MapleStory Quest

Hunter · 2nd Job · Damage

Arrow Bomb skill icon

Arrow Bomb

needs a bowarcher line

Arrow Bomb is a 2nd job Hunter skill in MapleStory Classic World with 30 ranks. At rank 30 it deals 130% damage and costs 28 MP.

In CoT2 this was Arrow Bomb: Bow.

Changed in the Public Release Read from the Public Release client, which changed it on .

Fires an arrow with a bomb attached to it. If struck cleanly, the bomb explodes on the enemy, stunning some enemies around with a certain trigger rate. Can't attack more than 6 at once, and it only works with a bow equipped.

Available the moment you advance.

Every rank1 target
MP at max
28
up from 14 at rank 1

Rank by rank

30 ranks
Rank 30 / 30maxed

MP -28; Stun chance 60% for 2 sec, damage 130%

rolls
821-921
a hit
MP
28

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

Damage70%130%+60% over 30 ranks
MP a cast1428+14 over 30 ranks
Monsters1the same at all 30 ranks - the points here buy something else, or nothing
Hits1the same at all 30 ranks - the points here buy something else, or nothing

What it rolls

iEvery assumption behind these numbers

A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 70, which is this job’s own unlock level. 217 DEX, which is every base point the level allows that is not being spent meeting the weapon. 145 DEX to hold a Red Hinkel. 90 weapon attack, and mastery 10 from this chain's own mastery skill.

No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.

Rank 1

442-496

70% of the roll

Rank 30

821-921

130% of the roll

high = skill% x (1.0 + (DEX x mult + DEX) / 100 + att / 50) x weapon attack

low  = skill% x (0.8 + (DEX x mult x mastery + DEX) / 100 + att / 50) x weapon attack

How often you swing

iWhat a stage is, and what it is not

Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.

What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.

Best rung at level 70BareBoosted
Red HinkelBowNormal (6)Fast (4)

Bow Booster moves the stage 2 faster, which is the figure off its own rank rows.

Weapon multipliers

The multiplier is the weapon’s, not the skill’s, and it is the largest single term in the roll.

WeaponSwingStab
Bow11

A ranged weapon carries one multiplier and one action, so there is no swing-or-stab coin flip in the numbers. Firing one at something standing next to you is the exception, and it is punished: the stat divisor goes from 100 to 300 and the attack divisor from 50 to 150.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Name

Arrow Bomb: Bow

Arrow Bomb

Description

[Master Level: 30] Fires an arrow with a bomb attached to it. If struck cleanly, the bomb explodes on the enemy, stunning some enemies around with a certain success rate. Can't attack more than 4 at once, and it only works with a bow equipped.

[Master Level: 30] Fires an arrow with a bomb attached to it. If struck cleanly, the bomb explodes on the enemy, stunning some enemies around with a certain trigger rate. Can't attack more than 6 at once, and it only works with a bow equipped.

Monsters Hit

4

6

Level 1

MP -14; Stun chance 30% for 2 sec, damage 80%

MP -14; Stun chance 30% for 2 sec, damage 70%

Level 2

MP -14; Stun chance 31% for 2 sec, damage 82%

MP -14; Stun chance 31% for 2 sec, damage 72%

Level 3

MP -14; Stun chance 32% for 2 sec, damage 84%

MP -14; Stun chance 32% for 2 sec, damage 74%

Level 4

MP -15; Stun chance 33% for 2 sec, damage 86%

MP -15; Stun chance 33% for 2 sec, damage 76%

Level 5

MP -15; Stun chance 34% for 2 sec, damage 88%

MP -15; Stun chance 34% for 2 sec, damage 78%

Level 6

MP -16; Stun chance 35% for 2 sec, damage 90%

MP -16; Stun chance 35% for 2 sec, damage 80%

Level 7

MP -16; Stun chance 36% for 2 sec, damage 92%

MP -16; Stun chance 36% for 2 sec, damage 82%

Level 8

MP -17; Stun chance 37% for 2 sec, damage 94%

MP -17; Stun chance 37% for 2 sec, damage 84%

Level 9

MP -17; Stun chance 38% for 2 sec, damage 96%

MP -17; Stun chance 38% for 2 sec, damage 86%

Level 10

MP -18; Stun chance 39% for 2 sec, damage 98%

MP -18; Stun chance 39% for 2 sec, damage 88%

Level 11

MP -18; Stun chance 40% for 2 sec, damage 100%

MP -18; Stun chance 40% for 2 sec, damage 90%

Level 12

MP -19; Stun chance 41% for 2 sec, damage 102%

MP -19; Stun chance 41% for 2 sec, damage 92%

Level 13

MP -19; Stun chance 42% for 2 sec, damage 104%

MP -19; Stun chance 42% for 2 sec, damage 94%

Level 14

MP -20; Stun chance 43% for 2 sec, damage 106%

MP -20; Stun chance 43% for 2 sec, damage 96%

Level 15

MP -20; Stun chance 44% for 2 sec, damage 108%

MP -20; Stun chance 44% for 2 sec, damage 98%

Level 16

MP -21; Stun chance 45% for 3 sec, damage 110%

MP -21; Stun chance 45% for 2 sec, damage 100%

Level 17

MP -21; Stun chance 46% for 3 sec, damage 112%

MP -21; Stun chance 46% for 2 sec, damage 102%

Level 18

MP -22; Stun chance 47% for 3 sec, damage 114%

MP -22; Stun chance 47% for 2 sec, damage 104%

Level 19

MP -22; Stun chance 48% for 3 sec, damage 116%

MP -22; Stun chance 48% for 2 sec, damage 106%

Level 20

MP -23; Stun chance 49% for 3 sec, damage 118%

MP -23; Stun chance 49% for 2 sec, damage 108%

Level 21

MP -23; Stun chance 50% for 3 sec, damage 120%

MP -23; Stun chance 50% for 2 sec, damage 110%

Level 22

MP -24; Stun chance 51% for 3 sec, damage 122%

MP -24; Stun chance 51% for 2 sec, damage 112%

Level 23

MP -24; Stun chance 52% for 3 sec, damage 124%

MP -24; Stun chance 52% for 2 sec, damage 114%

Level 24

MP -25; Stun chance 53% for 3 sec, damage 126%

MP -25; Stun chance 53% for 2 sec, damage 116%

Level 25

MP -25; Stun chance 54% for 3 sec, damage 128%

MP -25; Stun chance 54% for 2 sec, damage 118%

Level 26

MP -26; Stun chance 55% for 3 sec, damage 130%

MP -26; Stun chance 55% for 2 sec, damage 120%

Level 27

MP -26; Stun chance 56% for 3 sec, damage 132%

MP -26; Stun chance 56% for 2 sec, damage 122%

Level 28

MP -27; Stun chance 57% for 3 sec, damage 134%

MP -27; Stun chance 57% for 2 sec, damage 124%

Level 29

MP -27; Stun chance 58% for 3 sec, damage 136%

MP -27; Stun chance 58% for 2 sec, damage 126%

Level 30

MP -28; Stun chance 60% for 3 sec, damage 140%

MP -28; Stun chance 60% for 2 sec, damage 130%

Closed Online Test 1 to Closed Online Test 2

Unchanged between Closed Online Test 1 and Closed Online Test 2: the diff carries no entry for Arrow Bomb.

The rest of the Hunter book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.