Warrior · 1st Job · Support & utility
Iron Body
Iron Body is a 1st job Warrior skill in MapleStory Classic World with 20 ranks. At rank 20: MP -15; Weapon Def. +25% for 600 sec.
Changed in the Public Release Read from the Public Release client, which changed it on .
Temporarily increases your Weapon Defense.
Needs first:
- Lasts
- 10 min
- from the moment you cast it
- MP at max
- 15
- the same at every rank
Rank by rank
20 ranksMP -15; Weapon Def. +25% for 600 sec
- MP
- 15
- lasts
- 10 min
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
Iron Body has no damage roll of its own.
Nothing on its level rows is a damage or healing figure, so there is nothing to break down. What it changes is elsewhere on this page - and a buff with no roll is not a gap in the data, it is the answer.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Description
[Master Level: 20] Temporarily increases your Weapon Defense. Required Skill: At least Level 3 on Max HP Increase
[Master Level: 20] Temporarily increases your Weapon Defense. Required Skill: At least Level 3 Max HP Increase
Closed Online Test 1 to Closed Online Test 2
Level 1
MP -15; Weapon Def. +10% for 300 sec
MP -15; Weapon Def. +5% for 300 sec
Level 2
MP -15; Weapon Def. +11% for 315 sec
MP -15; Weapon Def. +6% for 315 sec
Level 3
MP -15; Weapon Def. +12% for 330 sec
MP -15; Weapon Def. +7% for 330 sec
Level 4
MP -15; Weapon Def. +13% for 345 sec
MP -15; Weapon Def. +8% for 345 sec
Level 5
MP -15; Weapon Def. +14% for 360 sec
MP -15; Weapon Def. +9% for 360 sec
Level 6
MP -15; Weapon Def. +15% for 375 sec
MP -15; Weapon Def. +10% for 375 sec
Level 7
MP -15; Weapon Def. +16% for 390 sec
MP -15; Weapon Def. +11% for 390 sec
Level 8
MP -15; Weapon Def. +17% for 405 sec
MP -15; Weapon Def. +12% for 405 sec
Level 9
MP -15; Weapon Def. +18% for 420 sec
MP -15; Weapon Def. +13% for 420 sec
Level 10
MP -15; Weapon Def. +19% for 435 sec
MP -15; Weapon Def. +14% for 435 sec
Level 11
MP -15; Weapon Def. +20% for 450 sec
MP -15; Weapon Def. +15% for 450 sec
Level 12
MP -15; Weapon Def. +21% for 465 sec
MP -15; Weapon Def. +16% for 465 sec
Level 13
MP -15; Weapon Def. +22% for 480 sec
MP -15; Weapon Def. +17% for 480 sec
Level 14
MP -15; Weapon Def. +23% for 495 sec
MP -15; Weapon Def. +18% for 495 sec
Level 15
MP -15; Weapon Def. +24% for 510 sec
MP -15; Weapon Def. +19% for 510 sec
Level 16
MP -15; Weapon Def. +25% for 525 sec
MP -15; Weapon Def. +20% for 525 sec
Level 17
MP -15; Weapon Def. +26% for 540 sec
MP -15; Weapon Def. +21% for 540 sec
Level 18
MP -15; Weapon Def. +27% for 555 sec
MP -15; Weapon Def. +22% for 555 sec
Level 19
MP -15; Weapon Def. +28% for 570 sec
MP -15; Weapon Def. +23% for 570 sec
Level 20
MP -15; Weapon Def. +30% for 600 sec
MP -15; Weapon Def. +25% for 600 sec
The rest of the Warrior book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
