MapleStory Quest

Cleric · 2nd Job · Support & utility

Bless skill icon

Bless

magician line

Bless is a 2nd job Cleric skill in MapleStory Classic World with 20 ranks. At rank 20: MP -30; All Damage taken is reduced by 15%, and HP recovery from the Heal skill is increased by 10% for 300 sec.

Changed in the Public Release Read from the Public Release client, which changed it on .

Temporarily reduces all Damage taken and increases the HP recovery from the Heal skill for all nearby party members.

Needs first:

iWhere these figures and this picture come from

The client’s. Every figure. The box is this skill’s own lt and rb corners on that rank’s level row - the two points the client hit-tests between, measured from the origin that sits between your feet - and a rule is the same row’s range. So is which way a box faces: one that never crosses the origin is stored on one side and mirrored to whichever way you are facing, so it is drawn ahead of you; one that runs from -200 to +200 is drawn around you, because that is where it is.

Ours. The scale, which is picked so both ranks and the character fit and is stated under the drawing with a rule to read it against. The sky and the ground, which are drawn here and are not a map - the line between them is the origin, not a platform. And the character: a recorded drawing rather than the client’s own art, standing in for the class, because every item asset in the export is an inventory icon and a dressed character cannot be built out of those. See public/recorded/figures/README.md.

It is drawn at the same scale as the boxes and at no other, which is the whole point of it being there: “220 × 50 px” is not a size anybody can picture and a character standing in it is.

Lasts
5 min
from the moment you cast it
MP at max
30
up from 20 at rank 1

Rank by rank

20 ranks
Rank 20 / 20maxed

MP -30; All Damage taken is reduced by 15%, and HP recovery from the Heal skill is increased by 10% for 300 sec

MP
30
lasts
5 min

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

MP a cast2030+10 over 20 ranks
Lasts100 sec300 sec+200 sec over 20 ranks

What it rolls

Bless has no damage roll of its own.

Nothing on its level rows is a damage or healing figure, so there is nothing to break down. What it changes is elsewhere on this page - and a buff with no roll is not a gap in the data, it is the answer.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Description

[Master Level: 20] Temporarily increases the Accuracy, Evasion, and HP recovery from the Heal skill for all nearby party members. Required Skill : At least Level 5 on Invincible

[Master Level: 20] Temporarily reduces all Damage taken and increases the HP recovery from the Heal skill for all nearby party members. Required Skill : At least Level 5 Invincible

Level 1

MP -20; Accuracy +1, Evasion +1, and HP recovery from the Heal skill is increased by 1% for 100 sec

MP -20; All Damage taken is reduced by 5%, and HP recovery from the Heal skill is increased by 1% for 100 sec

Level 2

MP -20; Accuracy +2, Evasion +2, and HP recovery from the Heal skill is increased by 1% for 110 sec

MP -20; All Damage taken is reduced by 6%, and HP recovery from the Heal skill is increased by 1% for 110 sec

Level 3

MP -20; Accuracy +3, Evasion +3, and HP recovery from the Heal skill is increased by 1% for 120 sec

MP -20; All Damage taken is reduced by 6%, and HP recovery from the Heal skill is increased by 2% for 120 sec

Level 4

MP -21; Accuracy +4, Evasion +4, and HP recovery from the Heal skill is increased by 2% for 130 sec

MP -21; All Damage taken is reduced by 7%, and HP recovery from the Heal skill is increased by 2% for 130 sec

Level 5

MP -21; Accuracy +5, Evasion +5, and HP recovery from the Heal skill is increased by 2% for 140 sec

MP -21; All Damage taken is reduced by 7%, and HP recovery from the Heal skill is increased by 3% for 140 sec

Level 6

MP -22; Accuracy +6, Evasion +6, and HP recovery from the Heal skill is increased by 3% for 150 sec

MP -22; All Damage taken is reduced by 8%, and HP recovery from the Heal skill is increased by 3% for 150 sec

Level 7

MP -22; Accuracy +7, Evasion +7, and HP recovery from the Heal skill is increased by 3% for 160 sec

MP -22; All Damage taken is reduced by 8%, and HP recovery from the Heal skill is increased by 4% for 160 sec

Level 8

MP -23; Accuracy +8, Evasion +8, and HP recovery from the Heal skill is increased by 4% for 170 sec

MP -23; All Damage taken is reduced by 9%, and HP recovery from the Heal skill is increased by 4% for 170 sec

Level 9

MP -23; Accuracy +9, Evasion +9, and HP recovery from the Heal skill is increased by 4% for 180 sec

