MapleStory Quest

Page · 2nd Job · Damage

Final Attack: Blunt Weapon skill icon

Final Attack: Blunt Weapon

needs a blunt weaponwarrior line

Final Attack: Blunt Weapon is a 2nd job Page skill in MapleStory Classic World with 30 ranks. At rank 30 it deals 360% damage, lasts 30 seconds, and costs 16 MP.

Changed in the Public Release Read from the Public Release client, which changed it on .

Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy. Only applies when equipped with a one-handed or two-handed blunt weapon.

Needs first:

Every rank1 target
Lasts
30 sec
from the moment you cast it
MP at max
16
up from 8 at rank 1

Rank by rank

30 ranks
Rank 30 / 30maxed

25% trigger rate; MP -16; Final Attack with damage 360%

rolls
763-877
a hit
MP
16
lasts
30 sec
chance
25%

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

Damage270%360%+90% over 30 ranks
Chance25%the same at all 30 ranks - the points here buy something else, or nothing
MP a cast816+8 over 30 ranks
Lasts30 secthe same at all 30 ranks - the points here buy something else, or nothing
Monsters1the same at all 30 ranks - the points here buy something else, or nothing
Hits1the same at all 30 ranks - the points here buy something else, or nothing

What it rolls

iEvery assumption behind these numbers

A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 30, which is this job’s own unlock level. 132 STR, which is every base point the level allows that is not being spent meeting the weapon. 30 DEX to hold a Scimitar. 53 weapon attack, and mastery 10 from this chain's own mastery skill.

No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.

Rank 1

572-658

270% of the roll

Rank 30

763-877

360% of the roll

high = skill% x (1.0 + (STR x mult + DEX) / 100 + att / 50) x weapon attack

low  = skill% x (0.8 + (STR x mult x mastery + DEX) / 100 + att / 50) x weapon attack

How often you swing

iWhat a stage is, and what it is not

Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.

What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.

Best rung at level 30BareBoosted
Gladius1H SwordFast (4)Faster (2)
War Hammer1H Blunt WeaponFast (5)Faster (3)
Scimitar2H SwordNormal (6)Fast (4)
Mithril Maul2H Blunt WeaponNormal (6)Fast (4)

Sword Booster moves the stage 2 faster, which is the figure off its own rank rows.

Weapon multipliers

The multiplier is the weapon’s, not the skill’s, and it is the largest single term in the roll.

WeaponSwingStab
1H Sword1.81.8
1H Blunt Weapon2.41.240%
2H Sword2.52.5
2H Blunt Weapon3240%

A ranged weapon carries one multiplier and one action, so there is no swing-or-stab coin flip in the numbers. Firing one at something standing next to you is the exception, and it is punished: the stat divisor goes from 100 to 300 and the attack divisor from 50 to 150.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Description

[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed blunt weapon is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Blunt Weapon Mastery

[Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy. Only applies when equipped with a one-handed or two-handed blunt weapon. Required Skill: At least Level 3 Blunt Weapon Mastery

Monsters Hit

not set

1

Hits per Monster

not set

1

Duration (sec)

