MapleStory Quest

Hunt

Citizenship

Sign on with Henesys or Kerning City, work its Community Board every day, and climb ten grades to the town's earrings.
About this page

The game’s

The two towns and who signs you on, Arthur and Roxy; the level a town takes a citizen at, 12; every board quest, the greetings, the donations and the stories, with its own EXP, mesos, items and contribution; a daily’s contribution, 100 + (grade - 1) x 50, from 100 to 550; and the donations’, from 500 to 2,500 a week. All of it is from the Closed Online Test 2 client the hunt is played on; the Public Release pays the board less.

Recorded

Not in the client: the grade ladder, each grade’s contribution, level, title and discount, and the town hall shops’ 44 lines with the grade each opens at. They are community-recorded before the Public Release · meowdb.com/msclassic/citizenship, and the record does not say whether contribution starts again after a promotion.

The site’s

The two hunting dailies beside the greeting, since the hunt has no town to walk; the VIP hunt from grade 5, paying twice; which of the town’s donations a week asks for, one whose item drops near your level; the discount at every shop in the town, not only the town hall’s; that a citizen stays 7 days before it may move to the other town; the grade gifts, the Resident’s Chair and the earrings, handed over by the registrar; and the ladder’s reading, each grade’s contribution what it takes after the grade before, with anything earned past it carried over into the next.

How the hunt works

Monsters walk around every page of the site, and you can hunt them. Click one to attack it, and click what it drops (or press Z) to pick it up.

All the game data is from our own datamine of the Closed Online Test 2 client. The rest of the site reads the Public Release, but the hunt stays on the test’s, so nobody loses a third job, a map or a monster they already have. Drop tables aren’t in the game files, so for now we use the old v83 ones. Where a quest or a recipe asks for something those don’t drop, we added a few drops of our own, like Leaf on the Dark Stump.

EXP is 3x and drops are 3x. Bosses spawn on a timer and everyone on the page fights them together. Playing as a guest? Register, or log in to an account with no character yet, so you don’t lose your character.

Bows, crossbows and claws use up an arrow or a throwing star with every shot, as in the game, and with none left they only hit up close. Luna sells both, and recharges throwing stars; arrows are bought again. The first job’s arrows or stars, like its weapon, are our gift, not the game’s.

Each tab of the bag starts with 48 slots. More are ours to sell, for mesos where the game sells them in the Cash Shop and for the whole bag where the game sells a tab at a time: 6 more in every tab at once, up to 192 a tab, from 80,000 mesos for the first; up to the 6th each is 8% dearer than the last, and from there each 16%.

An account has one storage, shared by its characters, with Mr. Lee in Henesys Park: the way to move items and mesos from one of your characters to another. Its 48 slots and the 200 mesos to put an item in are ours, since the game’s server sets both and not its files; taking out and mesos are free. What the game will not let be traded stays with its character.

The chat in the corner of every page is the game’s own window: General and Trade, which everybody reads, and a tab for each hunter you whisper with (type /w and a name, as in the game). A hunter’s name, there or on the ranking, opens the game’s menu for another player: a whisper, their Character info with what they wear, or a trade. Talking needs an account. Each line has the time it was said beside it, and the chat shows the last 6 hours. The two channels, a line of 100 characters at the most, one every a second from a character and the 6 hours are ours, since the game’s server sets its own.

A trade with another hunter is the game’s own trading room. An invitation is a mark on your level in the header, as AP to spend is, and not a window over the page; once it is accepted the trade window opens for both of you, with its own chat. Each side puts up to 9 things and mesos, and nothing moves until both press Trade on the same offer: a change to either side takes both presses back. An invitation that waits a minute, a trade left idle for 10 minutes and no fee on a trade (the game taxed a large one) are ours. Both sides need an account, and your own characters share things through the storage instead.

Hunt 3 hours on end without a 10-minute break, or faster than a hand can, and the Lie Detector asks you to type the code in its picture, as the game’s does against macros: 3 tries in 60 seconds, and a miss closes the hunt to you for 10 minutes. An auto clicker’s presses do nothing at all, before the test and after it, until the pointer moves. The window is the game’s; when it asks, and what a miss costs, are ours.

No character yet

Your first kill on any page starts your character, and a town takes citizens from level 12.

A hunter belongs to one town at a time, from level 12. Moving keeps each town’s contribution where it was earned, so a hunter who comes back finds its grade there, and the contribution toward the next, as it left them; the board and the discount follow the hunter to the new town.

A citizen stays 7 days after it signs on, the first time as well, and moves only once its town’s board lets it go: nothing of the board under way, no daily of it handed in today, and no donation given this week.

Henesys

Sign on with Arthur, in Henesys Town Hall.

Join here for STR and DEX: the scroll shop stocks those two overalls, and the general store sells the accuracy and crit-rate potions. The warrior and archer town.

Hunt a monster first: your first kill on any page starts your character, and a town takes citizens from level 12.

Kerning City

Sign on with Roxy, in the Kerning City Civic Center.

Join here for LUK and INT: the scroll shop stocks those two overalls, and the general store sells the avoidability and crit-damage potions. The thief and mage town.

Hunt a monster first: your first kill on any page starts your character, and a town takes citizens from level 12.

Citizenship · MapleStory Quest