MP -23; All Damage taken is reduced by 9%, and HP recovery from the Heal skill is increased by 5% for 180 sec

Level 10

MP -24; Accuracy +10, Evasion +10, and HP recovery from the Heal skill is increased by 5% for 190 sec

MP -24; All Damage taken is reduced by 10%, and HP recovery from the Heal skill is increased by 5% for 190 sec

Level 11

MP -24; Accuracy +11, Evasion +11, and HP recovery from the Heal skill is increased by 5% for 200 sec

MP -24; All Damage taken is reduced by 10%, and HP recovery from the Heal skill is increased by 6% for 200 sec

Level 12

MP -25; Accuracy +12, Evasion +12, and HP recovery from the Heal skill is increased by 6% for 210 sec

MP -25; All Damage taken is reduced by 11%, and HP recovery from the Heal skill is increased by 6% for 210 sec

Level 13

MP -25; Accuracy +13, Evasion +13, and HP recovery from the Heal skill is increased by 6% for 220 sec

MP -25; All Damage taken is reduced by 11%, and HP recovery from the Heal skill is increased by 7% for 220 sec

Level 14

MP -26; Accuracy +14, Evasion +14, and HP recovery from the Heal skill is increased by 7% for 230 sec

MP -26; All Damage taken is reduced by 12%, and HP recovery from the Heal skill is increased by 7% for 230 sec

Level 15

MP -26; Accuracy +15, Evasion +15, and HP recovery from the Heal skill is increased by 7% for 240 sec

MP -26; All Damage taken is reduced by 12%, and HP recovery from the Heal skill is increased by 8% for 240 sec

Level 16

MP -27; Accuracy +16, Evasion +16, and HP recovery from the Heal skill is increased by 8% for 250 sec

MP -27; All Damage taken is reduced by 13%, and HP recovery from the Heal skill is increased by 8% for 250 sec

Level 17

MP -27; Accuracy +17, Evasion +17, and HP recovery from the Heal skill is increased by 8% for 260 sec

MP -27; All Damage taken is reduced by 13%, and HP recovery from the Heal skill is increased by 9% for 260 sec

Level 18

MP -28; Accuracy +18, Evasion +18, and HP recovery from the Heal skill is increased by 9% for 270 sec

MP -28; All Damage taken is reduced by 14%, and HP recovery from the Heal skill is increased by 9% for 270 sec

Level 19

MP -28; Accuracy +19, Evasion +19, and HP recovery from the Heal skill is increased by 9% for 280 sec

MP -28; All Damage taken is reduced by 14%, and HP recovery from the Heal skill is increased by 10% for 280 sec

Level 20

MP -30; Accuracy +20, Evasion +20, and HP recovery from the Heal skill is increased by 10% for 300 sec

MP -30; All Damage taken is reduced by 15%, and HP recovery from the Heal skill is increased by 10% for 300 sec

Closed Online Test 1 to Closed Online Test 2

Description

[Master Level: 20] Temporarily increases the Accuracy, Avoidability, and HP recovery from items and skills of all party members around the area. Required Skill : At least Level 5 on Invincible

[Master Level: 20] Temporarily increases the Accuracy, Evasion, and HP recovery from the Heal skill for all nearby party members. Required Skill : At least Level 5 on Invincible

Duration (sec) · Level 1

153

100

Duration (sec) · Level 2

160

110

Duration (sec) · Level 3

167

120

Duration (sec) · Level 4

174

130

Duration (sec) · Level 5

181

140

Duration (sec) · Level 6

188

150

Duration (sec) · Level 7

195

160

Duration (sec) · Level 8

202

170

Duration (sec) · Level 9

209

180

Duration (sec) · Level 10

216

190

Duration (sec) · Level 11

230

200

Duration (sec) · Level 12

237

210

Duration (sec) · Level 13

244

220

Duration (sec) · Level 14

251

230

Duration (sec) · Level 15

258

240

Duration (sec) · Level 16

265

250

Duration (sec) · Level 17

272

260

Duration (sec) · Level 18

279

270

Duration (sec) · Level 19

286

280

Level 1

MP -20; Accuracy +1, Avoidability +1, and HP recovery from items/skills is increased by 1% for 153 sec

MP -20; Accuracy +1, Evasion +1, and HP recovery from the Heal skill is increased by 1% for 100 sec

Level 2

MP -20; Accuracy +2, Avoidability +2, and HP recovery from items/skills is increased by 1% for 160 sec

MP -20; Accuracy +2, Evasion +2, and HP recovery from the Heal skill is increased by 1% for 110 sec