not set

30

Level 1

20% success rate, Final Attack with blunt weapon damage 240%

25% trigger rate; MP -8; Final Attack with damage 270%

Level 2

21% success rate, Final Attack with blunt weapon damage 241%

25% trigger rate; MP -9; Final Attack with damage 273%

Level 3

22% success rate, Final Attack with blunt weapon damage 242%

25% trigger rate; MP -9; Final Attack with damage 276%

Level 4

23% success rate, Final Attack with blunt weapon damage 243%

25% trigger rate; MP -9; Final Attack with damage 279%

Level 5

24% success rate, Final Attack with blunt weapon damage 244%

25% trigger rate; MP -9; Final Attack with damage 282%

Level 6

25% success rate, Final Attack with blunt weapon damage 245%

25% trigger rate; MP -10; Final Attack with damage 285%

Level 7

26% success rate, Final Attack with blunt weapon damage 246%

25% trigger rate; MP -10; Final Attack with damage 288%

Level 8

27% success rate, Final Attack with blunt weapon damage 247%

25% trigger rate; MP -10; Final Attack with damage 291%

Level 9

28% success rate, Final Attack with blunt weapon damage 248%

25% trigger rate; MP -10; Final Attack with damage 294%

Level 10

29% success rate, Final Attack with blunt weapon damage 249%

25% trigger rate; MP -11; Final Attack with damage 297%

Level 11

30% success rate, Final Attack with blunt weapon damage 250%

25% trigger rate; MP -11; Final Attack with damage 300%

Level 12

31% success rate, Final Attack with blunt weapon damage 251%

25% trigger rate; MP -11; Final Attack with damage 303%

Level 13

32% success rate, Final Attack with blunt weapon damage 252%

25% trigger rate; MP -11; Final Attack with damage 306%

Level 14

33% success rate, Final Attack with blunt weapon damage 253%

25% trigger rate; MP -12; Final Attack with damage 309%

Level 15

34% success rate, Final Attack with blunt weapon damage 254%

25% trigger rate; MP -12; Final Attack with damage 312%

Level 16

35% success rate, Final Attack with blunt weapon damage 255%

25% trigger rate; MP -12; Final Attack with damage 315%

Level 17

36% success rate, Final Attack with blunt weapon damage 256%

25% trigger rate; MP -12; Final Attack with damage 318%

Level 18

37% success rate, Final Attack with blunt weapon damage 257%

25% trigger rate; MP -13; Final Attack with damage 321%

Level 19

38% success rate, Final Attack with blunt weapon damage 258%

25% trigger rate; MP -13; Final Attack with damage 324%

Level 20

39% success rate, Final Attack with blunt weapon damage 259%

25% trigger rate; MP -13; Final Attack with damage 327%

Level 21

40% success rate, Final Attack with blunt weapon damage 260%

25% trigger rate; MP -13; Final Attack with damage 330%

Level 22

41% success rate, Final Attack with blunt weapon damage 261%

25% trigger rate; MP -14; Final Attack with damage 333%

Level 23

42% success rate, Final Attack with blunt weapon damage 262%

25% trigger rate; MP -14; Final Attack with damage 336%

Level 24

43% success rate, Final Attack with blunt weapon damage 263%

25% trigger rate; MP -14; Final Attack with damage 339%

Level 25

44% success rate, Final Attack with blunt weapon damage 264%

25% trigger rate; MP -14; Final Attack with damage 342%

Level 26

45% success rate, Final Attack with blunt weapon damage 265%

25% trigger rate; MP -15; Final Attack with damage 345%

Level 27

46% success rate, Final Attack with blunt weapon damage 266%

25% trigger rate; MP -15; Final Attack with damage 348%

Level 28

47% success rate, Final Attack with blunt weapon damage 267%

25% trigger rate; MP -15; Final Attack with damage 351%

Level 29

48% success rate, Final Attack with blunt weapon damage 268%

25% trigger rate; MP -15; Final Attack with damage 354%

Level 30

50% success rate, Final Attack with blunt weapon damage 270%

25% trigger rate; MP -16; Final Attack with damage 360%

Closed Online Test 1 to Closed Online Test 2

Description

[Master Level : 30] While the effect is active, using attack skills has a chance to activate Final Attack, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed blunt weapon is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill : At least Level 3 on Blunt Weapon Mastery

[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed blunt weapon is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Blunt Weapon Mastery

Level 1

20% success rate, Final Attack with blunt weapon damage 210%

20% success rate, Final Attack with blunt weapon damage 240%

Level 2

20% success rate, Final Attack with blunt weapon damage 213%

21% success rate, Final Attack with blunt weapon damage 241%

Level 3

20% success rate, Final Attack with blunt weapon damage 216%

22% success rate, Final Attack with blunt weapon damage 242%

Level 4

21% success rate, Final Attack with blunt weapon damage 219%

23% success rate, Final Attack with blunt weapon damage 243%

Level 5

21% success rate, Final Attack with blunt weapon damage 222%

24% success rate, Final Attack with blunt weapon damage 244%

Level 6

22% success rate, Final Attack with blunt weapon damage 225%

25% success rate, Final Attack with blunt weapon damage 245%

Level 7

22% success rate, Final Attack with blunt weapon damage 228%

26% success rate, Final Attack with blunt weapon damage 246%

Level 8

23% success rate, Final Attack with blunt weapon damage 231%

27% success rate, Final Attack with blunt weapon damage 247%

Level 9

23% success rate, Final Attack with blunt weapon damage 234%

28% success rate, Final Attack with blunt weapon damage 248%

Level 10

24% success rate, Final Attack with blunt weapon damage 237%

29% success rate, Final Attack with blunt weapon damage 249%

Level 11

24% success rate, Final Attack with blunt weapon damage 240%

30% success rate, Final Attack with blunt weapon damage 250%

Level 12

25% success rate, Final Attack with blunt weapon damage 243%

31% success rate, Final Attack with blunt weapon damage 251%

Level 13

25% success rate, Final Attack with blunt weapon damage 246%

32% success rate, Final Attack with blunt weapon damage 252%

Level 14

26% success rate, Final Attack with blunt weapon damage 249%

33% success rate, Final Attack with blunt weapon damage 253%

Level 15

26% success rate, Final Attack with blunt weapon damage 252%

34% success rate, Final Attack with blunt weapon damage 254%

Level 16

27% success rate, Final Attack with blunt weapon damage 255%

35% success rate, Final Attack with blunt weapon damage 255%

Level 17

27% success rate, Final Attack with blunt weapon damage 258%

36% success rate, Final Attack with blunt weapon damage 256%

Level 18

28% success rate, Final Attack with blunt weapon damage 261%

37% success rate, Final Attack with blunt weapon damage 257%

Level 19

28% success rate, Final Attack with blunt weapon damage 264%

38% success rate, Final Attack with blunt weapon damage 258%

Level 20

29% success rate, Final Attack with blunt weapon damage 267%

39% success rate, Final Attack with blunt weapon damage 259%

Level 21

29% success rate, Final Attack with blunt weapon damage 270%

40% success rate, Final Attack with blunt weapon damage 260%

Level 22

30% success rate, Final Attack with blunt weapon damage 273%

41% success rate, Final Attack with blunt weapon damage 261%

Level 23

30% success rate, Final Attack with blunt weapon damage 276%

42% success rate, Final Attack with blunt weapon damage 262%

Level 24

31% success rate, Final Attack with blunt weapon damage 279%

43% success rate, Final Attack with blunt weapon damage 263%

Level 25

31% success rate, Final Attack with blunt weapon damage 282%

44% success rate, Final Attack with blunt weapon damage 264%

Level 26

32% success rate, Final Attack with blunt weapon damage 285%

45% success rate, Final Attack with blunt weapon damage 265%

Level 27

32% success rate, Final Attack with blunt weapon damage 288%

46% success rate, Final Attack with blunt weapon damage 266%

Level 28

33% success rate, Final Attack with blunt weapon damage 291%

47% success rate, Final Attack with blunt weapon damage 267%

Level 29

33% success rate, Final Attack with blunt weapon damage 294%

48% success rate, Final Attack with blunt weapon damage 268%

Level 30

35% success rate, Final Attack with blunt weapon damage 300%

50% success rate, Final Attack with blunt weapon damage 270%

The rest of the Page book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.