Hunter · 2nd Job · Damage
Arrow Bomb
Arrow Bomb is a 2nd job Hunter skill in MapleStory Classic World with 30 ranks. At rank 30 it deals 130% damage and costs 28 MP.
In CoT2 this was Arrow Bomb: Bow.
Changed in the Public Release Read from the Public Release client, which changed it on .
Fires an arrow with a bomb attached to it. If struck cleanly, the bomb explodes on the enemy, stunning some enemies around with a certain trigger rate. Can't attack more than 6 at once, and it only works with a bow equipped.
Available the moment you advance.
- MP at max
- 28
- up from 14 at rank 1
Rank by rank
30 ranksMP -28; Stun chance 60% for 2 sec, damage 130%
- rolls
- 821-921 a hit
- MP
- 28
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
iEvery assumption behind these numbers
A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 70, which is this job’s own unlock level. 217 DEX, which is every base point the level allows that is not being spent meeting the weapon. 145 DEX to hold a Red Hinkel. 90 weapon attack, and mastery 10 from this chain's own mastery skill.
No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.
Rank 1
442-496
70% of the roll
Rank 30
821-921
130% of the roll
high = skill% x (1.0 + (DEX x mult + DEX) / 100 + att / 50) x weapon attack
low = skill% x (0.8 + (DEX x mult x mastery + DEX) / 100 + att / 50) x weapon attack
How often you swing
iWhat a stage is, and what it is not
Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.
What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.
| Best rung at level 70 | Bare | Boosted |
|---|---|---|
| Red HinkelBow | Normal (6) | Fast (4) |
Bow Booster moves the stage 2 faster, which is the figure off its own rank rows.
Weapon multipliers
The multiplier is the weapon’s, not the skill’s, and it is the largest single term in the roll.
| Weapon | Swing | Stab |
|---|---|---|
| Bow | 1 | 1 |
A ranged weapon carries one multiplier and one action, so there is no swing-or-stab coin flip in the numbers. Firing one at something standing next to you is the exception, and it is punished: the stat divisor goes from 100 to 300 and the attack divisor from 50 to 150.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Name
Arrow Bomb: Bow
Arrow Bomb
Description
[Master Level: 30] Fires an arrow with a bomb attached to it. If struck cleanly, the bomb explodes on the enemy, stunning some enemies around with a certain success rate. Can't attack more than 4 at once, and it only works with a bow equipped.
[Master Level: 30] Fires an arrow with a bomb attached to it. If struck cleanly, the bomb explodes on the enemy, stunning some enemies around with a certain trigger rate. Can't attack more than 6 at once, and it only works with a bow equipped.
Monsters Hit
4
6
Level 1
MP -14; Stun chance 30% for 2 sec, damage 80%
MP -14; Stun chance 30% for 2 sec, damage 70%
Level 2
MP -14; Stun chance 31% for 2 sec, damage 82%
MP -14; Stun chance 31% for 2 sec, damage 72%
Level 3
MP -14; Stun chance 32% for 2 sec, damage 84%
MP -14; Stun chance 32% for 2 sec, damage 74%
Level 4
MP -15; Stun chance 33% for 2 sec, damage 86%
MP -15; Stun chance 33% for 2 sec, damage 76%
Level 5
MP -15; Stun chance 34% for 2 sec, damage 88%
MP -15; Stun chance 34% for 2 sec, damage 78%
Level 6
MP -16; Stun chance 35% for 2 sec, damage 90%
MP -16; Stun chance 35% for 2 sec, damage 80%
Level 7
MP -16; Stun chance 36% for 2 sec, damage 92%
MP -16; Stun chance 36% for 2 sec, damage 82%
Level 8
MP -17; Stun chance 37% for 2 sec, damage 94%
MP -17; Stun chance 37% for 2 sec, damage 84%
Level 9
MP -17; Stun chance 38% for 2 sec, damage 96%
MP -17; Stun chance 38% for 2 sec, damage 86%
Level 10
MP -18; Stun chance 39% for 2 sec, damage 98%
MP -18; Stun chance 39% for 2 sec, damage 88%
Level 11
MP -18; Stun chance 40% for 2 sec, damage 100%
MP -18; Stun chance 40% for 2 sec, damage 90%
Level 12
MP -19; Stun chance 41% for 2 sec, damage 102%
MP -19; Stun chance 41% for 2 sec, damage 92%
Level 13
MP -19; Stun chance 42% for 2 sec, damage 104%
MP -19; Stun chance 42% for 2 sec, damage 94%
Level 14
MP -20; Stun chance 43% for 2 sec, damage 106%
MP -20; Stun chance 43% for 2 sec, damage 96%
Level 15
MP -20; Stun chance 44% for 2 sec, damage 108%
MP -20; Stun chance 44% for 2 sec, damage 98%
Level 16
MP -21; Stun chance 45% for 3 sec, damage 110%
MP -21; Stun chance 45% for 2 sec, damage 100%
Level 17
MP -21; Stun chance 46% for 3 sec, damage 112%
MP -21; Stun chance 46% for 2 sec, damage 102%
Level 18
MP -22; Stun chance 47% for 3 sec, damage 114%
MP -22; Stun chance 47% for 2 sec, damage 104%
Level 19
MP -22; Stun chance 48% for 3 sec, damage 116%
MP -22; Stun chance 48% for 2 sec, damage 106%
Level 20
MP -23; Stun chance 49% for 3 sec, damage 118%
MP -23; Stun chance 49% for 2 sec, damage 108%
Level 21
MP -23; Stun chance 50% for 3 sec, damage 120%
MP -23; Stun chance 50% for 2 sec, damage 110%
Level 22
MP -24; Stun chance 51% for 3 sec, damage 122%
MP -24; Stun chance 51% for 2 sec, damage 112%
Level 23
MP -24; Stun chance 52% for 3 sec, damage 124%
MP -24; Stun chance 52% for 2 sec, damage 114%
Level 24
MP -25; Stun chance 53% for 3 sec, damage 126%
MP -25; Stun chance 53% for 2 sec, damage 116%
Level 25
MP -25; Stun chance 54% for 3 sec, damage 128%
MP -25; Stun chance 54% for 2 sec, damage 118%
Level 26
MP -26; Stun chance 55% for 3 sec, damage 130%
MP -26; Stun chance 55% for 2 sec, damage 120%
Level 27
MP -26; Stun chance 56% for 3 sec, damage 132%
MP -26; Stun chance 56% for 2 sec, damage 122%
Level 28
MP -27; Stun chance 57% for 3 sec, damage 134%
MP -27; Stun chance 57% for 2 sec, damage 124%
Level 29
MP -27; Stun chance 58% for 3 sec, damage 136%
MP -27; Stun chance 58% for 2 sec, damage 126%
Level 30
MP -28; Stun chance 60% for 3 sec, damage 140%
MP -28; Stun chance 60% for 2 sec, damage 130%
Closed Online Test 1 to Closed Online Test 2
Unchanged between Closed Online Test 1 and Closed Online Test 2: the diff carries no entry for Arrow Bomb.
The rest of the Hunter book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