Level 3

MP -20; Accuracy +3, Avoidability +3, and HP recovery from items/skills is increased by 1% for 167 sec

MP -20; Accuracy +3, Evasion +3, and HP recovery from the Heal skill is increased by 1% for 120 sec

Level 4

MP -21; Accuracy +4, Avoidability +4, and HP recovery from items/skills is increased by 2% for 174 sec

MP -21; Accuracy +4, Evasion +4, and HP recovery from the Heal skill is increased by 2% for 130 sec

Level 5

MP -21; Accuracy +5 , Avoidability +5, and HP recovery from items/skills is increased by 2% for 181 sec

MP -21; Accuracy +5, Evasion +5, and HP recovery from the Heal skill is increased by 2% for 140 sec

Level 6

MP -22; Accuracy +6 , Avoidability +6, and HP recovery from items/skills is increased by 3% for 188 sec

MP -22; Accuracy +6, Evasion +6, and HP recovery from the Heal skill is increased by 3% for 150 sec

Level 7

MP -22; Accuracy +7 , Avoidability +7, and HP recovery from items/skills is increased by 3% for 195 sec

MP -22; Accuracy +7, Evasion +7, and HP recovery from the Heal skill is increased by 3% for 160 sec

Level 8

MP -23; Accuracy +8 , Avoidability +8, and HP recovery from items/skills is increased by 4% for 202 sec

MP -23; Accuracy +8, Evasion +8, and HP recovery from the Heal skill is increased by 4% for 170 sec

Level 9

MP -23; Accuracy +9 , Avoidability +9, and HP recovery from items/skills is increased by 4% for 209 sec

MP -23; Accuracy +9, Evasion +9, and HP recovery from the Heal skill is increased by 4% for 180 sec

Level 10

MP -24; Accuracy +10 , Avoidability +10, and HP recovery from items/skills is increased by 5% for 216 sec

MP -24; Accuracy +10, Evasion +10, and HP recovery from the Heal skill is increased by 5% for 190 sec

Level 11

MP -24; Accuracy +11 , Avoidability +11, and HP recovery from items/skills is increased by 5% for 223 sec

MP -24; Accuracy +11, Evasion +11, and HP recovery from the Heal skill is increased by 5% for 200 sec

Level 12

MP -25; Accuracy +12 , Avoidability +12, and HP recovery from items/skills is increased by 6% for 237 sec

MP -25; Accuracy +12, Evasion +12, and HP recovery from the Heal skill is increased by 6% for 210 sec

Level 13

MP -25; Accuracy +13 , Avoidability +13, and HP recovery from items/skills is increased by 6% for 244 sec

MP -25; Accuracy +13, Evasion +13, and HP recovery from the Heal skill is increased by 6% for 220 sec

Level 14

MP -26; Accuracy +14 , Avoidability +14, and HP recovery from items/skills is increased by 7% for 251 sec

MP -26; Accuracy +14, Evasion +14, and HP recovery from the Heal skill is increased by 7% for 230 sec

Level 15

MP -26; Accuracy +15 , Avoidability +15, and HP recovery from items/skills is increased by 7% for 258 sec

MP -26; Accuracy +15, Evasion +15, and HP recovery from the Heal skill is increased by 7% for 240 sec

Level 16

MP -27; Accuracy +16 , Avoidability +16, and HP recovery from items/skills is increased by 8% for 265 sec

MP -27; Accuracy +16, Evasion +16, and HP recovery from the Heal skill is increased by 8% for 250 sec

Level 17

MP -27; Accuracy +17 , Avoidability +17, and HP recovery from items/skills is increased by 8% for 272 sec

MP -27; Accuracy +17, Evasion +17, and HP recovery from the Heal skill is increased by 8% for 260 sec

Level 18

MP -28; Accuracy +18 , Avoidability +18, and HP recovery from items/skills is increased by 9% for 279 sec

MP -28; Accuracy +18, Evasion +18, and HP recovery from the Heal skill is increased by 9% for 270 sec

Level 19

MP -28; Accuracy +19 , Avoidability +19, and HP recovery from items/skills is increased by 9% for 286 sec

MP -28; Accuracy +19, Evasion +19, and HP recovery from the Heal skill is increased by 9% for 280 sec

Level 20

MP -30; Accuracy +20 , Avoidability +20, and HP recovery from items/skills is increased by 10% for 300 sec

MP -30; Accuracy +20, Evasion +20, and HP recovery from the Heal skill is increased by 10% for 300 sec

The rest of the Cleric book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.