Warrior branch · 1st Job
Warrior
Warrior, in short
recorded for this site, not from the exportthe exact formulas ›You stand in the middle of the monsters instead of away from them, and you survive that.
What it brings3
Power Strike goes from 160% to 260% on one monster.
Slash Blast hits up to six monsters for 130% at max, which is what clears a platform instead of a monster.
Max HP Increase is +25% max HP that you keep for the rest of the character’s life, through every job after this one.
Watch out for3
- Six skills hold 105 ranks between them and the job earns 61 points.
- Iron Body is the one to leave out.
- Accuracy is the warrior’s real problem, not damage.
Where the points go
- STRmainSTR is your damage on every warrior weapon, and DEX is both what lets you hold it and what makes it land.
- DEXsecondNot spare points.
- never comes back, and what catches people is the requirement on the weapon rather than the damage: the Gear tab prices every rung.
Every Warrior skill
iHow to read a skill card
The line under each name is what the skill does at its last rank, read off the row. max N beside the name holds that against what a single point buys, which is the argument for spending the rest of them.
Anywhere on a card opens it, for every rank, its reach and what it rolls. Words like rank, mastery or booster are underlined wherever they are used and carry their own explanation.
You cannot max everything, and nothing in the game says so. For an order to spend them in, take one somebody has played.
Warrior builds ›iHow the bill is worked out
One point at the advancement and three a level, until level 30 stops this pool filling. The ranks are every rank the 6 skills hold between them, which is why the two numbers are not the same one counted twice.
Choosing what to leave out is the whole of building this class. The builds page is where somebody else's choice is written down, with the levels they made it at.
Damage2iWhat "Damage" groups together
The tooltip states a damage or healing number. Mostly these are what you press to kill things; one or two are buffs that add damage rather than deal it, which is why the heading says damage and not attacks.
iWhat "Damage" groups together
The tooltip states a damage or healing number. Mostly these are what you press to kill things; one or two are buffs that add damage rather than deal it, which is why the heading says damage and not attacks.
Support & utility2iWhat "Support & utility" groups together
Everything whose tooltip states no damage: buffs, debuffs, movement, summons and doors.
iWhat "Support & utility" groups together
Everything whose tooltip states no damage: buffs, debuffs, movement, summons and doors.
Improved HP Recovery
Regenerates HP every 10 seconds; increases HP recovery from items by 20%
Always on2iWhat "Always on" groups together
Marked passive in the data. You buy the ranks and never press a key.
iWhat "Always on" groups together
Marked passive in the data. You buy the ranks and never press a key.
Max HP Increase
Max HP +25%
Precise Strikes
Accuracy +20, Critical Rate +5%
Your path, and where you are on it
- Lv 1Beginnerpassed
- Lv 101st jobyou are here
- Lv 302nd job
- Lv 703rd jobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.
What the next rungs open
your level 30 fork, and what it commits you toLevel 30 · 2nd Job
Level 70 · 3rd JobCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.
The Public Release has no 3rd job. These are Closed Online Test 2’s, kept so their pages and the builds saved for them still work.
Becoming a Warrior
- 1
Reach level 10.
There is no quest to accept and nothing to prepare. Every branch opens at the same level, and until you get there the advisor has nothing to say to you.
The level is not a column on anything - it is in the game's own words. Rain's fifth Maple Island quiz says warriors, thieves, bowmen and magicians "all need to be at least level 10 to advance".
- 2
Go to Perion and talk to Dances with Balrog.
They stand in Warriors' Sanctuary, a short walk from Perion itself. Say yes when they ask, and you are a Warrior.
Talk to Dances with BalrogThe advancement is not a quest in this export, so there is no quest page for it. What the export does carry is where this NPC stands, which is the map beside this step, and the level 30 chain the same person runs later, on the 2nd job pages.
You have twenty levels as a Warrior before the next decision. The first tab is what to do with them: the points, the order and every skill they buy.
Where to train, 10 to 30
the full levelling guide ›Level 1–10
Maple Island, then the boat. First job at 10.Worth taking on the way: Phil's Call, The Reason Behind the Mushroom Studies, I Need Help on My Homework! · 1,504 EXP between them
Level 11–20
First job skills. The party quest window opens at 21.Worth taking on the way: Jane and the Mushroom, Luke the Security Guy, Talking to Stan · 9,258 EXP between them
Level 21–30
Party quest levels, and the run to the second advancement.Worth taking on the way: Maya's First Collection, Maya's Second Collection, The Warrior's Next Journey · 35,480 EXP between them
Ranked by what each map’s own spawn table can produce - spawn points times EXP over the respawn timer, counting only monsters inside the band. It is a ceiling nobody reaches and the right way to compare one map with another. The full levelling guide has every band, every column and the working.
What to wear
the full item browser ›The weapon ladderiHow the ladder was built
Every weapon the class can hold, with everything that is not an upgrade removed: a rung is a weapon that beats anything you could already be carrying at its level, so “gain” is what it adds over the rung above it. Sidegrades and later weaker weapons are left out and the item browser still has them. The ladder starts from level 1 on purpose - the rungs below your level are the ones you arrived holding.
iHow the ladder was built
Every weapon the class can hold, with everything that is not an upgrade removed: a rung is a weapon that beats anything you could already be carrying at its level, so “gain” is what it adds over the rung above it. Sidegrades and later weaker weapons are left out and the item browser still has them. The ladder starts from level 1 on purpose - the rungs below your level are the ones you arrived holding.
