MapleStory Quest

Cleric · 2nd Job · Damage

Invincible skill icon

Invincible

magician line

Invincible is a 2nd job Cleric skill in MapleStory Classic World with 20 ranks. At rank 20: MP 36; Physical damage -20%, Basic Attack 30 non-elemental magic damage for 300 sec.

Changed in the Public Release Read from the Public Release client, which changed it on .

Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster.

Needs first:

Lasts
5 min
from the moment you cast it
MP at max
36
up from 16 at rank 1

Rank by rank

20 ranks
Rank 20 / 20maxed

MP 36; Physical damage -20%, Basic Attack 30 non-elemental magic damage for 300 sec

rolls
111-398
a hit
MP
36
lasts
5 min

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

Basic Attack1030+20 over 20 ranks
Damage over time1030+20 over 20 ranks
MP a cast1636+20 over 20 ranks
Lasts100 sec300 sec+200 sec over 20 ranks

What it rolls

iEvery assumption behind these numbers

A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 70, which is this job’s own unlock level. 358 INT, which is every base point the level allows that is not being spent meeting the weapon. 4 DEX to hold a Angel Wings. MAGIC 290, which is INT/2 plus the weapon's 111 magic attack, and the mastery is this skill's own per rank.

No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.

Rank 1

37-132

Basic Attack 10

Rank 20

111-398

Basic Attack 30

high = Basic Attack% x MAGIC x (INT / 100 + 1)

low  = Basic Attack% x MAGIC x (INT x mastery / 100 + 1)

How often you swing

iWhat a stage is, and what it is not

Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.

What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.

Best rung at level 70BareNo booster
Angel WingsWandNormal (6)-
Evil WingsStaffSlow (7)-

This job has no , so the weapon’s own stage is the whole story.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Description

[Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill: At least Level 5 on Heal

[Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill : At least Level 5 Heal

Level 1

MP 16; Physical damage -10%, Basic Attack 10 non-elemental magic damage for 100 sec

MP 16; Physical damage -1%, Basic Attack 10 non-elemental magic damage for 100 sec

Level 2

MP 17; Physical damage -11%, Basic Attack 11 non-elemental magic damage for 110 sec

MP 17; Physical damage -2%, Basic Attack 11 non-elemental magic damage for 110 sec

Level 3

MP 18; Physical damage -12%, Basic Attack 12 non-elemental magic damage for 120 sec

MP 18; Physical damage -3%, Basic Attack 12 non-elemental magic damage for 120 sec

Level 4

MP 19; Physical damage -13%, Basic Attack 13 non-elemental magic damage for 130 sec

MP 19; Physical damage -4%, Basic Attack 13 non-elemental magic damage for 130 sec

Level 5

MP 20; Physical damage -14%, Basic Attack 14 non-elemental magic damage for 140 sec

MP 20; Physical damage -5%, Basic Attack 14 non-elemental magic damage for 140 sec

Level 6

MP 21; Physical damage -15%, Basic Attack 15 non-elemental magic damage for 150 sec

MP 21; Physical damage -6%, Basic Attack 15 non-elemental magic damage for 150 sec

Level 7

MP 22; Physical damage -16%, Basic Attack 16 non-elemental magic damage for 160 sec

MP 22; Physical damage -7%, Basic Attack 16 non-elemental magic damage for 160 sec

Level 8

MP 23; Physical damage -17%, Basic Attack 17 non-elemental magic damage for 170 sec

MP 23; Physical damage -8%, Basic Attack 17 non-elemental magic damage for 170 sec

Level 9

MP 24; Physical damage -18%, Basic Attack 18 non-elemental magic damage for 180 sec

MP 24; Physical damage -9%, Basic Attack 18 non-elemental magic damage for 180 sec

Level 10

MP 25; Physical damage -19%, Basic Attack 19 non-elemental magic damage for 190 sec

MP 25; Physical damage -10%, Basic Attack 19 non-elemental magic damage for 190 sec

Level 11

MP 26; Physical damage -20%, Basic Attack 20 non-elemental magic damage for 200 sec

MP 26; Physical damage -11%, Basic Attack 20 non-elemental magic damage for 200 sec

Level 12

MP 27; Physical damage -21%, Basic Attack 21 non-elemental magic damage for 210 sec

MP 27; Physical damage -12%, Basic Attack 21 non-elemental magic damage for 210 sec

Level 13

MP 28; Physical damage -22%, Basic Attack 22 non-elemental magic damage for 220 sec

MP 28; Physical damage -13%, Basic Attack 22 non-elemental magic damage for 220 sec

Level 14

MP 29; Physical damage -23%, Basic Attack 23 non-elemental magic damage for 230 sec

MP 29; Physical damage -14%, Basic Attack 23 non-elemental magic damage for 230 sec

Level 15

MP 30; Physical damage -24%, Basic Attack 24 non-elemental magic damage for 240 sec

MP 30; Physical damage -15%, Basic Attack 24 non-elemental magic damage for 240 sec

Level 16

MP 31; Physical damage -25%, Basic Attack 25 non-elemental magic damage for 250 sec

MP 31; Physical damage -16%, Basic Attack 25 non-elemental magic damage for 250 sec

Level 17

MP 32; Physical damage -26%, Basic Attack 26 non-elemental magic damage for 260 sec

MP 32; Physical damage -17%, Basic Attack 26 non-elemental magic damage for 260 sec

Level 18

MP 33; Physical damage -27%, Basic Attack 27 non-elemental magic damage for 270 sec

