Hunt
Boss timer
About this page
The hours are the site’s, counted from midnight UTC and shown here in your clock. Each appearance picks a page with no other boss on it, and never the front page’s own field, which is the beginners’. The strip along the foot of every page is a field too, and bosses come there, the front page’s foot included.
A boss’s HP and EXP are the client’s. When it falls, everyone who hit it gets EXP by their share of the damage, at 15x the client’s, and everyone who did at least 1% of its HP gets loot of their own, rolled at their share of the odds and the meso. An account takes one share, whichever of its characters lands a press first. Towards the loot and the kill, a hunter’s damage counts only as far as 15% past what their attacks do on average, so a few lucky hits are not enough on their own. The one who did the most took it down. A boss nobody finishes leaves when its time is up.
A card’s chances are one hunter’s who did all the damage, at the hunt’s 3x drops. The gold edge is the boss’s rare pick, on top of its own table.
How the hunt works
Monsters walk around every page of the site, and you can hunt them. Click one to attack it, and click what it drops (or press Z) to pick it up.
All the game data is from our own datamine of the Closed Online Test 2 client. The rest of the site reads the Public Release, but the hunt stays on the test’s, so nobody loses a third job, a map or a monster they already have. Drop tables aren’t in the game files, so for now we use the old v83 ones. Where a quest or a recipe asks for something those don’t drop, we added a few drops of our own, like Leaf on the Dark Stump.
EXP is 3x and drops are 3x. Bosses spawn on a timer and everyone on the page fights them together. Playing as a guest? Register, or log in to an account with no character yet, so you don’t lose your character.
Bows, crossbows and claws use up an arrow or a throwing star with every shot, as in the game, and with none left they only hit up close. Luna sells both, and recharges throwing stars; arrows are bought again. The first job’s arrows or stars, like its weapon, are our gift, not the game’s.
Each tab of the bag starts with 48 slots. More are ours to sell, for mesos where the game sells them in the Cash Shop and for the whole bag where the game sells a tab at a time: 6 more in every tab at once, up to 192 a tab, from 80,000 mesos for the first; up to the 6th each is 8% dearer than the last, and from there each 16%.
An account has one storage, shared by its characters, with Mr. Lee in Henesys Park: the way to move items and mesos from one of your characters to another. Its 48 slots and the 200 mesos to put an item in are ours, since the game’s server sets both and not its files; taking out and mesos are free. What the game will not let be traded stays with its character.
The chat in the corner of every page is the game’s own window: General and Trade, which everybody reads, and a tab for each hunter you whisper with (type /w and a name, as in the game). A hunter’s name, there or on the ranking, opens the game’s menu for another player: a whisper, their Character info with what they wear, or a trade. Talking needs an account. Each line has the time it was said beside it, and the chat shows the last 6 hours. The two channels, a line of 100 characters at the most, one every a second from a character and the 6 hours are ours, since the game’s server sets its own.
A trade with another hunter is the game’s own trading room. An invitation is a mark on your level in the header, as AP to spend is, and not a window over the page; once it is accepted the trade window opens for both of you, with its own chat. Each side puts up to 9 things and mesos, and nothing moves until both press Trade on the same offer: a change to either side takes both presses back. An invitation that waits a minute, a trade left idle for 10 minutes and no fee on a trade (the game taxed a large one) are ours. Both sides need an account, and your own characters share things through the storage instead.
Hunt 3 hours on end without a 10-minute break, or faster than a hand can, and the Lie Detector asks you to type the code in its picture, as the game’s does against macros: 3 tries in 60 seconds, and a miss closes the hunt to you for 10 minutes. An auto clicker’s presses do nothing at all, before the test and after it, until the pointer moves. The window is the game’s; when it asks, and what a miss costs, are ours.
Now and next
Times in UTCNo boss is up right now.
02:30in 1:19

