Before you start

Choosing a class in MapleStory Classic World is not only about damage.

Some classes:

  • consume more HP or MP potions
  • require ammunition
  • depend heavily on their weapon
  • compete for expensive equipment
  • can save mesos through skills
  • need much more investment before expensive gear starts feeling worthwhile

This guide ranks every launch 2nd Job by how expensive it should be to progress comfortably, and gives approximate meso budgets so you know how much money to keep before investing.

Important: These are projected launch budgets, not guaranteed market prices. NPC prices and client-side equipment data are known, but the player economy does not exist yet. Rare weapons, scrolls and materials may be dramatically more or less expensive after launch.

Quick answer

Cheapest → Most Expensive

RankClassCostWhy
1Cleric★Heal removes most HP-potion pressure and gear requirements are forgiving
2Hunter★★Ranged, cheap arrows, then Soul Arrow removes arrow consumption
3Crossbowman★★Same ammo advantage as Hunter
4Fighter★★½Cheap basic weapons, high HP, strong damage without premium gear
5Page★★½Similar Warrior economy to Fighter
6I/L Wizard★★★Gear is manageable but MP consumption adds recurring cost
7F/P Wizard★★★Similar mage economy and potion requirements
8Spearman★★★Melee potion usage plus weapon dependency
9Bandit★★★★Melee Thief with increasingly market-dependent daggers
10Assassin★★★★★Claws, throwing stars, highly desirable attack gear and heavy player demand

Best choice if you're starting with nothing

Cleric

Best cheap physical class

Hunter / Crossbowman

Class that benefits most from already having mesos

Assassin


How much meso should you have?

Instead of saying a class “costs 2 million,” it is more useful to separate players by how aggressively they want to gear.

Spending tiers

Tier 1 - Self-Found / Ultra Budget

~100k–500k mesos

You:

  • use monster drops
  • buy only important weapon upgrades
  • use NPC armor
  • avoid expensive scrolling
  • sell valuable crafting materials
  • skip small equipment upgrades

This is enough to play the game.

It is not enough to constantly buy perfect equipment.

Best classes:

Cleric, Hunter, Crossbowman, Fighter


Tier 2 - Budget Main

~500k–1.5m mesos

You can:

  • keep a healthy potion supply
  • buy important weapon upgrades
  • replace bad equipment
  • buy some useful market items
  • use inexpensive guaranteed scrolls
  • participate in crafting without bankrupting yourself

This should be the realistic target for most new players entering 2nd Job.


Tier 3 - Comfortable

~1.5m–4m mesos

You can start caring about:

  • above-average weapons
  • weapon scrolling
  • stat equipment
  • gloves
  • overalls
  • better throwing stars
  • crafted equipment
  • market opportunities

At this point you stop choosing every upgrade based purely on survival.

This should be enough for comfortable 2nd Job progression for most classes unless the launch market becomes heavily inflated.


Tier 4 - Strong / Optimized

~4m–10m mesos

This is where gearing starts becoming expensive by Classic standards.

Expect to spend on:

  • well-rolled weapons
  • multiple scrolling attempts
  • Attack / Magic Attack equipment
  • rare drops
  • better stars
  • desirable stat gear
  • failed scrolling projects

At this point the difference between classes becomes much larger.


Tier 5 - Competitive

10m+ mesos

There is effectively no upper limit.

Trying to obtain:

  • excellent weapon rolls
  • successful 60% / 10% scroll combinations
  • rare stars
  • perfectly scrolled gear
  • premium market pieces

can consume multiples of the item's normal value.

Do not use this tier when comparing the basic affordability of classes.

Min-maxing is expensive on every class.


Estimated budget by class

These are projected budgets for playing through current 2nd Job progression.

