MapleStory Quest

Hunt

Shop

Sell what the monsters left, and buy potions, scrolls and gear.
About this page

The keepers

The same NPCs as in the game, in the same stores.

What they sell

Potions, scrolls, and each job’s weapons and armour. MP potions and attack potions work the same as in the game.

What they pay

The same as in the game. You can also sell a whole tab at once.

A citizen of Henesys or Kerning City pays its grade’s discount at every shop whose keeper stands in its town, and the window shows that price, with the list price struck through beside it. The discount is the recorded ladder’s; that it holds at every shop in the town is the site’s. Signing on, the board and the grades are on the Citizenship page.

How the hunt works

Monsters walk around every page of the site, and you can hunt them. Click one to attack it, and click what it drops (or press Z) to pick it up.

All the game data is from our own datamine of the Closed Online Test 2 client. The rest of the site reads the Public Release, but the hunt stays on the test’s, so nobody loses a third job, a map or a monster they already have. Drop tables aren’t in the game files, so for now we use the old v83 ones. Where a quest or a recipe asks for something those don’t drop, we added a few drops of our own, like Leaf on the Dark Stump.

EXP is 3x and drops are 3x. Bosses spawn on a timer and everyone on the page fights them together. Playing as a guest? Register, or log in to an account with no character yet, so you don’t lose your character.

Bows, crossbows and claws use up an arrow or a throwing star with every shot, as in the game, and with none left they only hit up close. Luna sells both, and recharges throwing stars; arrows are bought again. The first job’s arrows or stars, like its weapon, are our gift, not the game’s.

Each tab of the bag starts with 48 slots. More are ours to sell, for mesos where the game sells them in the Cash Shop and for the whole bag where the game sells a tab at a time: 6 more in every tab at once, up to 192 a tab, from 80,000 mesos for the first; up to the 6th each is 8% dearer than the last, and from there each 16%.

An account has one storage, shared by its characters, with Mr. Lee in Henesys Park: the way to move items and mesos from one of your characters to another. Its 48 slots and the 200 mesos to put an item in are ours, since the game’s server sets both and not its files; taking out and mesos are free. What the game will not let be traded stays with its character.

The chat in the corner of every page is the game’s own window: General and Trade, which everybody reads, and a tab for each hunter you whisper with (type /w and a name, as in the game). A hunter’s name, there or on the ranking, opens the game’s menu for another player: a whisper, their Character info with what they wear, or a trade. Talking needs an account. Each line has the time it was said beside it, and the chat shows the last 6 hours. The two channels, a line of 100 characters at the most, one every a second from a character and the 6 hours are ours, since the game’s server sets its own.

A trade with another hunter is the game’s own trading room. An invitation is a mark on your level in the header, as AP to spend is, and not a window over the page; once it is accepted the trade window opens for both of you, with its own chat. Each side puts up to 9 things and mesos, and nothing moves until both press Trade on the same offer: a change to either side takes both presses back. An invitation that waits a minute, a trade left idle for 10 minutes and no fee on a trade (the game taxed a large one) are ours. Both sides need an account, and your own characters share things through the storage instead.

Hunt 3 hours on end without a 10-minute break, or faster than a hand can, and the Lie Detector asks you to type the code in its picture, as the game’s does against macros: 3 tries in 60 seconds, and a miss closes the hunt to you for 10 minutes. An auto clicker’s presses do nothing at all, before the test and after it, until the pointer moves. The window is the game’s; when it asks, and what a miss costs, are ours.

The shopkeepers

For everyone

Weapons and armourWarrior, Bowman, Magician, Thief

Warrior

Bowman

Magician

Thief

LunaPotions
  • Red Potion50
  • Orange Potion150
  • White Potion350
  • Blue Potion240
  • Sniper Potion500
  • Dexterity Potion500
  • Speed Potion500
  • Apple20
  • Egg30
  • Meat80
  • Orange50
  • Lemon150
  • Pet Food35
  • Black Dye1,000
  • White Dye1,000
  • Red Dye1,000
  • Yellow Dye1,000
  • Blue Dye1,000
  • Return Scroll - Nearest Town400
  • Return Scroll to Henesys500
  • Arrows for Bows1
  • Arrows for Crossbows1
  • Subi Throwing Stars500
Your mesos: 0
  • Hunt a monster first, and its loot comes here.

No character yet: your first kill on any page starts one.

Shop · MapleStory Quest