MP 33; Physical damage -18%, Basic Attack 27 non-elemental magic damage for 270 sec

Level 19

MP 34; Physical damage -28%, Basic Attack 28 non-elemental magic damage for 280 sec

MP 34; Physical damage -19%, Basic Attack 28 non-elemental magic damage for 280 sec

Level 20

MP 36; Physical damage -30%, Basic Attack 30 non-elemental magic damage for 300 sec

MP 36; Physical damage -20%, Basic Attack 30 non-elemental magic damage for 300 sec

Closed Online Test 1 to Closed Online Test 2

Description

[Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill : At least Level 5 on Heal

[Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill: At least Level 5 on Heal

Duration (sec) · Level 1

153

100

Duration (sec) · Level 2

160

110

Duration (sec) · Level 3

167

120

Duration (sec) · Level 4

174

130

Duration (sec) · Level 5

181

140

Duration (sec) · Level 6

188

150

Duration (sec) · Level 7

195

160

Duration (sec) · Level 8

202

170

Duration (sec) · Level 9

209

180

Duration (sec) · Level 10

216

190

Duration (sec) · Level 11

230

200

Duration (sec) · Level 12

237

210

Duration (sec) · Level 13

244

220

Duration (sec) · Level 14

251

230

Duration (sec) · Level 15

258

240

Duration (sec) · Level 16

265

250

Duration (sec) · Level 17

272

260

Duration (sec) · Level 18

279

270

Duration (sec) · Level 19

286

280

Level 1

MP 16; Physical damage -10%, Basic Attack 10 non-elemental magic damage for 153 sec

MP 16; Physical damage -10%, Basic Attack 10 non-elemental magic damage for 100 sec

Level 2

MP 17; Physical damage -11%, Basic Attack 11 non-elemental magic damage for 160 sec

MP 17; Physical damage -11%, Basic Attack 11 non-elemental magic damage for 110 sec

Level 3

MP 18; Physical damage -12%, Basic Attack 12 non-elemental magic damage for 167 sec

MP 18; Physical damage -12%, Basic Attack 12 non-elemental magic damage for 120 sec

Level 4

MP 19; Physical damage -13%, Basic Attack 13 non-elemental magic damage for 174 sec

MP 19; Physical damage -13%, Basic Attack 13 non-elemental magic damage for 130 sec

Level 5

MP 20; Physical damage -14%, Basic Attack 14 non-elemental magic damage for 181 sec

MP 20; Physical damage -14%, Basic Attack 14 non-elemental magic damage for 140 sec

Level 6

MP 21; Physical damage -15%, Basic Attack 15 non-elemental magic damage for 188 sec

MP 21; Physical damage -15%, Basic Attack 15 non-elemental magic damage for 150 sec

Level 7

MP 22; Physical damage -16%, Basic Attack 16 non-elemental magic damage for 195 sec

MP 22; Physical damage -16%, Basic Attack 16 non-elemental magic damage for 160 sec

Level 8

MP 23; Physical damage -17%, Basic Attack 17 non-elemental magic damage for 202 sec

MP 23; Physical damage -17%, Basic Attack 17 non-elemental magic damage for 170 sec

Level 9

MP 24; Physical damage -18%, Basic Attack 18 non-elemental magic damage for 209 sec

MP 24; Physical damage -18%, Basic Attack 18 non-elemental magic damage for 180 sec

Level 10

MP 25; Physical damage -19%, Basic Attack 19 non-elemental magic damage for 216 sec

MP 25; Physical damage -19%, Basic Attack 19 non-elemental magic damage for 190 sec

Level 11

MP 26; Physical damage -20%, Basic Attack 20 non-elemental magic damage for 230 sec

MP 26; Physical damage -20%, Basic Attack 20 non-elemental magic damage for 200 sec

Level 12

MP 27; Physical damage -21%, Basic Attack 21 non-elemental magic damage for 237 sec

MP 27; Physical damage -21%, Basic Attack 21 non-elemental magic damage for 210 sec

Level 13

MP 28; Physical damage -22%, Basic Attack 22 non-elemental magic damage for 244 sec

MP 28; Physical damage -22%, Basic Attack 22 non-elemental magic damage for 220 sec

Level 14

MP 29; Physical damage -23%, Basic Attack 23 non-elemental magic damage for 251 sec

MP 29; Physical damage -23%, Basic Attack 23 non-elemental magic damage for 230 sec

Level 15

MP 30; Physical damage -24%, Basic Attack 24 non-elemental magic damage for 258 sec

MP 30; Physical damage -24%, Basic Attack 24 non-elemental magic damage for 240 sec

Level 16

MP 31; Physical damage -25%, Basic Attack 25 non-elemental magic damage for 265 sec

MP 31; Physical damage -25%, Basic Attack 25 non-elemental magic damage for 250 sec

Level 17

MP 32; Physical damage -26%, Basic Attack 26 non-elemental magic damage for 272 sec

MP 32; Physical damage -26%, Basic Attack 26 non-elemental magic damage for 260 sec

Level 18

MP 33; Physical damage -27%, Basic Attack 27 non-elemental magic damage for 279 sec

MP 33; Physical damage -27%, Basic Attack 27 non-elemental magic damage for 270 sec

Level 19

MP 34; Physical damage -28%, Basic Attack 28 non-elemental magic damage for 286 sec

MP 34; Physical damage -28%, Basic Attack 28 non-elemental magic damage for 280 sec

Level 20

not set

MP 36; Physical damage -30%, Basic Attack 30 non-elemental magic damage for 300 sec

The rest of the Cleric book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.