MapleStory Quest

Hunt

Your character

Hunt the monsters walking any page. Your first kill starts your character.
About this page

Your character, as the server keeps it. Every level brings 5 AP; the AP and SP resets are free; every first job is at level 10 and comes with that job’s own weapon.

The monsters’ names and levels on the fields are a switch in the header’s hunt window, beside the one that turns the hunt off, so it is a press away on every page.

How the hunt works

Monsters walk around every page of the site, and you can hunt them. Click one to attack it, and click what it drops (or press Z) to pick it up.

All the game data is from our own datamine of the Closed Online Test 2 client. The rest of the site reads the Public Release, but the hunt stays on the test’s, so nobody loses a third job, a map or a monster they already have. Drop tables aren’t in the game files, so for now we use the old v83 ones. Where a quest or a recipe asks for something those don’t drop, we added a few drops of our own, like Leaf on the Dark Stump.

EXP is 3x and drops are 3x. Bosses spawn on a timer and everyone on the page fights them together. Playing as a guest? Register, or log in to an account with no character yet, so you don’t lose your character.

Bows, crossbows and claws use up an arrow or a throwing star with every shot, as in the game, and with none left they only hit up close. Luna sells both, and recharges throwing stars; arrows are bought again. The first job’s arrows or stars, like its weapon, are our gift, not the game’s.

Each tab of the bag starts with 48 slots. More are ours to sell, for mesos where the game sells them in the Cash Shop and for the whole bag where the game sells a tab at a time: 6 more in every tab at once, up to 192 a tab, from 80,000 mesos for the first; up to the 6th each is 8% dearer than the last, and from there each 16%.

An account has one storage, shared by its characters, with Mr. Lee in Henesys Park: the way to move items and mesos from one of your characters to another. Its 48 slots and the 200 mesos to put an item in are ours, since the game’s server sets both and not its files; taking out and mesos are free. What the game will not let be traded stays with its character.

The chat in the corner of every page is the game’s own window: General and Trade, which everybody reads, and a tab for each hunter you whisper with (type /w and a name, as in the game). A hunter’s name, there or on the ranking, opens the game’s menu for another player: a whisper, their Character info with what they wear, or a trade. Talking needs an account. Each line has the time it was said beside it, and the chat shows the last 6 hours. The two channels, a line of 100 characters at the most, one every a second from a character and the 6 hours are ours, since the game’s server sets its own.

A trade with another hunter is the game’s own trading room. An invitation is a mark on your level in the header, as AP to spend is, and not a window over the page; once it is accepted the trade window opens for both of you, with its own chat. Each side puts up to 9 things and mesos, and nothing moves until both press Trade on the same offer: a change to either side takes both presses back. An invitation that waits a minute, a trade left idle for 10 minutes and no fee on a trade (the game taxed a large one) are ours. Both sides need an account, and your own characters share things through the storage instead.

Hunt 3 hours on end without a 10-minute break, or faster than a hand can, and the Lie Detector asks you to type the code in its picture, as the game’s does against macros: 3 tries in 60 seconds, and a miss closes the hunt to you for 10 minutes. An auto clicker’s presses do nothing at all, before the test and after it, until the pointer moves. The window is the game’s; when it asks, and what a miss costs, are ours.

No character yet

  1. Hunt. Press a monster on any page: in the header, on the front page or along the foot.
  2. Loot. Press what it drops, or Z to pick it all up.
  3. Gear up. Come back here to wear it and place your AP.

first to keep your character on every device.

Where to hunt

Every monster in the hunt and the pages of this site it walks on now, the ones that show the most of it first. Every page and field is dealt a new crowd together when this runs out, every 20 minutes; a field a boss holds changes when the boss leaves.

12 minutes until every page and field changes map.

Find
Level
Range
to

Monsters7

7 monsters, 3 fields

Each line is a set of pages that show the same crowd right now: the number is how many of the monster each of them shows at once, out of how many monsters walk it, for a window as wide as yours. The first two pages are named, and “more pages” opens the rest. Where a crowd has more kinds of monster than a page has room for, a page has one of it or none (0-1), and each monster that falls comes back as a kind the page is missing. Where a monster lives in the game itself, and how many it spawns there, is on the monster’s own page.

What every field is on now 3

Quests, town and crafts

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