MapleStory Quest

Page · 2nd Job · Support & utility

Threaten skill icon

Threaten

warrior line

Threaten is a 2nd job Page skill in MapleStory Classic World with 30 ranks. At rank 30: MP -25; Enemy Speed -35, Weapon Def. -10 for 30 sec.

Read from the Public Release client, pulled ; unchanged since Closed Online Test 2 ().

Use MP to temporarily threaten monsters. Decreases the Movement Speed and Weapon Def. of up to 4 monsters around the area.

Available the moment you advance.

iWhere these figures and this picture come from

The client’s. Every figure. The box is this skill’s own lt and rb corners on that rank’s level row - the two points the client hit-tests between, measured from the origin that sits between your feet - and a rule is the same row’s range. So is which way a box faces: one that never crosses the origin is stored on one side and mirrored to whichever way you are facing, so it is drawn ahead of you; one that runs from -200 to +200 is drawn around you, because that is where it is.

Ours. The scale, which is picked so both ranks and the character fit and is stated under the drawing with a rule to read it against. The sky and the ground, which are drawn here and are not a map - the line between them is the origin, not a platform. And the character: a recorded drawing rather than the client’s own art, standing in for the class, because every item asset in the export is an inventory icon and a dressed character cannot be built out of those. See public/recorded/figures/README.md.

It is drawn at the same scale as the boxes and at no other, which is the whole point of it being there: “220 × 50 px” is not a size anybody can picture and a character standing in it is.

Lasts
30 sec
from the moment you cast it
MP at max
25
up from 10 at rank 1

Rank by rank

30 ranks
Rank 30 / 30maxed

MP -25; Enemy Speed -35, Weapon Def. -10 for 30 sec

MP
25
catches
4 monsters
lasts
30 sec

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

MP a cast1025+15 over 30 ranks
Lasts15 sec30 sec+15 sec over 30 ranks
Monsters4the same at all 30 ranks - the points here buy something else, or nothing

What it rolls

Threaten has no damage roll of its own.

Nothing on its level rows is a damage or healing figure, so there is nothing to break down. What it changes is elsewhere on this page - and a buff with no roll is not a gap in the data, it is the answer.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Unchanged between Closed Online Test 2 and Public Release: the diff carries no entry for Threaten.

Closed Online Test 1 to Closed Online Test 2

Description

[Master Level : 30] Use MP to temporarily threaten monsters. Decreases the Movement Speed, Weapon Attack, and Weapon Def. of up to 4 monsters around the area.

[Master Level: 30] Use MP to temporarily threaten monsters. Decreases the Movement Speed and Weapon Def. of up to 4 monsters around the area.

