Final Attack: Bow
25% trigger rate; MP -20; Final Attack with damage 120% to up to 3 enemies

Bowman branch · 2nd Job
Range is the whole class: you kill things that never get to swing at you, and the skills that matter are the ones that add reach and criticals.
The line under each name is what the skill does at its last rank, read off the row. max N beside the name holds that against what a single point buys, which is the argument for spending the rest of them.
Anywhere on a card opens it, for every rank, its reach and what it rolls. Words like rank, mastery or booster are underlined wherever they are used and carry their own explanation.
You cannot max everything, and nothing in the game says so. For an order to spend them in, take one somebody has played.
Hunter builds ›One point at the advancement and three a level, until level 70 stops this pool filling. The ranks are every rank the 6 skills hold between them, which is why the two numbers are not the same one counted twice.
Choosing what to leave out is the whole of building this class. The builds page is where somebody else's choice is written down, with the levels they made it at.
The tooltip states a damage or healing number. Mostly these are what you press to kill things; one or two are buffs that add damage rather than deal it, which is why the heading says damage and not attacks.
25% trigger rate; MP -20; Final Attack with damage 120% to up to 3 enemies
Everything whose tooltip states no damage: buffs, debuffs, movement, summons and doors.
Marked passive in the data. You buy the ranks and never press a key.
Bow Mastery level 10, Critical Rate +10%, Speed +10
Critical hits have a 100% chance to reduce Enemy Speed by 35 for 5 sec
These belong to the jobs a Hunter advanced through. They are still yours, they still cost out of those jobs’ own pools, and each has its own guide page.
Critical Rate +20%, Critical Damage +15%
Attack range for bows and crossbows: +120
The Public Release has no 3rd job. These are Closed Online Test 2’s, kept so their pages and the builds saved for them still work.
Every quest below is gated at level 30, and the chain only appears for the Bowman branch. There is nothing to do before then except arrive.
Having reached level 30 and mastered the way of the Archer, I feel the urge to learn more.
It seems like Athena Pierce in Henesys wants to test whether I'm worthy of receiving her teachings.
Bring with you
The Bowman Job Instructor at The Road to the Dungeon seems ready to give me a test to see whether I deserve to become stronger.
Bring with you
The instructor also stands in Ant Tunnel For Bowman, which is the hidden area the test happens inside. The export carries no drop table for the quest items, so which monster in there drops them is not something this snapshot can tell you.
Now that I've passed the Bowman Job Instructor's test, my strength should be proven!
Bring with you
The chain ends where it started. The snapshot names who gives a quest and never who it is handed back to, so returning to the advisor is the game's convention rather than a row.
Passing the test is what opens the choice; the choice itself is not a quest. Hunter is one of them - the others are one click away and each has this same page.
In Closed Online Test 2 the second job you took also decided your third: each one led to exactly one 3rd job. The Public Release has no 3rd job.
The Public Release has no 3rd job. In Closed Online Test 2, a Hunter went on to Ranger or Sniper at level 70, and each one’s skills are kept on its page with the test’s numbers.
Even the test’s files never carried the advancement itself: no quest chain, no instructor and no level. Level 70 is the series’ own number rather than a row in any export.
Worth taking on the way: Maya's First Collection, Maya's Second Collection, The Bowman's Next Journey · 35,480 EXP between them
Worth taking on the way: Special Taste of Florina Beach I, Special Taste of Florina Beach II, Special Taste of Florina Beach III · 58,480 EXP between them
Worth taking on the way: Old Gladius, Reawakening the Gladius, Hero's Gladius · 98,400 EXP between them
Worth taking on the way: A Box Hidden Long Ago, A Craftsman's Touch, A Memory Restored · 137,060 EXP between them
Ranked by what each map’s own spawn table can produce - spawn points times EXP over the respawn timer, counting only monsters inside the band. It is a ceiling nobody reaches and the right way to compare one map with another. The full levelling guide has every band, every column and the working.
Every weapon the class can hold, with everything that is not an upgrade removed: a rung is a weapon that beats anything you could already be carrying at its level, so “gain” is what it adds over the rung above it. Sidegrades and later weaker weapons are left out and the item browser still has them. The ladder starts from level 1 on purpose - the rungs below your level are the ones you arrived holding.
Bow10 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 10 | 30 | +30 | Normal | DEX 25 | 5,000 | |
| 15 | 35 | +5 | Normal | STR 15 · DEX 35 | 7,000 | |
| 20 | 42 | +7 | Normal | STR 20 · DEX 45 | 13,500 | |
| 25 | 44 | +2 | Fast | STR 25 · DEX 55 | 16,500 | |
| 30 | 50 | +6 | Normal | STR 30 · DEX 65 | 26,000 | |
| 35 | 52 | +2 | Fast | STR 35 · DEX 75 | 36,000 | |
| 40 | 60 | +8 | Normal | STR 40 · DEX 85 | - | |
| 50 | 70 | +10 | Normal | STR 50 · DEX 105 | - | |
| 60 | 80 | +10 | Normal | STR 60 · DEX 125 | - | |
| 70 | 90 | +10 | Normal | STR 70 · DEX 145 | - |
The highest DEX in each slot a Bowman can wear, then attack, then defence.
Nothing is left out for being low level, because armour does not stop being wearable: the best piece in several of these slots wants half the level of the worst, and the level on each row is when you can put it on.
Where the game ships one piece as a male and a female version, both are named and the numbers are the same either way.
BottomDEX +4
Lv 40 ·
CapeDEX +4
Lv 65 ·
EarringMDEF +19
Lv 15 ·
GlovesDEX +7
Lv 70 ·
HatDEX +7
Lv 70 ·
DEX +14
Lv 70 ·
DEF +44
Lv 10 ·
ShoesDEX +2
Lv 60 ·
TopDEX +4
Lv 40 ·