MapleStory Quest

Archer · 1st Job · Always on

Critical Shot skill icon

Critical Shot

always onarcher line

Critical Shot is a 1st job Archer skill in MapleStory Classic World with 15 ranks, always on. At rank 15: Critical Rate +20%, Critical Damage +15%.

Read from the Public Release client, pulled ; unchanged since Closed Online Test 2 ().

Increases Critical Rate and Critical Damage.

Available the moment you advance.

Rank by rank

15 ranks
Rank 15 / 15maxed

Critical Rate +20%, Critical Damage +15%

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

Nothing in this skill's rows changes with rank.

Its level rows carry the same figures at every rank, so the points are buying something the client does not store as a number.

What it rolls

Critical Shot has no damage roll of its own.

Nothing on its level rows is a damage or healing figure, so there is nothing to break down. What it changes is elsewhere on this page - and a buff with no roll is not a gap in the data, it is the answer.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Unchanged between Closed Online Test 2 and Public Release: the diff carries no entry for Critical Shot.

Closed Online Test 1 to Closed Online Test 2

Description

[Master Level : 15] Increases Critical Rate and Critical Damage.

[Master Level: 15] Increases Critical Rate and Critical Damage.

The rest of the Archer book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.