Cleric · 2nd Job · Damage
Heal
Heal is a 2nd job Cleric skill in MapleStory Classic World with 30 ranks. At rank 30: MP -27; Recovery rate 100%; Range 120%.
Changed in the Public Release Read from the Public Release client, which changed it on .
Recovers the HP of all party members around the area. The amount of healing depends on the number of people being healed, and undead monsters around the area will receive damage.
Available the moment you advance.
iWhere these figures and this picture come from
The client’s. Every figure. The box is this skill’s own lt and rb corners on that rank’s level row - the two points the client hit-tests between, measured from the origin that sits between your feet - and a rule is the same row’s range. So is which way a box faces: one that never crosses the origin is stored on one side and mirrored to whichever way you are facing, so it is drawn ahead of you; one that runs from -200 to +200 is drawn around you, because that is where it is.
Ours. The scale, which is picked so both ranks and the character fit and is stated under the drawing with a rule to read it against. The sky and the ground, which are drawn here and are not a map - the line between them is the origin, not a platform. And the character: a recorded drawing rather than the client’s own art, standing in for the class, because every item asset in the export is an inventory icon and a dressed character cannot be built out of those. See public/recorded/figures/README.md.
It is drawn at the same scale as the boxes and at no other, which is the whole point of it being there: “220 × 50 px” is not a size anybody can picture and a character standing in it is.
- MP at max
- 27
- up from 12 at rank 1
Rank by rank
30 ranksMP -27; Recovery rate 100%; Range 120%
- MP
- 27
- catches
- 6 monsters
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
Heal has no damage roll of its own.
Nothing on its level rows is a damage or healing figure, so there is nothing to break down. What it changes is elsewhere on this page - and a buff with no roll is not a gap in the data, it is the answer.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Level 1
MP -12; Recovery rate 40%
MP -12; Recovery rate 40%; Range 100%
Level 2
MP -12; Recovery rate 42%
MP -12; Recovery rate 42%; Range 100%
Level 3
MP -12; Recovery rate 44%
MP -12; Recovery rate 44%; Range 100%
Level 4
MP -13; Recovery rate 46%
MP -13; Recovery rate 46%; Range 100%
Level 5
MP -13; Recovery rate 48%
MP -13; Recovery rate 48%; Range 100%
Level 6
MP -14; Recovery rate 50%
MP -14; Recovery rate 50%; Range 100%
Level 7
MP -14; Recovery rate 52%
MP -14; Recovery rate 52%; Range 100%
Level 8
MP -15; Recovery rate 54%
MP -15; Recovery rate 54%; Range 100%
Level 9
MP -15; Recovery rate 56%
MP -15; Recovery rate 56%; Range 100%
Level 10
MP -16; Recovery rate 58%
MP -16; Recovery rate 58%; Range 100%
Level 11
MP -16; Recovery rate 60%
MP -16; Recovery rate 60%; Range 100%
Level 12
MP -17; Recovery rate 62%
MP -17; Recovery rate 62%; Range 100%
Level 13
MP -17; Recovery rate 64%
MP -17; Recovery rate 64%; Range 100%
Level 14
MP -18; Recovery rate 66%
MP -18; Recovery rate 66%; Range 100%
Level 15
MP -18; Recovery rate 68%
MP -18; Recovery rate 68%; Range 100%
Level 16
MP -19; Recovery rate 70%
MP -19; Recovery rate 70%; Range 120%
Level 17
MP -19; Recovery rate 72%
MP -19; Recovery rate 72%; Range 120%
Level 18
MP -20; Recovery rate 74%
MP -20; Recovery rate 74%; Range 120%
Level 19
MP -20; Recovery rate 76%
MP -20; Recovery rate 76%; Range 120%
Level 20
MP -21; Recovery rate 78%
MP -21; Recovery rate 78%; Range 120%
Level 21
MP -21; Recovery rate 80%
MP -21; Recovery rate 80%; Range 120%
Level 22
MP -22; Recovery rate 82%
MP -22; Recovery rate 82%; Range 120%
Level 23
MP -22; Recovery rate 84%
MP -22; Recovery rate 84%; Range 120%
Level 24
MP -23; Recovery rate 86%
MP -23; Recovery rate 86%; Range 120%
Level 25
MP -23; Recovery rate 88%
MP -23; Recovery rate 88%; Range 120%
Level 26
MP -24; Recovery rate 90%
MP -24; Recovery rate 90%; Range 120%
Level 27
MP -24; Recovery rate 92%
MP -24; Recovery rate 92%; Range 120%
Level 28
MP -25; Recovery rate 94%
MP -25; Recovery rate 94%; Range 120%
Level 29
MP -25; Recovery rate 96%
MP -25; Recovery rate 96%; Range 120%
Level 30
MP -27; Recovery rate 100%
MP -27; Recovery rate 100%; Range 120%
Closed Online Test 1 to Closed Online Test 2
Unchanged between Closed Online Test 1 and Closed Online Test 2: the diff carries no entry for Heal.
The rest of the Cleric book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
