Rogue · 1st Job · Always on
Keen Eyes
Keen Eyes is a 1st job Rogue skill in MapleStory Classic World with 15 ranks, always on. At rank 15: Attack range for throwing weapons: +200.
Read from the Public Release client, pulled ; unchanged since Closed Online Test 2 ().
Increases attack range for throwing weapons such as Throwing Stars and Knives.
Needs first:
iWhere these figures and this picture come from
The client’s. Every figure. The box is this skill’s own lt and rb corners on that rank’s level row - the two points the client hit-tests between, measured from the origin that sits between your feet - and a rule is the same row’s range. So is which way a box faces: one that never crosses the origin is stored on one side and mirrored to whichever way you are facing, so it is drawn ahead of you; one that runs from -200 to +200 is drawn around you, because that is where it is.
Ours. The scale, which is picked so both ranks and the character fit and is stated under the drawing with a rule to read it against. The sky and the ground, which are drawn here and are not a map - the line between them is the origin, not a platform. And the character: a recorded drawing rather than the client’s own art, standing in for the class, because every item asset in the export is an inventory icon and a dressed character cannot be built out of those. See public/recorded/figures/README.md.
It is drawn at the same scale as the boxes and at no other, which is the whole point of it being there: “220 × 50 px” is not a size anybody can picture and a character standing in it is.
Rank by rank
15 ranksAttack range for throwing weapons: +200
- reaches
- 200 px
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
Keen Eyes has no damage roll of its own.
Nothing on its level rows is a damage or healing figure, so there is nothing to break down. What it changes is elsewhere on this page - and a buff with no roll is not a gap in the data, it is the answer.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Unchanged between Closed Online Test 2 and Public Release: the diff carries no entry for Keen Eyes.
Closed Online Test 1 to Closed Online Test 2
Description
[Master Level: 15] Increases attack range for throwing weapons such as throwing stars & knives. Required Skill: At least Level 3 on Nimble Body
[Master Level: 15] Increases attack range for throwing weapons such as Throwing Stars and Knives. Required Skill: At least Level 3 on Nimble Body
Range · Level 1
10
50
Range · Level 2
20
60
Range · Level 3
30
70
Range · Level 4
40
80
Range · Level 5
50
90
Range · Level 6
60
100
Range · Level 7
70
110
Range · Level 8
80
120
Range · Level 9
90
130
Range · Level 10
100
140
Range · Level 11
110
150
Range · Level 12
120
160
Range · Level 13
130
170
Range · Level 14
140
180
Range · Level 15
150
200
Level 1
Attack range for throwing weapons: +10
Attack range for throwing weapons: +50
Level 2
Attack range for throwing weapons: +20
Attack range for throwing weapons: +60
Level 3
Attack range for throwing weapons: +30
Attack range for throwing weapons: +70
Level 4
Attack range for throwing weapons: +40
Attack range for throwing weapons: +80
Level 5
Attack range for throwing weapons: +50
Attack range for throwing weapons: +90
Level 6
Attack range for throwing weapons: +60
Attack range for throwing weapons: +100
Level 7
Attack range for throwing weapons: +70
Attack range for throwing weapons: +110
Level 8
Attack range for throwing weapons: +80
Attack range for throwing weapons: +120
Level 9
Attack range for throwing weapons: +90
Attack range for throwing weapons: +130
Level 10
Attack range for throwing weapons: +100
Attack range for throwing weapons: +140
Level 11
Attack range for throwing weapons: +110
Attack range for throwing weapons: +150
Level 12
Attack range for throwing weapons: +120
Attack range for throwing weapons: +160
Level 13
Attack range for throwing weapons: +130
Attack range for throwing weapons: +170
Level 14
Attack range for throwing weapons: +140
Attack range for throwing weapons: +180
Level 15
Attack range for throwing weapons: +150
Attack range for throwing weapons: +200
The rest of the Rogue book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
