Item inventory

Item inventory
drops - imported from an older version of the game, or reported by a player and reviewedshops and recipes - prices community-recorded, recipes from the clientquests - the client's own reward tablesnothing recorded - the item page says what was checked
Level and stat requirements, what it grants, and how many upgrade slots it has. Read straight out of the game’s own files, so it is what the client will do.
The price you pay a shopkeeper. This is not in the client, so it is community-recorded per shop, which is why some shops show fewer prices than lines, and some items none at all.
What you get for selling it to any shop. This one is in the client and covers nearly every item, whether or not a shop stocks it.
Every card says where it comes from: what drops it, what shop stocks it, what recipe makes it, what quest hands it over or pays it out. 552 items have none of those recorded and say so on their own page rather than showing an empty panel.
CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.A source line names the Public Release first. Where only a monster, shop or quest that Closed Online Test 2 had accounts for an item, the line still says so, marked CoT2.
Charged prices come from meowdb.com/msclassic/npc-shops and are joined to the Public Release client’s items by name; the source is community-recorded and covers asking prices only. Developer and test items are hidden unless you ask for them.