Rogue · 1st Job · Support & utility
Disorder
Disorder is a 1st job Rogue skill in MapleStory Classic World with 20 ranks. At rank 20 it deals 100% damage, lasts 30 seconds, and costs 10 MP.
Read from the Public Release client, pulled ; unchanged since Closed Online Test 2 ().
Temporarily decreases the Attack Power and Weapon Def. of an enemy and dissuades it from attacking you. Has no effect on a monster that's already in "Disorder."
Available the moment you advance.
- Lasts
- 30 sec
- from the moment you cast it
- MP at max
- 10
- up from 5 at rank 1
Rank by rank
20 ranksMP -10; Enemy's Attack Power -25, Weapon Def. -5 for 30 sec
- rolls
- 372-423 a hit
- MP
- 10
- lasts
- 30 sec
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
iEvery assumption behind these numbers
A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 70, which is this job’s own unlock level. 292 LUK, which is every base point the level allows that is not being spent meeting the weapon. 70 DEX to hold a Black Scarab. 47 weapon attack, and mastery 10 from this chain's own mastery skill.
No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.
Rank 1
372-423
100% of the roll
Rank 20
372-423
100% of the roll
high = skill% x (1.0 + (LUK x mult + DEX) / 100 + att / 50) x weapon attack
low = skill% x (0.8 + (LUK x mult x mastery + DEX) / 100 + att / 50) x weapon attack
How often you swing
iWhat a stage is, and what it is not
Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.
What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.
| Best rung at level 70 | Bare | No booster |
|---|---|---|
| Black ScarabClaw | Fast (4) | - |
This job has no , so the weapon’s own stage is the whole story.
Weapon multipliers
The multiplier is the weapon’s, not the skill’s, and it is the largest single term in the roll.
| Weapon | Swing | Stab |
|---|---|---|
| Claw | 1 | 1 |
A ranged weapon carries one multiplier and one action, so there is no swing-or-stab coin flip in the numbers. Firing one at something standing next to you is the exception, and it is punished: the stat divisor goes from 100 to 300 and the attack divisor from 50 to 150.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Unchanged between Closed Online Test 2 and Public Release: the diff carries no entry for Disorder.
Closed Online Test 1 to Closed Online Test 2
Level 1
MP -5; Enemy's Attack Power -5, Weapon Def. -5% for 10 sec
MP -5; Enemy's Attack Power -5, Weapon Def. -1 for 10 sec
Level 2
MP -5; Enemy's Attack Power -6, Weapon Def. -5% for 11 sec
MP -5; Enemy's Attack Power -6, Weapon Def. -1 for 11 sec
Level 3
MP -5; Enemy's Attack Power -7, Weapon Def. -5% for 12 sec
MP -5; Enemy's Attack Power -7, Weapon Def. -1 for 12 sec
Level 4
MP -5; Enemy's Attack Power -8, Weapon Def. -6% for 13 sec
MP -5; Enemy's Attack Power -8, Weapon Def. -1 for 13 sec
Level 5
MP -5; Enemy's Attack Power -9, Weapon Def. -6% for 14 sec
MP -5; Enemy's Attack Power -9, Weapon Def. -2 for 14 sec
Level 6
MP -6; Enemy's Attack Power -10, Weapon Def. -6% for 15 sec
MP -6; Enemy's Attack Power -10, Weapon Def. -2 for 15 sec
Level 7
MP -6; Enemy's Attack Power -11, Weapon Def. -6% for 16 sec
MP -6; Enemy's Attack Power -11, Weapon Def. -2 for 16 sec
Level 8
MP -6; Enemy's Attack Power -12, Weapon Def. -7% for 17 sec
MP -6; Enemy's Attack Power -12, Weapon Def. -2 for 17 sec
Level 9
MP -7; Enemy's Attack Power -13, Weapon Def. -7% for 18 sec
MP -7; Enemy's Attack Power -13, Weapon Def. -2 for 18 sec
Level 10
MP -7; Enemy's Attack Power -14, Weapon Def. -7% for 19 sec
MP -7; Enemy's Attack Power -14, Weapon Def. -3 for 19 sec
Level 11
MP -7; Enemy's Attack Power -15, Weapon Def. -7% for 20 sec
MP -7; Enemy's Attack Power -15, Weapon Def. -3 for 20 sec
Level 12
MP -8; Enemy's Attack Power -16, Weapon Def. -8% for 21 sec
MP -8; Enemy's Attack Power -16, Weapon Def. -3 for 21 sec
Level 13
MP -8; Enemy's Attack Power -17, Weapon Def. -8% for 22 sec
MP -8; Enemy's Attack Power -17, Weapon Def. -3 for 22 sec
Level 14
MP -8; Enemy's Attack Power -18, Weapon Def. -8% for 23 sec
MP -8; Enemy's Attack Power -18, Weapon Def. -3 for 23 sec
Level 15
MP -9; Enemy's Attack Power -19, Weapon Def. -8% for 24 sec
MP -9; Enemy's Attack Power -19, Weapon Def. -4 for 24 sec
Level 16
MP -9; Enemy's Attack Power -20, Weapon Def. -9% for 25 sec
MP -9; Enemy's Attack Power -20, Weapon Def. -4 for 25 sec
Level 17
MP -9; Enemy's Attack Power -21, Weapon Def. -9% for 26 sec
MP -9; Enemy's Attack Power -21, Weapon Def. -4 for 26 sec
Level 18
MP -10; Enemy's Attack Power -22, Weapon Def. -9% for 27 sec
MP -10; Enemy's Attack Power -22, Weapon Def. -4 for 27 sec
Level 19
MP -10; Enemy's Attack Power -23, Weapon Def. -9% for 28 sec
MP -10; Enemy's Attack Power -23, Weapon Def. -4 for 28 sec
Level 20
MP -10; Enemy's Attack Power -25, Weapon Def. -10% for 30 sec
MP -10; Enemy's Attack Power -25, Weapon Def. -5 for 30 sec
The rest of the Rogue book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
