Warrior · 1st Job · Support & utility
Improved HP Recovery
Improved HP Recovery is a 1st job Warrior skill in MapleStory Classic World with 15 ranks. At rank 15: Regenerates HP every 10 seconds; increases HP recovery from items by 20%.
Read from the Public Release client, pulled ; unchanged since Closed Online Test 2 ().
HP naturally regenerates over time, not just when standing still. Also, HP recovery from items is boosted.
Available the moment you advance.
Rank by rank
15 ranksRegenerates HP every 10 seconds; increases HP recovery from items by 20%
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
Nothing in this skill's rows changes with rank.
Its level rows carry the same figures at every rank, so the points are buying something the client does not store as a number.
What it rolls
Improved HP Recovery has no damage roll of its own.
Nothing on its level rows is a damage or healing figure, so there is nothing to break down. What it changes is elsewhere on this page - and a buff with no roll is not a gap in the data, it is the answer.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Unchanged between Closed Online Test 2 and Public Release: the diff carries no entry for Improved HP Recovery.
Closed Online Test 1 to Closed Online Test 2
Description
[Master Level: 15] HP naturally regenerates over time, not just when standing still. Also, HP recovery from items and skills is boosted.
[Master Level: 15] HP naturally regenerates over time, not just when standing still. Also, HP recovery from items is boosted.
Level 1
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 5%
Regenerates HP every 10 seconds; increases HP recovery from items by 5%
Level 2
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 6%
Regenerates HP every 10 seconds; increases HP recovery from items by 6%
Level 3
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 7%
Regenerates HP every 10 seconds; increases HP recovery from items by 7%
Level 4
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 8%
Regenerates HP every 10 seconds; increases HP recovery from items by 8%
Level 5
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 9%
Regenerates HP every 10 seconds; increases HP recovery from items by 9%
Level 6
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 10%
Regenerates HP every 10 seconds; increases HP recovery from items by 10%
Level 7
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 11%
Regenerates HP every 10 seconds; increases HP recovery from items by 11%
Level 8
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 12%
Regenerates HP every 10 seconds; increases HP recovery from items by 12%
Level 9
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 13%
Regenerates HP every 10 seconds; increases HP recovery from items by 13%
Level 10
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 14%
Regenerates HP every 10 seconds; increases HP recovery from items by 14%
Level 11
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 15%
Regenerates HP every 10 seconds; increases HP recovery from items by 15%
Level 12
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 16%
Regenerates HP every 10 seconds; increases HP recovery from items by 16%
Level 13
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 17%
Regenerates HP every 10 seconds; increases HP recovery from items by 17%
Level 14
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 18%
Regenerates HP every 10 seconds; increases HP recovery from items by 18%
Level 15
HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 20%
Regenerates HP every 10 seconds; increases HP recovery from items by 20%
The rest of the Warrior book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