ClassBudgetComfortableHeavy Investment
Cleric250k–600k1m–2m5m+
Hunter350k–800k1.2m–2.5m5m+
Crossbowman350k–800k1.2m–2.5m5m+
Fighter400k–900k1.5m–3m6m+
Page400k–900k1.5m–3m6m+
I/L Wizard400k–1m1.5m–3m6m+
F/P Wizard400k–1m1.5m–3m6m+
Spearman500k–1m2m–3.5m7m+
Bandit600k–1.2m2.5m–5m10m+
Assassin800k–2m4m–8m15m+

Do not interpret these as “you must pay this much to reach X level.”

The range represents a recommended economy for staying reasonably geared while leveling.

A lucky player who finds their own weapon could spend much less.

A player buying every upgrade immediately could spend much more.


Why basic equipment isn't actually that expensive

Before level 30, normal NPC weapons are fairly cheap.

Approximate cost if you unnecessarily bought almost every major weapon rung:

Warrior

A normal 2H Sword path costs roughly:

  • Lv.10 Wooden Sword - 5,000
  • Lv.20 Two-Handed Sword - 9,000
  • Lv.25 Broadsword - 11,000
  • Lv.30 Scimitar - 19,500

Approximately 44,500 mesos before considering resale.

Magician

Following every Wand upgrade through Lv.30 costs roughly:

3,000 + 5,000 + 10,500 + 13,500 + 16,500

= 48,500 mesos.

Bowman

The Bow ladder through Ryden costs roughly:

5,000 + 7,000 + 13,500 + 16,500 + 19,500

= 61,500 mesos.

Bandit

Buying almost every available early dagger costs roughly:

60,000 mesos through Lv.30.

This is why normal NPC equipment is not where players become poor.

The expensive part begins when you start buying:

rare weapons + stats + scrolls + market convenience.


Why scrolling changes everything

Current Citizenship shops already show what guaranteed progression can cost.

Examples:

  • Overall DEX Scroll: Lesser - 35,000
  • Overall STR Scroll: Lesser - 35,000
  • Overall LUK Scroll: Lesser - 35,000
  • Overall INT Scroll: Lesser - 35,000
  • Gloves Attack Scroll: Lesser - 50,000
  • Gloves Magic Attack Scroll: Lesser - 50,000

These are gated behind Citizenship grades, and the gates are late. The stat overalls need grade 7, which wants character level 42. The glove Attack scrolls need grade 9, which wants level 52. Neither is a bill you can pay while you are still working through 2nd Job, so treat the numbers below as what guaranteed progression costs later, not as a budget for your thirties.

A 7-slot glove filled with guaranteed 50k scrolls:

7 × 50,000 = 350,000 mesos

And that is just one equipment slot.

A 10-slot overall using 35k stat scrolls could theoretically consume:

350,000 mesos

before you buy the actual equipment.

This is why:

Going from “playable” to “well geared” costs much more than going from Beginner to 2nd Job.

1. Cleric - Cheapest overall

Estimated comfortable budget

1m–2m

Cleric has perhaps the strongest economy advantage in the game:

Heal

Heal simultaneously damages undead enemies and restores party HP.

At max it affects up to six party members and costs 27 MP.

This dramatically reduces HP potion consumption while training on undead monsters.

The class page itself summarizes Cleric as the class for players who want to “never buy a potion again”, although MP consumption obviously still exists.

Gear

Mage weapons are also relatively predictable.

Lv.30 Mithril Wand:

16,500 mesos from an NPC.

Later weapons can also be crafted.

For example:

Cromi can be crafted through Arcforge rather than requiring a pure market purchase.

Verdict

Best starting class if mesos are your biggest concern.

Save your money for:

  1. weapon
  2. Magic Attack
  3. INT
  4. MP supply

You do not need to continuously replace armor just because another piece has slightly more defence.


2–3. Hunter / Crossbowman - Very cheap

Comfortable budget

1.2m–2.5m

Bowmen initially need arrows.

But basic Bronze Arrows cost only 2 mesos each through Henesys Citizenship.

Then both 2nd Jobs gain:

Soul Arrow

Soul Arrow allows attacks without consuming arrows.

Both versions are identical in the client data: five minutes for 5 MP at max level.

That effectively removes one of the class's recurring expenses.

