MapleStory Quest

Warrior · 1st Job · Damage

Slash Blast skill icon

Slash Blast

warrior line

Slash Blast is a 1st job Warrior skill in MapleStory Classic World with 20 ranks. At rank 20 it deals 130% damage to up to 6 monsters and costs 14 MP.

Changed in the Public Release Read from the Public Release client, which changed it on .

Consumes HP and MP to attack up to 6 enemies around you with your weapon.

Needs first:

iWhere these figures and this picture come from

The client’s. Every figure. The box is this skill’s own lt and rb corners on that rank’s level row - the two points the client hit-tests between, measured from the origin that sits between your feet - and a rule is the same row’s range. So is which way a box faces: one that never crosses the origin is stored on one side and mirrored to whichever way you are facing, so it is drawn ahead of you; one that runs from -200 to +200 is drawn around you, because that is where it is.

Ours. The scale, which is picked so both ranks and the character fit and is stated under the drawing with a rule to read it against. The sky and the ground, which are drawn here and are not a map - the line between them is the origin, not a platform. And the character: a recorded drawing rather than the client’s own art, standing in for the class, because every item asset in the export is an inventory icon and a dressed character cannot be built out of those. See public/recorded/figures/README.md.

It is drawn at the same scale as the boxes and at no other, which is the whole point of it being there: “220 × 50 px” is not a size anybody can picture and a character standing in it is.

MP at max
14
up from 6 at rank 1
HP at max
16
spent on every cast

Rank by rank

20 ranks
Rank 20 / 20maxed

HP -16; MP -14; Damage 130%; Range +150

rolls
275-316
a hit
MP
14
HP
16
reaches
150 px
catches
6 monsters

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

Damage70%130%+60% over 20 ranks
MP a cast614+8 over 20 ranks
HP a cast816+8 over 20 ranks
Monsters6the same at all 20 ranks - the points here buy something else, or nothing
Hits1the same at all 20 ranks - the points here buy something else, or nothing
Reach130 px150 px+20 px over 20 ranks

What it rolls

iEvery assumption behind these numbers

A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 30, which is this job’s own unlock level. 132 STR, which is every base point the level allows that is not being spent meeting the weapon. 30 DEX to hold a Scimitar. 53 weapon attack, and mastery 10 from this chain's own mastery skill.

No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.

Rank 1

148-170

70% of the roll

Rank 20

275-316

130% of the roll

Across 6 monsters at that is up to 1896 a cast, which is the figure worth comparing against a single-target skill’s.

high = skill% x (1.0 + (STR x mult + DEX) / 100 + att / 50) x weapon attack

low  = skill% x (0.8 + (STR x mult x mastery + DEX) / 100 + att / 50) x weapon attack

How often you swing

iWhat a stage is, and what it is not

Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.

What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.

Best rung at level 30BareNo booster
Gladius1H SwordFast (4)-
War Hammer1H Blunt WeaponFast (5)-
Scimitar2H SwordNormal (6)-
Mithril Maul2H Blunt WeaponNormal (6)-

This job has no , so the weapon’s own stage is the whole story.

Weapon multipliers

The multiplier is the weapon’s, not the skill’s, and it is the largest single term in the roll.

WeaponSwingStab
1H Sword1.81.8
1H Blunt Weapon2.41.240%
2H Sword2.52.5
2H Blunt Weapon3240%

A ranged weapon carries one multiplier and one action, so there is no swing-or-stab coin flip in the numbers. Firing one at something standing next to you is the exception, and it is punished: the stat divisor goes from 100 to 300 and the attack divisor from 50 to 150.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Description

[Master Level: 20] Use HP and MP to attack up to 4 enemies around you with your weapon. Required Skill: At least Level 1 on Power Strike

[Master Level: 20] Consumes HP and MP to attack up to 6 enemies around you with your weapon. Required Skill: At least Level 1 Power Strike

Monsters Hit

4

6

Level 1

HP -3; MP -4; Damage 70%

HP -8; MP -6; Damage 70%; Range +130

Level 2

HP -3; MP -4; Damage 73%

HP -8; MP -6; Damage 73%; Range +130

Level 3

HP -3; MP -4; Damage 76%

HP -8; MP -6; Damage 76%; Range +130

Level 4

HP -3; MP -4; Damage 79%

HP -9; MP -7; Damage 79%; Range +130

Level 5

HP -4; MP -5; Damage 82%

HP -9; MP -7; Damage 82%; Range +130

Level 6

HP -4; MP -5; Damage 85%

HP -9; MP -7; Damage 85%; Range +130

Level 7

HP -4; MP -5; Damage 88%

HP -9; MP -7; Damage 88%; Range +130

Level 8

HP -5; MP -6; Damage 91%

HP -10; MP -8; Damage 91%; Range +130

Level 9

HP -5; MP -6; Damage 94%

HP -10; MP -8; Damage 94%; Range +130

Level 10

HP -5; MP -7; Damage 97%

HP -11; MP -9; Damage 97%; Range +130

Level 11

HP -5; MP -7; Damage 100%

HP -11; MP -9; Damage 100%; Range +150

Level 12

HP -6; MP -8; Damage 103%

HP -12; MP -10; Damage 103%; Range +150

Level 13

HP -6; MP -8; Damage 106%

HP -12; MP -10; Damage 106%; Range +150

Level 14

HP -6; MP -9; Damage 109%

HP -13; MP -11; Damage 109%; Range +150

Level 15

HP -6; MP -9; Damage 112%

HP -13; MP -11; Damage 112%; Range +150

Level 16

HP -7; MP -10; Damage 115%

HP -14; MP -12; Damage 115%; Range +150

Level 17

HP -7; MP -10; Damage 118%

HP -14; MP -12; Damage 118%; Range +150

Level 18

HP -7; MP -11; Damage 121%

HP -15; MP -13; Damage 121%; Range +150

Level 19

HP -7; MP -11; Damage 124%

HP -15; MP -13; Damage 124%; Range +150

Level 20

HP -8; MP -12; Damage 130%

HP -16; MP -14; Damage 130%; Range +150

Closed Online Test 1 to Closed Online Test 2

Range

not set

130-150

The rest of the Warrior book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.