Warrior branch · 2nd Job
Page
Page, in short
recorded for this site, not from the exportthe exact formulas ›You stand in the middle of the monsters instead of away from them, and you survive that.
What it brings3
Threaten takes 35 speed and 10 weapon defence off up to four monsters for half a minute at max.
Final Attack: Blunt Weapon hits for 360% at max, the largest number a Page owns.
Blunt Weapon Mastery tops the mastery scale out at 10 and adds +20% critical damage.
Watch out for3
- Same fork as the Fighter: one weapon type, all the way.
- A Page’s damage on paper is the lowest of the three warrior forks.
- Rush is here too, and it is still the skill that stops you chasing.
Where the points go
- STRmainSTR is your damage on every warrior weapon, and DEX is both what lets you hold it and what makes it land.
- DEXsecondNot spare points.
- never comes back, and what catches people is the requirement on the weapon rather than the damage: the Gear tab prices every rung.
Sword or Blunt Weapon: pick one
No point in one counts towards the other.
Every Page skill
iHow to read a skill card
The line under each name is what the skill does at its last rank, read off the row. max N beside the name holds that against what a single point buys, which is the argument for spending the rest of them.
Anywhere on a card opens it, for every rank, its reach and what it rolls. Words like rank, mastery or booster are underlined wherever they are used and carry their own explanation.
You cannot max everything, and nothing in the game says so. For an order to spend them in, take one somebody has played.
Page builds ›iHow the bill is worked out
One point at the advancement and three a level, until level 70 stops this pool filling. The ranks are every rank the 8 skills hold between them, which is why the two numbers are not the same one counted twice.
Choosing what to leave out is the whole of building this class. The builds page is where somebody else's choice is written down, with the levels they made it at.
Damage3iWhat "Damage" groups together
The tooltip states a damage or healing number. Mostly these are what you press to kill things; one or two are buffs that add damage rather than deal it, which is why the heading says damage and not attacks.
iWhat "Damage" groups together
The tooltip states a damage or healing number. Mostly these are what you press to kill things; one or two are buffs that add damage rather than deal it, which is why the heading says damage and not attacks.
Final Attack: Blunt Weapon
25% trigger rate; MP -16; Final Attack with damage 360%
Support & utility3iWhat "Support & utility" groups together
Everything whose tooltip states no damage: buffs, debuffs, movement, summons and doors.
iWhat "Support & utility" groups together
Everything whose tooltip states no damage: buffs, debuffs, movement, summons and doors.
Always on2iWhat "Always on" groups together
Marked passive in the data. You buy the ranks and never press a key.
iWhat "Always on" groups together
Marked passive in the data. You buy the ranks and never press a key.
Sword Mastery
Sword Mastery level 10, Accuracy +20
Blunt Weapon Mastery
Blunt Weapon Mastery level 10, Critical Damage +20%
Plus 6 skills you keep from your earlier jobs ›Hide the skills you already had ‹
These belong to the jobs a Page advanced through. They are still yours, they still cost out of those jobs’ own pools, and each has its own guide page.
Improved HP Recovery
Regenerates HP every 10 seconds; increases HP recovery from items by 20%
Max HP Increase
Max HP +25%
Precise Strikes
Accuracy +20, Critical Rate +5%
Your path, and where you are on it
What the next rungs open
one 3rd job, in Closed Online Test 2's files onlyLevel 70 · 3rd JobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.
The Public Release has no 3rd job. These are Closed Online Test 2’s, kept so their pages and the builds saved for them still work.
Becoming a Page at level 30
- 1
Be a level 30 Warrior.
Every quest below is gated at level 30, and the chain only appears for the Warrior branch. There is nothing to do before then except arrive.
- 2
The Warrior's Next Journey
Having reached level 30 and mastered the way of the Swordsman, I feel the urge to learn even more.
Talk to Dances with Balrog - 3
Finding the Instructor
Dances with Balrog in Perion wants to test whether I'm worthy of receiving his teachings.
Talk to Dances with BalrogBring with you
Dances with Balrog's LetterHanded to you when you accept the quest
- 4
Test of Qualification
The Warrior Job Instructor at West Rocky Mountain IV seems ready to give me a test to prove whether I deserve to become stronger.