Why Bowman stays cheap

You also fight at range.

That normally means:

fewer monster hits → fewer HP potions.

Weapons are not unusually expensive at NPC level either.

Ryden is 19,500 mesos at Henesys.

Verdict

One of the best economic choices for a first physical character.

Hunter and Crossbowman are approximately tied economically.

Pick based on gameplay, not mesos.


4. Fighter - Cheap to moderate

Comfortable budget

1.5m–3m

Warriors have:

  • high HP
  • simple equipment progression
  • many weapon choices
  • good NPC availability

Fighter also receives Rage, giving up to +40 Attack Power to the party.

That means useful damage can come from the skill itself rather than immediately requiring expensive Attack equipment.

The downside

You're melee.

Being inside monsters means more incoming damage than a Bowman or Mage fighting from range.

Rage also reduces Weapon Defence while active.

So expect more HP potion usage than a Bowman.

Verdict

Very good first-main choice.

Do not waste money buying every intermediate sword.

Skip weak upgrades and save for noticeable Attack increases.


5. Page - Cheap to moderate

Comfortable budget

1.5m–3m

Page shares most of Fighter's economic advantages:

  • Warrior HP
  • affordable early weapons
  • multiple weapon options
  • simple gearing

Its damage on paper is currently lower than the Fighter's according to MapleStory Quest, meaning aggressively buying gear just to compensate can become inefficient.

Verdict

Still affordable.

Play it because you want the class, not because you expect the cheapest possible damage-per-meso.


6–7. I/L Wizard / F/P Wizard - Moderate

Comfortable budget

1.5m–3m

Mage equipment itself isn't the problem.

The recurring expense is MP.

Magic Guard moves up to 80% of incoming damage into MP, effectively making MP part of your HP pool.

That gives excellent survivability but means:

getting hit can literally consume additional mesos through MP restoration.

Why they're still not expensive

Weapons remain relatively accessible:

  • Lv.20 Metal Wand - 10,500
  • Lv.25 Ice Wand - 13,500
  • Lv.30 Mithril Wand - 16,500

Mage damage also benefits heavily from INT and Magic Attack without requiring several different offensive stats.

Verdict

Cheap gear.

Moderate operating cost.

The more efficiently you train and avoid unnecessary damage, the cheaper the class becomes.


8. Spearman - Moderate

Comfortable budget

2m–3.5m

Spearman has normal Warrior advantages, but the class becomes somewhat more dependent on obtaining the correct spear/polearm progression.

Melee positioning also means regular HP potion consumption.

Where to save

Do not automatically replace your weapon every five levels.

If a new weapon gives only:

+2 or +3 Attack

and costs a large part of your savings, skip it.

Waiting for a meaningful +8/+10/+13 Attack jump is often much better financially.

This applies to almost every physical class.


9. Bandit - Expensive

Comfortable budget

2.5m–5m

Bandit starts reasonably cheap.

The Lv.30 Reef Claw dagger costs only 16,500 mesos from an NPC.

The problem begins afterward.

MapleStory Quest's weapon ladder shows:

  • Lv.35 Halfmoon Zamadar - no NPC
  • Lv.40 Gephart - no NPC
  • Lv.45 Bazlud - no NPC
  • Lv.50 Shinkita - no NPC
  • Lv.60 Deadly Fin - no NPC
  • Lv.70 Kandine - no NPC

These become:

drop / crafting / player-market items.

Once the player market controls your next major upgrade, the cost becomes much less predictable.

Bandit is also melee while wearing low-defence Thief equipment.

One saving grace

Nimble Recovery can restore HP and MP when you dodge, reducing part of the consumable pressure.

Verdict

Playable cheaply.

But keeping a Bandit well geared should become noticeably more expensive than Warrior/Bowman progression.


10. Assassin - Most expensive

Comfortable budget

4m–8m

Assassin has several economic problems at the same time.

