Hunter · 2nd Job · Damage
Final Attack: Bow
Final Attack: Bow is a 2nd job Hunter skill in MapleStory Classic World with 30 ranks. At rank 30 it deals 120% damage to up to 3 monsters, lasts 30 seconds, and costs 20 MP.
Changed in the Public Release Read from the Public Release client, which changed it on .
Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a bow.
Needs first:
- Lasts
- 30 sec
- from the moment you cast it
- MP at max
- 20
- up from 12 at rank 1
Rank by rank
30 ranks25% trigger rate; MP -20; Final Attack with damage 120% to up to 3 enemies
- rolls
- 758-850 a hit
- MP
- 20
- catches
- 3 monsters
- lasts
- 30 sec
- chance
- 25%
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
iEvery assumption behind these numbers
A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 70, which is this job’s own unlock level. 217 DEX, which is every base point the level allows that is not being spent meeting the weapon. 145 DEX to hold a Red Hinkel. 90 weapon attack, and mastery 10 from this chain's own mastery skill.
No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.
Rank 1
568-637
90% of the roll
Rank 30
758-850
120% of the roll
Across 3 monsters at that is up to 2550 a cast, which is the figure worth comparing against a single-target skill’s.
high = skill% x (1.0 + (DEX x mult + DEX) / 100 + att / 50) x weapon attack
low = skill% x (0.8 + (DEX x mult x mastery + DEX) / 100 + att / 50) x weapon attack
How often you swing
iWhat a stage is, and what it is not
Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.
What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.
| Best rung at level 70 | Bare | Boosted |
|---|---|---|
| Red HinkelBow | Normal (6) | Fast (4) |
Bow Booster moves the stage 2 faster, which is the figure off its own rank rows.
Weapon multipliers
The multiplier is the weapon’s, not the skill’s, and it is the largest single term in the roll.
| Weapon | Swing | Stab |
|---|---|---|
| Bow | 1 | 1 |
A ranged weapon carries one multiplier and one action, so there is no swing-or-stab coin flip in the numbers. Firing one at something standing next to you is the exception, and it is punished: the stat divisor goes from 100 to 300 and the attack divisor from 50 to 150.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Description
[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a bow is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Bow Mastery
[Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a bow. Required Skill: At least Level 3 Bow Mastery
Monsters Hit
not set
3
Hits per Monster
not set
1
Duration (sec)
not set
30
Level 1
20% success rate, Final Attack with bow damage 60% to up to 3 enemies
25% trigger rate; MP -12; Final Attack with damage 90% to up to 3 enemies
Level 2
21% success rate, Final Attack with bow damage 61% to up to 3 enemies
25% trigger rate; MP -13; Final Attack with damage 91% to up to 3 enemies
Level 3
22% success rate, Final Attack with bow damage 62% to up to 3 enemies
25% trigger rate; MP -13; Final Attack with damage 92% to up to 3 enemies
Level 4
23% success rate, Final Attack with bow damage 63% to up to 3 enemies
25% trigger rate; MP -13; Final Attack with damage 93% to up to 3 enemies
Level 5
24% success rate, Final Attack with bow damage 64% to up to 3 enemies
25% trigger rate; MP -13; Final Attack with damage 94% to up to 3 enemies
Level 6
25% success rate, Final Attack with bow damage 65% to up to 3 enemies
25% trigger rate; MP -14; Final Attack with damage 95% to up to 3 enemies
Level 7
26% success rate, Final Attack with bow damage 66% to up to 3 enemies
25% trigger rate; MP -14; Final Attack with damage 96% to up to 3 enemies
Level 8
27% success rate, Final Attack with bow damage 67% to up to 3 enemies
25% trigger rate; MP -14; Final Attack with damage 97% to up to 3 enemies
Level 9
28% success rate, Final Attack with bow damage 68% to up to 3 enemies
25% trigger rate; MP -14; Final Attack with damage 98% to up to 3 enemies
Level 10
29% success rate, Final Attack with bow damage 69% to up to 3 enemies