Talk to Warrior Job InstructorBring with you
The instructor also stands in Warrior's Rocky Mountain, which is the hidden area the test happens inside. The export carries no drop table for the quest items, so which monster in there drops them is not something this snapshot can tell you.
- 5
Proof of Qualification
Now that I've passed the Warrior Job Instructor's test, I should have proven my strength!
Talk to Warrior Job InstructorBring with you
The Proof of a HeroHanded to you when you accept the quest
The chain ends where it started. The snapshot names who gives a quest and never who it is handed back to, so returning to the advisor is the game's convention rather than a row.
- 6
Choose Fighter, Page or Spearman.
Passing the test is what opens the choice; the choice itself is not a quest. Page is one of them - the others are one click away and each has this same page.
In Closed Online Test 2 the second job you took also decided your third: each one led to exactly one 3rd job. The Public Release has no 3rd job.
- 9,560 EXP for the chain
CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.After this: 3rd job, in Closed Online Test 2’s files only
The Public Release has no 3rd job. In Closed Online Test 2, a Page went on to Crusader, Dragon Knight or White Knight at level 70, and each one’s skills are kept on its page with the test’s numbers.
Even the test’s files never carried the advancement itself: no quest chain, no instructor and no level. Level 70 is the series’ own number rather than a row in any export.
Where to train, 30 to 70
the full levelling guide ›Level 21–30
Party quest levels, and the run to the second advancement.Worth taking on the way: Maya's First Collection, Maya's Second Collection, The Warrior's Next Journey · 35,480 EXP between them
Level 31–40
Second job. A new SP pool, and a mastery to fill first.Worth taking on the way: Special Taste of Florina Beach I, Special Taste of Florina Beach II, Special Taste of Florina Beach III · 58,480 EXP between them
Level 41–50
Worth taking on the way: Old Gladius, Reawakening the Gladius, Hero's Gladius · 98,400 EXP between them
Level 51–60
Worth taking on the way: A Box Hidden Long Ago, A Craftsman's Touch, A Memory Restored · 137,060 EXP between them
Ranked by what each map’s own spawn table can produce - spawn points times EXP over the respawn timer, counting only monsters inside the band. It is a ceiling nobody reaches and the right way to compare one map with another. The full levelling guide has every band, every column and the working.
What to wear
the full item browser ›The weapon ladderiHow the ladder was built
Every weapon the class can hold, with everything that is not an upgrade removed: a rung is a weapon that beats anything you could already be carrying at its level, so “gain” is what it adds over the rung above it. Sidegrades and later weaker weapons are left out and the item browser still has them. The ladder starts from level 1 on purpose - the rungs below your level are the ones you arrived holding.
iHow the ladder was built
Every weapon the class can hold, with everything that is not an upgrade removed: a rung is a weapon that beats anything you could already be carrying at its level, so “gain” is what it adds over the rung above it. Sidegrades and later weaker weapons are left out and the item browser still has them. The ladder starts from level 1 on purpose - the rungs below your level are the ones you arrived holding.