1. Claws

The early claw ladder already contains weapons that cannot simply be purchased from NPCs:

  • Beginner's Garnier - no shop
  • Gold Titans - no shop
  • Adamantium Igor - no shop
  • Meba - 16,500
  • Adamantium Guards - no shop

This market dependency continues later.

2. Throwing Stars

Basic Wolbi stars are cheap after Citizenship Grade 3:

1,000 mesos.

But stronger stars are rare drops rather than something you can simply purchase whenever you want.

Older drop data associates Tobi, Ilbi and other stars with specific monsters and bosses, but Classic World drop rates are server-side and still unconfirmed.

3. Competition

During Closed Online Test 2:

30% of characters were Thieves, second only to Magician at 32%, and Hermit was the most popular tested 3rd Job.

That does not guarantee Assassin equipment will be expensive.

But if launch popularity is similar, demand for:

  • good claws
  • Attack gloves
  • LUK gear
  • throwing stars
  • desirable Thief equipment

should be very high.

Verdict

You can absolutely play Assassin without being rich.

But if your goal is to be a strong Assassin relative to other Assassins, expect one of the game's biggest meso sinks.


Best class by starting wealth

Starting with under 500k

Pick:

Cleric Hunter Crossbowman Fighter

Avoid choosing Assassin specifically because you expect to buy every upgrade immediately.


Starting with 500k–2m

Almost every class is comfortable.

Good choices:

Cleric Hunter Crossbowman Fighter Page I/L F/P Spearman

Bandit is fine as long as you are willing to farm equipment.


Starting with 2m–5m

Every class becomes realistic.

You can comfortably start:

Bandit

or build a sensible:

Assassin

without constantly being broke.


Starting with 5m+

Class cost should no longer decide what you play.

At this point choose based on:

  • gameplay
  • damage
  • party utility
  • farming style

rather than basic affordability.


How to save mesos regardless of class

1. Stop upgrading every five levels

Example:

If your existing weapon has 50 Attack and the next weapon has 52:

skip it.

Save for the next meaningful upgrade.


2. Weapon first

For most characters:

Weapon > offensive scrolls/stats > useful armor > defence

A better weapon can improve every monster you kill.

A slightly stronger helmet usually cannot.


3. Don't NPC crafting materials immediately

Items such as:

  • ores
  • ingots
  • Screws
  • Processed Leather
  • Spool of Thread
  • Processed Wood
  • gems

may be worth far more to players leveling the six crafting professions than their NPC value.


4. Use Citizenship

Citizenship eventually provides up to a 25% discount on town shops and taxis, and a separate storage discount that reaches 50% at the top grade, taking a storage slot from 95 mesos down to 50.

That becomes significant when buying consumables repeatedly.


5. Join the right town

Henesys

Best natural fit for:

Warrior / Bowman

It provides STR/DEX scroll access and offensive consumables aimed toward those stats.

Kerning

Best natural fit for:

Thief / Magician

It provides LUK/INT scroll access and relevant consumables.


6. Treat self-found items as money

If a weapon is worth 500,000 mesos and you find it yourself:

it did not cost you zero.

You could have sold it for roughly 500,000.

When deciding whether to use, craft or sell something, compare its market value, not only the mesos you personally paid.


Final cost ranking

★ Cheapest

Cleric

Best economy class overall.


★★ Cheap

Hunter Crossbowman

Low potion pressure and Soul Arrow removes ammo consumption.


★★½ Cheap–Moderate

Fighter Page

Reliable physical classes without unusually expensive progression requirements.


★★★ Moderate

I/L Wizard F/P Wizard Spearman

Mages spend more on MP; Spearman takes melee damage and depends more on weapons.


★★★★ Expensive

Bandit

Cheap enough early, progressively more market-dependent later.


★★★★★ Most Expensive

Assassin

Claw availability, throwing stars, Attack gear and likely high player demand create the highest expected gearing pressure.


The most important rule

You do not need millions of mesos to play MapleStory Classic World.

You need millions when you start asking:

“How much does it cost to be stronger than the other players at my level?”

Normal equipment progression is relatively inexpensive.

Optimization is where the real meso sink begins.