I/L Wizard · 2nd Job · Support & utility
Slow
Slow is a 2nd job I/L Wizard skill in MapleStory Classic World with 20 ranks. At rank 20: MP -8; Enemy Speed -30, Evasion -5 for 20 sec.
Changed in the Public Release Read from the Public Release client, which changed it on .
Temporarily slows down the movement speed and evasion of up to 6 monsters. Cannot be used on monsters that are already affected.
Needs first:
iWhere these figures and this picture come from
The client’s. Every figure. The box is this skill’s own lt and rb corners on that rank’s level row - the two points the client hit-tests between, measured from the origin that sits between your feet - and a rule is the same row’s range. So is which way a box faces: one that never crosses the origin is stored on one side and mirrored to whichever way you are facing, so it is drawn ahead of you; one that runs from -200 to +200 is drawn around you, because that is where it is.
Ours. The scale, which is picked so both ranks and the character fit and is stated under the drawing with a rule to read it against. The sky and the ground, which are drawn here and are not a map - the line between them is the origin, not a platform. And the character: a recorded drawing rather than the client’s own art, standing in for the class, because every item asset in the export is an inventory icon and a dressed character cannot be built out of those. See public/recorded/figures/README.md.
It is drawn at the same scale as the boxes and at no other, which is the whole point of it being there: “220 × 50 px” is not a size anybody can picture and a character standing in it is.
- Lasts
- 20 sec
- from the moment you cast it
- MP at max
- 8
- down from 15 at rank 1
Rank by rank
20 ranksMP -8; Enemy Speed -30, Evasion -5 for 20 sec
- MP
- 8
- catches
- 6 monsters
- lasts
- 20 sec
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
Slow has no damage roll of its own.
Nothing on its level rows is a damage or healing figure, so there is nothing to break down. What it changes is elsewhere on this page - and a buff with no roll is not a gap in the data, it is the answer.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Description
[Master Level: 20] Temporarily slows down the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row. Required Skill: At least Level 5 on Teleport
[Master Level: 20] Temporarily slows down the movement speed and evasion of up to 6 monsters. Cannot be used on monsters that are already affected. Required Skill: At least Level 5 Teleport
Closed Online Test 1 to Closed Online Test 2
Description
[Master Level: 20] Temporarily slows down the movement of up to 4 monsters. Cannot be used on the same monsters more than twice in a row. Required Skill : At least Level 5 on Teleport
[Master Level: 20] Temporarily slows down the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row. Required Skill: At least Level 5 on Teleport
Monsters Hit
4
6
Duration (sec) · Level 1
5
10
Duration (sec) · Level 2
6
11
Duration (sec) · Level 3
7
11
Duration (sec) · Level 4
8
12
Duration (sec) · Level 5
9
12
Duration (sec) · Level 6
10
13
Duration (sec) · Level 7
11
13
Duration (sec) · Level 8
12
14
Duration (sec) · Level 9
13
14
Duration (sec) · Level 10
14
15
Duration (sec) · Level 13
17
16
Duration (sec) · Level 14
18
17
Duration (sec) · Level 15
19
17
Duration (sec) · Level 16
20
18
Duration (sec) · Level 17
21
18
Duration (sec) · Level 18
22
19
Duration (sec) · Level 19
23
19
Duration (sec) · Level 20
25
20
Level 1
MP -15; Enemy Speed -10 for 5 sec
MP -15; Enemy Speed -10, Evasion -1 for 10 sec
Level 2
MP -14; Enemy Speed -11 for 6 sec
MP -14; Enemy Speed -11, Evasion -1 for 11 sec
Level 3
MP -14; Enemy Speed -12 for 7 sec
MP -14; Enemy Speed -12, Evasion -1 for 11 sec
Level 4
MP -14; Enemy Speed -13 for 8 sec
MP -14; Enemy Speed -13, Evasion -1 for 12 sec
Level 5
MP -13; Enemy Speed -14 for 9 sec
MP -13; Enemy Speed -14, Evasion -2 for 12 sec
Level 6
MP -13; Enemy Speed -15 for 10 sec
MP -13; Enemy Speed -15, Evasion -2 for 13 sec
Level 7
MP -13; Enemy Speed -16 for 11 sec
MP -13; Enemy Speed -16, Evasion -2 for 13 sec
Level 8
MP -12; Enemy Speed -17 for 12 sec
MP -12; Enemy Speed -17, Evasion -2 for 14 sec
Level 9
MP -12; Enemy Speed -18 for 13 sec
MP -12; Enemy Speed -18, Evasion -2 for 14 sec
Level 10
MP -12; Enemy Speed -19 for 14 sec
MP -12; Enemy Speed -19, Evasion -3 for 15 sec
Level 11
MP -11; Enemy Speed -20 for 15 sec
MP -11; Enemy Speed -20, Evasion -3 for 15 sec
Level 12
MP -11; Enemy Speed -21 for 16 sec
MP -11; Enemy Speed -21, Evasion -3 for 16 sec
Level 13
MP -11; Enemy Speed -22 for 17 sec
MP -11; Enemy Speed -22, Evasion -3 for 16 sec
Level 14
MP -10; Enemy Speed -23 for 18 sec
MP -10; Enemy Speed -23, Evasion -3 for 17 sec
Level 15
MP -10; Enemy Speed -24 for 19 sec
MP -10; Enemy Speed -24, Evasion -4 for 17 sec
Level 16
MP -10; Enemy Speed -25 for 20 sec
MP -10; Enemy Speed -25, Evasion -4 for 18 sec
Level 17
MP -9; Enemy Speed -26 for 21 sec
MP -9; Enemy Speed -26, Evasion -4 for 18 sec
Level 18
MP -9; Enemy Speed -27 for 22 sec
MP -9; Enemy Speed -27, Evasion -4 for 19 sec
Level 19
MP -9; Enemy Speed -28 for 23 sec
MP -9; Enemy Speed -28, Evasion -4 for 19 sec
Level 20
MP -8; Enemy Speed -30 for 25 sec
MP -8; Enemy Speed -30, Evasion -5 for 20 sec
The rest of the I/L Wizard book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
