attacks.

Double Stab

Damage 160%

MP -16one monster at a time2 hits per cast

Lucky Seven

Damage 140%

MP -16one monster at a time

Support & utility2
iWhat "Support & utility" groups together

Everything whose tooltip states no damage: buffs, debuffs, movement, summons and doors.

Disorder

Enemy's Attack Power -25, Weapon Def. -5 for 30 sec

MP -10one monster at a time

Dark Sight

Disappear into the shadows, regular movement speed while active

MP -30

Always on2
iWhat "Always on" groups together

Marked passive in the data. You buy the ranks and never press a key.

Keen Eyes

Attack range for throwing weapons: +200

Your path, and where you are on it

  1. Lv 1Beginnerpassed
  2. Lv 101st jobyou are here
  3. Lv 302nd job
  4. Lv 703rd jobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.

What the next rungs open

your level 30 fork, and what it commits you to

Becoming a Rogue

  1. 1

    Reach level 10.

    There is no quest to accept and nothing to prepare. Every branch opens at the same level, and until you get there the advisor has nothing to say to you.

    The level is not a column on anything - it is in the game's own words. Rain's fifth Maple Island quiz says warriors, thieves, bowmen and magicians "all need to be at least level 10 to advance".

  2. 2

    Go to Kerning City and talk to Dark Lord.

    They stand in Thieves' Hideout, a short walk from Kerning City itself. Say yes when they ask, and you are a Rogue.

    Talk to Dark Lord

    The advancement is not a quest in this export, so there is no quest page for it. What the export does carry is where this NPC stands, which is the map beside this step, and the level 30 chain the same person runs later, on the 2nd job pages.

You have twenty levels as a Rogue before the next decision. The first tab is what to do with them: the points, the order and every skill they buy.

Where to train, 10 to 30

the full levelling guide ›

Level 1–10

Maple Island, then the boat. First job at 10.
The Tree That Grew IISlime · lv 6424,762 EXP/hr
L Forest IRibbon Pig · lv 10407,143 EXP/hr
The Field South of ElliniaDark Stump · lv 11361,429 EXP/hr

Worth taking on the way: Phil's Call, The Reason Behind the Mushroom Studies, I Need Help on My Homework! · 1,504 EXP between them

Level 11–20

First job skills. The party quest window opens at 21.
Line 1 <Area 1>Bubbling · lv 15853,333 EXP/hr
Ant Tunnel IVHorny Mushroom · lv 22800,476 EXP/hr
Dark CaveStirge · lv 20792,381 EXP/hr

Worth taking on the way: Jane and the Mushroom, Luke the Security Guy, Talking to Stan · 9,258 EXP between them

Level 21–30

Party quest levels, and the run to the second advancement.
Ant Tunnel IIIZombie Mushroom · lv 242,049,048 EXP/hr
The Swamp of Despair IILigator · lv 311,700,476 EXP/hr
Deep Ant Tunnel IZombie Mushroom · lv 241,433,810 EXP/hr

Worth taking on the way: Maya's First Collection, Maya's Second Collection, The Thief's Next Journey · 35,480 EXP between them

Ranked by what each map’s own spawn table can produce - spawn points times EXP over the respawn timer, counting only monsters inside the band. It is a ceiling nobody reaches and the right way to compare one map with another. The full levelling guide has every band, every column and the working.

What to wear

the full item browser ›

The weapon ladder
iHow the ladder was built

Every weapon the class can hold, with everything that is not an upgrade removed: a rung is a weapon that beats anything you could already be carrying at its level, so “gain” is what it adds over the rung above it. Sidegrades and later weaker weapons are left out and the item browser still has them. The ladder starts from level 1 on purpose - the rungs below your level are the ones you arrived holding.

Claw5 upgrades

LvWeaponAttackGainSpeedNeeds
10Beginner's Garnier10+10FastLUK 25-
15Gold Titans14+4FastDEX 15 · LUK 35-
20Adamantium Igor17+3FastDEX 20 · LUK 45-
25Meba19+2FasterDEX 25 · LUK 5516,500
30Adamantium Guards23+4FastDEX 30 · LUK 6527,600

Dagger9 upgrades

LvWeaponAttackGainSpeedNeeds
5Razor23+23Fastnothing500
10Triangular Zamadar28+5FastLUK 203,000
15Field Dagger30+2FasterDEX 10 · LUK 205,000
17Triple-Tipped Zamadar34+4FasterSTR 11 · LUK 315,800
20Coconut Knife38+4FastDEX 15 · LUK 3010,500
22Stinger39+1FasterSTR 17 · LUK 4411,700
25Iron Dagger40+1FastDEX 20 · LUK 4013,500
27Forked Dagger45+5FastDEX 22 · LUK 5414,700
30Reef Claw48+3FastDEX 25 · LUK 6022,000

Best armour for LUK, by slot
iHow these were picked

The highest LUK in each slot a Thief can wear, then attack, then defence.

Nothing is left out for being low level, because armour does not stop being wearable: the best piece in several of these slots wants half the level of the worst, and the level on each row is when you can put it on.

Where the game ships one piece as a male and a female version, both are named and the numbers are the same either way.

9 slots