1H Sword6 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 0 | 24 | +24 | Faster | nothing | - | |
| 10 | 27 | +3 | Fast | STR 20 | 3,000 | |
| 15 | 36 | +9 | Fast | STR 20 | - | |
| 20 | 37 | +1 | Fast | STR 40 · DEX 15 | 10,500 | |
| 25 | 42 | +5 | Fast | STR 50 · DEX 20 | 13,500 | |
| 30 | 47 | +5 | Fast | STR 65 · DEX 30 | 22,000 |
1H Axe5 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 0 | 17 | +17 | Fast | nothing | 50 | |
| 10 | 27 | +10 | Fast | STR 20 | 3,000 | |
| 15 | 32 | +5 | Fast | STR 30 · DEX 10 | 5,000 | |
| 25 | 45 | +13 | Fast | STR 50 · DEX 20 | 13,500 | |
| 30 | 47 | +2 | Fast | STR 60 · DEX 25 | 22,000 |
1H Blunt Weapon9 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 0 | 19 | +19 | Fast | nothing | - | |
| 10 | 29 | +10 | Fast | nothing | 3,000 | |
| 12 | 31 | +2 | Fast | STR 15 | 3,800 | |
| 15 | 34 | +3 | Fast | STR 20 | 5,000 | |
| 17 | 36 | +2 | Fast | STR 11 · DEX 11 | 6,200 | |
| 20 | 39 | +3 | Fast | STR 30 | 10,500 | |
| 22 | 41 | +2 | Fast | STR 16 · DEX 16 | 11,700 | |
| 25 | 44 | +3 | Fast | STR 40 | 13,500 | |
| 30 | 49 | +5 | Fast | STR 60 · DEX 25 | 22,000 |
2H Sword5 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 10 | 30 | +30 | Fast | STR 25 | 5,000 | |
| 15 | 35 | +5 | Fast | STR 25 | - | |
| 20 | 40 | +5 | Fast | STR 45 · DEX 20 | 13,500 | |
| 25 | 45 | +5 | Fast | STR 55 · DEX 25 | 16,500 | |
| 30 | 53 | +8 | Normal | STR 65 · DEX 30 | 26,000 |
2H Axe4 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 10 | 30 | +30 | Fast | STR 25 | 5,000 | |
| 20 | 38 | +8 | Normal | STR 35 · DEX 20 | - | |
| 25 | 45 | +7 | Fast | STR 55 · DEX 25 | 16,500 | |
| 30 | 50 | +5 | Fast | STR 65 · DEX 30 | 26,000 |
2H Blunt Weapon5 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 10 | 32 | +32 | Normal | STR 25 | 5,000 | |
| 15 | 40 | +8 | Slow | STR 35 · DEX 15 | 16,500 | |
| 20 | 42 | +2 | Slow | STR 45 · DEX 20 | 13,500 | |
| 25 | 50 | +8 | Slow | STR 45 | - | |
| 30 | 52 | +2 | Normal | STR 65 · DEX 30 | 26,000 |
Spear4 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 10 | 32 | +32 | Slow | STR 25 | 5,000 | |
| 15 | 37 | +5 | Slow | STR 25 | 7,000 | |
| 20 | 39 | +2 | Normal | STR 35 | - | |
| 30 | 52 | +13 | Slow | STR 65 · DEX 30 | 26,000 |
Polearm5 upgrades
| Lv | Weapon | Attack | Gain | Speed | Needs | |
|---|---|---|---|---|---|---|
| 10 | 35 | +35 | Slow | STR 15 | 5,000 | |
| 15 | 40 | +5 | Slow | STR 35 · DEX 15 | 7,000 | |
| 20 | 42 | +2 | Slow | STR 45 · DEX 20 | 13,500 | |
| 25 | 50 | +8 | Slow | STR 45 | - | |
| 30 | 55 | +5 | Slow | STR 65 · DEX 30 | 26,000 |
Best armour for STR, by slotiHow these were picked
The highest STR in each slot a Warrior can wear, then attack, then defence.
Nothing is left out for being low level, because armour does not stop being wearable: the best piece in several of these slots wants half the level of the worst, and the level on each row is when you can put it on.
Where the best piece a male character can wear and the best a female character can wear are two different items, each is listed with its own level and stat.
9 slotsiHow these were picked
The highest STR in each slot a Warrior can wear, then attack, then defence.
Nothing is left out for being low level, because armour does not stop being wearable: the best piece in several of these slots wants half the level of the worst, and the level on each row is when you can put it on.
Where the best piece a male character can wear and the best a female character can wear are two different items, each is listed with its own level and stat.
Bottom
two different items, one for each character
CapeDEF +12
Lv 25 ·
EarringMDEF +19
Lv 15 ·
GlovesSTR +3
Lv 30 ·
HatSTR +2
Lv 20 ·
two different items, one for each character
DEF +110
Lv 30 ·
ShoesSTR +1
Lv 30 ·
Top
two different items, one for each character