25% trigger rate; MP -15; Final Attack with damage 99% to up to 3 enemies
Level 11
30% success rate, Final Attack with bow damage 70% to up to 3 enemies
25% trigger rate; MP -15; Final Attack with damage 100% to up to 3 enemies
Level 12
31% success rate, Final Attack with bow damage 71% to up to 3 enemies
25% trigger rate; MP -15; Final Attack with damage 101% to up to 3 enemies
Level 13
32% success rate, Final Attack with bow damage 72% to up to 3 enemies
25% trigger rate; MP -15; Final Attack with damage 102% to up to 3 enemies
Level 14
33% success rate, Final Attack with bow damage 73% to up to 3 enemies
25% trigger rate; MP -16; Final Attack with damage 103% to up to 3 enemies
Level 15
34% success rate, Final Attack with bow damage 74% to up to 3 enemies
25% trigger rate; MP -16; Final Attack with damage 104% to up to 3 enemies
Level 16
35% success rate, Final Attack with bow damage 75% to up to 3 enemies
25% trigger rate; MP -16; Final Attack with damage 105% to up to 3 enemies
Level 17
36% success rate, Final Attack with bow damage 76% to up to 3 enemies
25% trigger rate; MP -16; Final Attack with damage 106% to up to 3 enemies
Level 18
37% success rate, Final Attack with bow damage 77% to up to 3 enemies
25% trigger rate; MP -17; Final Attack with damage 107% to up to 3 enemies
Level 19
38% success rate, Final Attack with bow damage 78% to up to 3 enemies
25% trigger rate; MP -17; Final Attack with damage 108% to up to 3 enemies
Level 20
39% success rate, Final Attack with bow damage 79% to up to 3 enemies
25% trigger rate; MP -17; Final Attack with damage 109% to up to 3 enemies
Level 21
40% success rate, Final Attack with bow damage 80% to up to 3 enemies
25% trigger rate; MP -17; Final Attack with damage 110% to up to 3 enemies
Level 22
41% success rate, Final Attack with bow damage 81% to up to 3 enemies
25% trigger rate; MP -18; Final Attack with damage 111% to up to 3 enemies
Level 23
42% success rate, Final Attack with bow damage 82% to up to 3 enemies
25% trigger rate; MP -18; Final Attack with damage 112% to up to 3 enemies
Level 24
43% success rate, Final Attack with bow damage 83% to up to 3 enemies
25% trigger rate; MP -18; Final Attack with damage 113% to up to 3 enemies
Level 25
44% success rate, Final Attack with bow damage 84% to up to 3 enemies
25% trigger rate; MP -18; Final Attack with damage 114% to up to 3 enemies
Level 26
45% success rate, Final Attack with bow damage 85% to up to 3 enemies
25% trigger rate; MP -19; Final Attack with damage 115% to up to 3 enemies
Level 27
46% success rate, Final Attack with bow damage 86% to up to 3 enemies
25% trigger rate; MP -19; Final Attack with damage 116% to up to 3 enemies
Level 28
47% success rate, Final Attack with bow damage 87% to up to 3 enemies
25% trigger rate; MP -19; Final Attack with damage 117% to up to 3 enemies
Level 29
48% success rate, Final Attack with bow damage 88% to up to 3 enemies
25% trigger rate; MP -19; Final Attack with damage 118% to up to 3 enemies
Level 30
50% success rate, Final Attack with bow damage 90% to up to 3 enemies
25% trigger rate; MP -20; Final Attack with damage 120% to up to 3 enemies
Closed Online Test 1 to Closed Online Test 2
Description
[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack, dealing heavy damage to up to three enemies. This skill only activates when a bow is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Bow Mastery
[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a bow is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Bow Mastery
Level 1
20% success rate, Final Attack with bow damage 70% to up to 3 enemies
20% success rate, Final Attack with bow damage 60% to up to 3 enemies
Level 2
20% success rate, Final Attack with bow damage 71% to up to 3 enemies
21% success rate, Final Attack with bow damage 61% to up to 3 enemies
Level 3
20% success rate, Final Attack with bow damage 72% to up to 3 enemies
22% success rate, Final Attack with bow damage 62% to up to 3 enemies
Level 4
21% success rate, Final Attack with bow damage 73% to up to 3 enemies
