Guide · Mechanics
MapleStory Classic World weapon reach and attack distance
iWhat Weapon reach and attack distance is
Attacks, by how far in front they land
13 skills| Skill | Class | Weapon | Above | Below | Box | |||
|---|---|---|---|---|---|---|---|---|
| Dragon RoarCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Dragon Knight | any | 400 | 110 | 350 | 250 | 800×600 | 8 |
| Arrow EruptionCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Sniper | crossbow | 210 | 170 | 100 | 100 | 420×200 | 4 |
| Arrow RainCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Ranger | bow | 210 | 170 | 100 | 100 | 420×200 | 4 |
| ShoutCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Crusader | any | 200 | 110 | 150 | 150 | 400×300 | 6 |
| AssaulterCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Chief Bandit | dagger | 0 | same | 120 | 0 | 118×120 | 1 |
| AvengerCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Hermit | claw | 0 | same | 36 | 36 | 0×72 | 4 |
| Band of ThievesCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Chief Bandit | dagger | 0 | same | 62 | 0 | 232×56 | 6 |
| Piercing CrusherCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Dragon Knight | spear | 0 | same | 70 | 0 | 134×70 | 3 |
| Rush | Fighter | sword | 0 | same | 50 | 0 | 220×50 | 6 |
| Rush | Page | sword | 0 | same | 50 | 0 | 220×50 | 6 |
| Rush | Spearman | spear | 0 | same | 50 | 0 | 220×50 | 6 |
| Savage Blow | Bandit | dagger | 0 | same | 62 | 0 | 77×56 | 1 |
| Steal | Bandit | any | 0 | same | 60 | 0 | 180×60 | 2 |
A row with no forward reach is not a mistake: a thrown skill stores a vertical slab, because what carries it across the screen is the projectile rather than the box. Read those by their height.
Measured at max rank from data/extract/skills.json. The other 126 skills the classes list carry no box at all: their reach is whatever the equipped weapon’s own animation covers, which is a rule rather than a number and is on the attack speed page.
The 21 rows marked CoT2 here and below are third-job skills from the Closed Online Test 2 client. The Public Release has no third job; they are kept as a record of what that client measured.
Buffs, and how far they find a party
| Skill | Class | Forward | Above | Below | Reaches |
|---|---|---|---|---|---|
| Bless | Cleric | 300 | 200 | 200 | - |
| DispelCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Priest | 300 | 225 | 225 | 6 |
| Haste | Assassin | 300 | 200 | 200 | - |
| Haste | Bandit | 300 | 200 | 200 | - |
| Heal | Cleric | 300 | 200 | 200 | 6 |
| Hyper BodyCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Dragon Knight | 300 | 200 | 200 | - |
| Meditation | F/P Wizard | 300 | 200 | 200 | - |
| Meditation | I/L Wizard | 300 | 200 | 200 | - |
| Rage | Fighter | 300 | 200 | 200 | - |
| Threaten | Page | 300 | 90 | 10 | 4 |
| SealCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | F/P Mage | 280 | 150 | 150 | 6 |
| SealCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | I/L Mage | 280 | 150 | 150 | 6 |
| DoomCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Priest | 250 | 150 | 150 | 6 |
| Slow | F/P Wizard | 250 | 90 | 10 | 6 |
| Slow | I/L Wizard | 250 | 90 | 10 | 6 |
| Armor CrashCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Crusader | 220 | 120 | 120 | 4 |
| Elemental CrashCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | White Knight | 220 | 120 | 120 | 4 |
| Power CrashCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Dragon Knight | 220 | 120 | 120 | 4 |
| ExplosionCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | F/P Mage | 200 | 150 | 150 | 4 |
| Ice StrikeCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | I/L Mage | 200 | 150 | 150 | 4 |
| Shining RayCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Priest | 180 | 50 | 50 | 4 |
| Thunder Bolt | I/L Wizard | 170 | 70 | 70 | 6 |
| Meso ExplosionCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Chief Bandit | 0 | 120 | 50 | 15 |
| Shadow WebCoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record. | Hermit | 0 | 120 | 0 | 4 |
Separated deliberately. These boxes are how far a buff will find somebody, not how far a swing lands, and a table that mixed the two would have a Cleric out-reaching a Spearman.
What this cannot tell you
- The reach of an ordinary swing. A basic attack has no skill row and therefore no box; its reach is the weapon’s own animation, which the client decides at cast time.
- Where the box sits during the animation. These are the corners, not the frames. The skill pages animate the cast against a monster at both ends of the rank slider, which is the version of this you can watch rather than read.
- Whether you will actually hit. Reach puts the monster in the box; accuracy decides the rest, and that is on the formulas page.