Rotten Mushmom on Items & ShopsSomeone Else's Grave
03:00in 31:19

King Slime on Raw data1st Accompaniment <Last Stage>
03:30in 1 h 1 min

Mushmom on CitizenshipSomeone Else's House
The next 24 hours
- 02:30
Rotten MushmomItems & ShopsSomeone Else's Gravein 1:19 - 03:00
King SlimeRaw data1st Accompaniment <Last Stage>in 31:19 - 03:30
MushmomCitizenshipSomeone Else's Housein 1 h 1 min - 04:00
ManoThe foot of every pageThicket Around the Beach IIIin 1 h 31 min - 04:30
Jr. BalrogCitizenshipThe Cursed Sanctuaryin 2 h 1 min - 05:00
King SlimeNPCs1st Accompaniment <Last Stage>in 2 h 31 min - 05:30
Zombie MushmomQuestsThe Grave of Mushmomin 3 h 1 min - 06:00
ManoNewsThicket Around the Beach IIIin 3 h 31 min
The bosses
Times in UTC
Mano
Thicket Around the Beach III
7,420 HP · 2,220 EXP to share
Nextalong the foot of every page
Every 2 h, for 15 min
- 00:00
- 02:00
- 04:00
- 06:00
- 08:00
- 10:00
- 12:00
- 14:00
- 16:00
- 18:00
- 20:00
- 22:00
2.4%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
King Slime
1st Accompaniment <Last Stage>
16,820 HP · 3,720 EXP to share
0.21%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
Mushmom
Someone Else's House
34,440 HP · 5,640 EXP to share
60%
12%
12%
12%
3.0%
0.75%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
Zombie Mushmom
The Grave of Mushmom
53,640 HP · 8,520 EXP to share
12%
12%
12%
12%
12%
0.75%
0.75%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
Rotten Mushmom
Someone Else's Grave
86,400 HP · 12,780 EXP to share
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
Jr. Balrog
The Cursed Sanctuary
325,400 HP · 24,180 EXP to share
38%
12%
12%
12%
12%
12%
12%
12%
12%
12%
12%
12%
12%
12%
12%
12%
12%
2.1%
0.75%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
Crimson Balrog
Ellinia Station
741,240 HP · 39,780 EXP to share
The client sends him after the boat to Orbis, and the snapshot has no boat, so he waits at the station.
38%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
The last day’s fights
- ManoGot awaywith 100% of its HP, 0 hunters29 minutes ago
- King SlimeGot awaywith 100% of its HP, 0 hunters1 hour ago
- ManoGot awaywith 100% of its HP, 0 hunters2 hours ago
- King SlimeDownby Maor, 1 hunter3 hours ago
- Jr. BalrogGot awaywith 100% of its HP, 0 hunters4 hours ago
- ManoDownby Maor, 1 hunter4 hours ago
- Zombie MushmomGot awaywith 100% of its HP, 0 hunters5 hours ago
- MushmomGot awaywith 100% of its HP, 0 hunters5 hours ago
- King SlimeGot awaywith 100% of its HP, 0 hunters5 hours ago
- Rotten MushmomGot awaywith 100% of its HP, 0 hunters6 hours ago
- ManoGot awaywith 100% of its HP, 0 hunters6 hours ago
- MushmomDownby Stay_True, 1 hunter8 hours ago
- ManoGot awaywith 100% of its HP, 0 hunters8 hours ago
- Zombie MushmomGot awaywith 100% of its HP, 0 hunters9 hours ago
- King SlimeDownby Stay_True, 1 hunter9 hours ago
- Jr. BalrogGot awaywith 100% of its HP, 0 hunters10 hours ago
- ManoGot awaywith 100% of its HP, 0 hunters10 hours ago
- MushmomGot awaywith 100% of its HP, 0 hunters11 hours ago
- Zombie MushmomDownby Stay_True, 1 hunter13 hours ago
- King SlimeGot awaywith 100% of its HP, 0 hunters13 hours ago
- MushmomDownby Stay_True, 1 hunter14 hours ago
- ManoDownby Stay_True, 1 hunter14 hours ago
- King SlimeGot awaywith 100% of its HP, 0 hunters15 hours ago
- Jr. BalrogGot awaywith 100% of its HP, 0 hunters16 hours ago
- ManoDownby Stay_True, 1 hunter16 hours ago
- MushmomGot awaywith 100% of its HP, 0 hunters17 hours ago
- Zombie MushmomGot awaywith 100% of its HP, 0 hunters17 hours ago
- King SlimeDownby Stay_True, 2 hunters17 hours ago
- Rotten MushmomGot awaywith 100% of its HP, 0 hunters18 hours ago
- ManoGot awaywith 100% of its HP, 0 hunters18 hours ago