23% success rate, Final Attack with bow damage 63% to up to 3 enemies
Level 5
21% success rate, Final Attack with bow damage 74% to up to 3 enemies
24% success rate, Final Attack with bow damage 64% to up to 3 enemies
Level 6
22% success rate, Final Attack with bow damage 75% to up to 3 enemies
25% success rate, Final Attack with bow damage 65% to up to 3 enemies
Level 7
22% success rate, Final Attack with bow damage 76% to up to 3 enemies
26% success rate, Final Attack with bow damage 66% to up to 3 enemies
Level 8
23% success rate, Final Attack with bow damage 77% to up to 3 enemies
27% success rate, Final Attack with bow damage 67% to up to 3 enemies
Level 9
23% success rate, Final Attack with bow damage 78% to up to 3 enemies
28% success rate, Final Attack with bow damage 68% to up to 3 enemies
Level 10
24% success rate, Final Attack with bow damage 79% to up to 3 enemies
29% success rate, Final Attack with bow damage 69% to up to 3 enemies
Level 11
24% success rate, Final Attack with bow damage 80% to up to 3 enemies
30% success rate, Final Attack with bow damage 70% to up to 3 enemies
Level 12
25% success rate, Final Attack with bow damage 81% to up to 3 enemies
31% success rate, Final Attack with bow damage 71% to up to 3 enemies
Level 13
25% success rate, Final Attack with bow damage 82% to up to 3 enemies
32% success rate, Final Attack with bow damage 72% to up to 3 enemies
Level 14
26% success rate, Final Attack with bow damage 83% to up to 3 enemies
33% success rate, Final Attack with bow damage 73% to up to 3 enemies
Level 15
26% success rate, Final Attack with bow damage 84% to up to 3 enemies
34% success rate, Final Attack with bow damage 74% to up to 3 enemies
Level 16
27% success rate, Final Attack with bow damage 85% to up to 3 enemies
35% success rate, Final Attack with bow damage 75% to up to 3 enemies
Level 17
27% success rate, Final Attack with bow damage 86% to up to 3 enemies
36% success rate, Final Attack with bow damage 76% to up to 3 enemies
Level 18
28% success rate, Final Attack with bow damage 87% to up to 3 enemies
37% success rate, Final Attack with bow damage 77% to up to 3 enemies
Level 19
28% success rate, Final Attack with bow damage 88% to up to 3 enemies
38% success rate, Final Attack with bow damage 78% to up to 3 enemies
Level 20
29% success rate, Final Attack with bow damage 89% to up to 3 enemies
39% success rate, Final Attack with bow damage 79% to up to 3 enemies
Level 21
29% success rate, Final Attack with bow damage 90% to up to 3 enemies
40% success rate, Final Attack with bow damage 80% to up to 3 enemies
Level 22
30% success rate, Final Attack with bow damage 91% to up to 3 enemies
41% success rate, Final Attack with bow damage 81% to up to 3 enemies
Level 23
30% success rate, Final Attack with bow damage 92% to up to 3 enemies
42% success rate, Final Attack with bow damage 82% to up to 3 enemies
Level 24
31% success rate, Final Attack with bow damage 93% to up to 3 enemies
43% success rate, Final Attack with bow damage 83% to up to 3 enemies
Level 25
31% success rate, Final Attack with bow damage 94% to up to 3 enemies
44% success rate, Final Attack with bow damage 84% to up to 3 enemies
Level 26
32% success rate, Final Attack with bow damage 95% to up to 3 enemies
45% success rate, Final Attack with bow damage 85% to up to 3 enemies
Level 27
32% success rate, Final Attack with bow damage 96% to up to 3 enemies
46% success rate, Final Attack with bow damage 86% to up to 3 enemies
Level 28
33% success rate, Final Attack with bow damage 97% to up to 3 enemies
47% success rate, Final Attack with bow damage 87% to up to 3 enemies
Level 29
33% success rate, Final Attack with bow damage 98% to up to 3 enemies
48% success rate, Final Attack with bow damage 88% to up to 3 enemies
Level 30
35% success rate, Final Attack with bow damage 100% to up to 3 enemies
50% success rate, Final Attack with bow damage 90% to up to 3 enemies
The rest of the Hunter book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