1H Sword12 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 0 | 24 | +24 | Faster | nothing | - | |
| 10 | 27 | +3 | Fast | STR 20 | 3,000 | |
| 15 | 36 | +9 | Fast | STR 20 | - | |
| 20 | 37 | +1 | Fast | STR 40 · DEX 15 | 10,500 | |
| 25 | 42 | +5 | Fast | STR 50 · DEX 20 | 13,500 | |
| 30 | 47 | +5 | Fast | STR 65 · DEX 30 | 22,000 | |
| 35 | 55 | +8 | Fast | STR 70 · DEX 30 | 30,000 | |
| 40 | 60 | +5 | Fast | STR 80 · DEX 35 | - | |
| 45 | 62 | +2 | Fast | STR 90 · DEX 40 | - | |
| 50 | 70 | +8 | Fast | STR 100 · DEX 45 | - | |
| 60 | 77 | +7 | Fast | STR 120 · DEX 55 | - | |
| 70 | 87 | +10 | Fast | STR 140 · DEX 65 | - |
1H Blunt Weapon14 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 0 | 19 | +19 | Fast | nothing | - | |
| 10 | 29 | +10 | Fast | nothing | 3,000 | |
| 12 | 31 | +2 | Fast | STR 15 | 3,800 | |
| 15 | 34 | +3 | Fast | STR 20 | 5,000 | |
| 17 | 36 | +2 | Fast | STR 11 · DEX 11 | 6,200 | |
| 20 | 39 | +3 | Fast | STR 30 | 10,500 | |
| 22 | 41 | +2 | Fast | STR 16 · DEX 16 | 11,700 | |
| 25 | 44 | +3 | Fast | STR 40 | 13,500 | |
| 30 | 49 | +5 | Fast | STR 60 · DEX 25 | 22,000 | |
| 35 | 54 | +5 | Fast | STR 70 · DEX 30 | 30,000 | |
| 40 | 59 | +5 | Fast | STR 80 · DEX 35 | - | |
| 50 | 69 | +10 | Fast | STR 100 · DEX 45 | - | |
| 60 | 77 | +8 | Fast | STR 120 · DEX 55 | - | |
| 70 | 87 | +10 | Fast | STR 140 · DEX 65 | - |
2H Sword10 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 10 | 30 | +30 | Fast | STR 25 | 5,000 | |
| 15 | 35 | +5 | Fast | STR 25 | - | |
| 20 | 40 | +5 | Fast | STR 45 · DEX 20 | 13,500 | |
| 25 | 45 | +5 | Fast | STR 55 · DEX 25 | 16,500 | |
| 30 | 53 | +8 | Normal | STR 65 · DEX 30 | 26,000 | |
| 35 | 55 | +2 | Fast | STR 75 · DEX 35 | 36,000 | |
| 40 | 60 | +5 | Fast | STR 85 · DEX 40 | - | |
| 50 | 73 | +13 | Normal | STR 105 · DEX 50 | - | |
| 60 | 83 | +10 | Normal | STR 125 · DEX 60 | - | |
| 70 | 93 | +10 | Normal | STR 145 · DEX 70 | - |
2H Blunt Weapon10 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 10 | 32 | +32 | Normal | STR 25 | 5,000 | |
| 15 | 40 | +8 | Slow | STR 35 · DEX 15 | 16,500 | |
| 20 | 42 | +2 | Slow | STR 45 · DEX 20 | 13,500 | |
| 25 | 50 | +8 | Slow | STR 45 | - | |
| 30 | 52 | +2 | Normal | STR 65 · DEX 30 | 26,000 | |
| 35 | 60 | +8 | Slow | STR 75 · DEX 35 | 36,000 | |
| 40 | 65 | +5 | Slow | STR 85 · DEX 40 | - | |
| 50 | 75 | +10 | Slow | STR 105 · DEX 50 | - | |
| 60 | 85 | +10 | Slow | STR 125 · DEX 60 | - | |
| 70 | 95 | +10 | Slow | STR 145 · DEX 70 | - |
Best armour for STR, by slotiHow these were picked
The highest STR in each slot a Warrior can wear, then attack, then defence.
Nothing is left out for being low level, because armour does not stop being wearable: the best piece in several of these slots wants half the level of the worst, and the level on each row is when you can put it on.
Where the game ships one piece as a male and a female version, both are named and the numbers are the same either way.
9 slotsiHow these were picked
The highest STR in each slot a Warrior can wear, then attack, then defence.
Nothing is left out for being low level, because armour does not stop being wearable: the best piece in several of these slots wants half the level of the worst, and the level on each row is when you can put it on.
Where the game ships one piece as a male and a female version, both are named and the numbers are the same either way.
BottomSTR +7
Lv 70 ·
CapeSTR +4
Lv 65 ·
EarringMDEF +19
Lv 15 ·
GlovesSTR +7
Lv 70 ·
HatSTR +6
Lv 60 ·
STR +6
Lv 35 ·
DEF +192
Lv 70 ·
ShoesSTR +2
Lv 60 ·
TopSTR +7
Lv 70 ·


