Warrior · 1st Job · Damage
Slash Blast
Slash Blast is a 1st job Warrior skill in MapleStory Classic World with 20 ranks. At rank 20 it deals 130% damage to up to 6 monsters and costs 14 MP.
Changed in the Public Release Read from the Public Release client, which changed it on .
Consumes HP and MP to attack up to 6 enemies around you with your weapon.
Needs first:
iWhere these figures and this picture come from
The client’s. Every figure. The box is this skill’s own lt and rb corners on that rank’s level row - the two points the client hit-tests between, measured from the origin that sits between your feet - and a rule is the same row’s range. So is which way a box faces: one that never crosses the origin is stored on one side and mirrored to whichever way you are facing, so it is drawn ahead of you; one that runs from -200 to +200 is drawn around you, because that is where it is.
Ours. The scale, which is picked so both ranks and the character fit and is stated under the drawing with a rule to read it against. The sky and the ground, which are drawn here and are not a map - the line between them is the origin, not a platform. And the character: a recorded drawing rather than the client’s own art, standing in for the class, because every item asset in the export is an inventory icon and a dressed character cannot be built out of those. See public/recorded/figures/README.md.
It is drawn at the same scale as the boxes and at no other, which is the whole point of it being there: “220 × 50 px” is not a size anybody can picture and a character standing in it is.
- MP at max
- 14
- up from 6 at rank 1
- HP at max
- 16
- spent on every cast
Rank by rank
20 ranksHP -16; MP -14; Damage 130%; Range +150
- rolls
- 1137-1291 a hit
- MP
- 14
- HP
- 16
- reaches
- 150 px
- catches
- 6 monsters
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
iEvery assumption behind these numbers
A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 70, which is this job’s own unlock level. 292 STR, which is every base point the level allows that is not being spent meeting the weapon. 70 DEX to hold a Gigantic Sledge. 95 weapon attack, and mastery 10 from this chain's own mastery skill.
No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.
Rank 1
612-695
70% of the roll
Rank 20
1137-1291
130% of the roll
Across 6 monsters at that is up to 7746 a cast, which is the figure worth comparing against a single-target skill’s.
high = skill% x (1.0 + (STR x mult + DEX) / 100 + att / 50) x weapon attack
low = skill% x (0.8 + (STR x mult x mastery + DEX) / 100 + att / 50) x weapon attack
How often you swing
iWhat a stage is, and what it is not
Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.
What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.
| Best rung at level 70 | Bare | No booster |
|---|---|---|
| Red Katana1H Sword | Fast (4) | - |
| The Judgement1H Blunt Weapon | Fast (5) | - |
| Doombringer2H Sword | Normal (6) | - |
| Gigantic Sledge2H Blunt Weapon | Slow (7) | - |
This job has no , so the weapon’s own stage is the whole story.
Weapon multipliers
The multiplier is the weapon’s, not the skill’s, and it is the largest single term in the roll.
| Weapon | Swing | Stab |
|---|---|---|
| 1H Sword | 1.8 | 1.8 |
| 1H Blunt Weapon | 2.4 | 1.240% |
| 2H Sword | 2.5 | 2.5 |
| 2H Blunt Weapon | 3 | 240% |
A ranged weapon carries one multiplier and one action, so there is no swing-or-stab coin flip in the numbers. Firing one at something standing next to you is the exception, and it is punished: the stat divisor goes from 100 to 300 and the attack divisor from 50 to 150.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Description
[Master Level: 20] Use HP and MP to attack up to 4 enemies around you with your weapon. Required Skill: At least Level 1 on Power Strike
[Master Level: 20] Consumes HP and MP to attack up to 6 enemies around you with your weapon. Required Skill: At least Level 1 Power Strike
Monsters Hit
4
6
Level 1
HP -3; MP -4; Damage 70%
HP -8; MP -6; Damage 70%; Range +130
Level 2
HP -3; MP -4; Damage 73%
HP -8; MP -6; Damage 73%; Range +130
Level 3
HP -3; MP -4; Damage 76%
HP -8; MP -6; Damage 76%; Range +130
Level 4
HP -3; MP -4; Damage 79%
HP -9; MP -7; Damage 79%; Range +130
Level 5
HP -4; MP -5; Damage 82%
HP -9; MP -7; Damage 82%; Range +130
Level 6
HP -4; MP -5; Damage 85%
HP -9; MP -7; Damage 85%; Range +130
Level 7
HP -4; MP -5; Damage 88%
HP -9; MP -7; Damage 88%; Range +130
Level 8
HP -5; MP -6; Damage 91%
HP -10; MP -8; Damage 91%; Range +130
Level 9
HP -5; MP -6; Damage 94%
HP -10; MP -8; Damage 94%; Range +130
Level 10
HP -5; MP -7; Damage 97%
HP -11; MP -9; Damage 97%; Range +130
Level 11
HP -5; MP -7; Damage 100%
HP -11; MP -9; Damage 100%; Range +150
Level 12
HP -6; MP -8; Damage 103%
HP -12; MP -10; Damage 103%; Range +150
Level 13
HP -6; MP -8; Damage 106%
HP -12; MP -10; Damage 106%; Range +150
Level 14
HP -6; MP -9; Damage 109%
HP -13; MP -11; Damage 109%; Range +150
Level 15
HP -6; MP -9; Damage 112%
HP -13; MP -11; Damage 112%; Range +150
Level 16
HP -7; MP -10; Damage 115%
HP -14; MP -12; Damage 115%; Range +150
Level 17
HP -7; MP -10; Damage 118%
HP -14; MP -12; Damage 118%; Range +150
Level 18
HP -7; MP -11; Damage 121%
HP -15; MP -13; Damage 121%; Range +150
Level 19
HP -7; MP -11; Damage 124%
HP -15; MP -13; Damage 124%; Range +150
Level 20
HP -8; MP -12; Damage 130%
HP -16; MP -14; Damage 130%; Range +150
Closed Online Test 1 to Closed Online Test 2
Range
not set
130-150
The rest of the Warrior book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