Level 1

MP -10; Enemy Speed -5, Attack Power and Weapon Def. -5% for 15 sec

MP -10; Enemy Speed -5, Weapon Def. -2 for 15 sec

Level 2

MP -10; Enemy Speed -6, Attack Power and Weapon Def. -6% for 16 sec

MP -10; Enemy Speed -6, Weapon Def. -3 for 16 sec

Level 3

MP -10; Enemy Speed -7, Attack Power and Weapon Def. -6% for 16 sec

MP -10; Enemy Speed -7, Weapon Def. -3 for 16 sec

Level 4

MP -11; Enemy Speed -8, Attack Power and Weapon Def. -7% for 17 sec

MP -11; Enemy Speed -8, Weapon Def. -3 for 17 sec

Level 5

MP -11; Enemy Speed -9, Attack Power and Weapon Def. -7% for 17 sec

MP -11; Enemy Speed -9, Weapon Def. -3 for 17 sec

Level 6

MP -12; Enemy Speed -10, Attack Power and Weapon Def. -8% for 18 sec

MP -12; Enemy Speed -10, Weapon Def. -4 for 18 sec

Level 7

MP -12; Enemy Speed -11, Attack Power and Weapon Def. -8% for 18 sec

MP -12; Enemy Speed -11, Weapon Def. -4 for 18 sec

Level 8

MP -13; Enemy Speed -12, Attack Power and Weapon Def. -9% for 19 sec

MP -13; Enemy Speed -12, Weapon Def. -4 for 19 sec

Level 9

MP -13; Enemy Speed -13, Attack Power and Weapon Def. -9% for 19 sec

MP -13; Enemy Speed -13, Weapon Def. -4 for 19 sec

Level 10

MP -14; Enemy Speed -14, Attack Power and Weapon Def. -10% for 20 sec

MP -14; Enemy Speed -14, Weapon Def. -5 for 20 sec

Level 11

MP -14; Enemy Speed -15, Attack Power and Weapon Def. -10% for 20 sec

MP -14; Enemy Speed -15, Weapon Def. -5 for 20 sec

Level 12

MP -15; Enemy Speed -16, Attack Power and Weapon Def. -11% for 21 sec

MP -15; Enemy Speed -16, Weapon Def. -5 for 21 sec

Level 13

MP -15; Enemy Speed -17, Attack Power and Weapon Def. -11% for 21 sec

MP -15; Enemy Speed -17, Weapon Def. -5 for 21 sec

Level 14

MP -16; Enemy Speed -18, Attack Power and Weapon Def. -12% for 22 sec

MP -16; Enemy Speed -18, Weapon Def. -6 for 22 sec

Level 15

MP -16; Enemy Speed -19, Attack Power and Weapon Def. -12% for 22 sec

MP -16; Enemy Speed -19, Weapon Def. -6 for 22 sec

Level 16

MP -17; Enemy Speed -20, Attack Power and Weapon Def. -13% for 23 sec

MP -17; Enemy Speed -20, Weapon Def. -6 for 23 sec

Level 17

MP -17; Enemy Speed -21, Attack Power and Weapon Def. -13% for 23 sec

MP -17; Enemy Speed -21, Weapon Def. -6 for 23 sec

Level 18

MP -18; Enemy Speed -22, Attack Power and Weapon Def. -14% for 24 sec

MP -18; Enemy Speed -22, Weapon Def. -7 for 24 sec

Level 19

MP -18; Enemy Speed -23, Attack Power and Weapon Def. -14% for 24 sec

MP -18; Enemy Speed -23, Weapon Def. -7 for 24 sec

Level 20

MP -19; Enemy Speed -24, Attack Power and Weapon Def. -15% for 25 sec

MP -19; Enemy Speed -24, Weapon Def. -7 for 25 sec

Level 21

MP -19; Enemy Speed -25, Attack Power and Weapon Def. -15% for 25 sec

MP -19; Enemy Speed -25, Weapon Def. -7 for 25 sec

Level 22

MP -20; Enemy Speed -26, Attack Power and Weapon Def. -16% for 26 sec

MP -20; Enemy Speed -26, Weapon Def. -8 for 26 sec

Level 23

MP -20; Enemy Speed -27, Attack Power and Weapon Def. -16% for 26 sec

MP -20; Enemy Speed -27, Weapon Def. -8 for 26 sec

Level 24

MP -21; Enemy Speed -28, Attack Power and Weapon Def. -17% for 27 sec

MP -21; Enemy Speed -28, Weapon Def. -8 for 27 sec

Level 25

MP -21; Enemy Speed -29, Attack Power and Weapon Def. -17% for 27 sec

MP -21; Enemy Speed -29, Weapon Def. -8 for 27 sec

Level 26

MP -22; Enemy Speed -30, Attack Power and Weapon Def. -18% for 28 sec

MP -22; Enemy Speed -30, Weapon Def. -9 for 28 sec

Level 27

MP -22; Enemy Speed -31, Attack Power and Weapon Def. -18% for 28 sec

MP -22; Enemy Speed -31, Weapon Def. -9 for 28 sec

Level 28

MP -23; Enemy Speed -32, Attack Power and Weapon Def. -19% for 29 sec

MP -23; Enemy Speed -32, Weapon Def. -9 for 29 sec

Level 29

MP -23; Enemy Speed -33, Attack Power and Weapon Def. -19% for 29 sec

MP -23; Enemy Speed -33, Weapon Def. -9 for 29 sec

Level 30

MP -25; Enemy Speed -35, Attack Power and Weapon Def. -20% for 30 sec

MP -25; Enemy Speed -35, Weapon Def. -10 for 30 sec

The rest of the Page book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.