MapleStory Quest

Spearman · 2nd Job · Support & utility

Iron Will skill icon

Iron Will

warrior line

Iron Will is a 2nd job Spearman skill in MapleStory Classic World with 30 ranks. At rank 30: MP -25; Weapon Def. +50, 35% chance to ignore knockbacks for 300 sec.

Read from the Public Release client, pulled ; unchanged since Closed Online Test 2 ().

Temporarily increases the user's Weapon Defense and grants a chance to ignore knockback effects.

Available the moment you advance.

Lasts
5 min
from the moment you cast it
MP at max
25
up from 10 at rank 1

Rank by rank

30 ranks
Rank 30 / 30maxed

MP -25; Weapon Def. +50, 35% chance to ignore knockbacks for 300 sec

MP
25
lasts
5 min
chance
35%

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

Chance5%35%+30% over 30 ranks
MP a cast1025+15 over 30 ranks
Lasts150 sec300 sec+150 sec over 30 ranks

What it rolls

Iron Will has no damage roll of its own.

Nothing on its level rows is a damage or healing figure, so there is nothing to break down. What it changes is elsewhere on this page - and a buff with no roll is not a gap in the data, it is the answer.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Unchanged between Closed Online Test 2 and Public Release: the diff carries no entry for Iron Will.

Closed Online Test 1 to Closed Online Test 2

Description

[Master Level : 30] Temporarily increases the user's Weapon Defense and grants a chance to ignore knockback effects.

[Master Level: 30] Temporarily increases the user's Weapon Defense and grants a chance to ignore knockback effects.

The rest of the Spearman book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.