Spearman · 2nd Job · Damage
Final Attack: Polearm
Final Attack: Polearm is a 2nd job Spearman skill in MapleStory Classic World with 30 ranks. At rank 30 it deals 350% damage, lasts 30 seconds, and costs 16 MP.
Changed in the Public Release Read from the Public Release client, which changed it on .
Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy and absorbing some of the damage dealt as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Only applies when equipped with a polearm.
Needs first:
- Lasts
- 30 sec
- from the moment you cast it
- MP at max
- 16
- up from 8 at rank 1
Rank by rank
30 ranks25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP
- rolls
- 1780-2021 a hit
- MP
- 16
- lasts
- 30 sec
- chance
- 25%
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
iEvery assumption behind these numbers
A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 70, which is this job’s own unlock level. 292 STR, which is every base point the level allows that is not being spent meeting the weapon. 70 DEX to hold a Redemption. 95 weapon attack, and mastery 10 from this chain's own mastery skill.
No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.
Rank 1
1322-1501
260% of the roll
Rank 30
1780-2021
350% of the roll
high = skill% x (1.0 + (STR x mult + DEX) / 100 + att / 50) x weapon attack
low = skill% x (0.8 + (STR x mult x mastery + DEX) / 100 + att / 50) x weapon attack
How often you swing
iWhat a stage is, and what it is not
Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.
What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.
| Best rung at level 70 | Bare | Boosted |
|---|---|---|
| RedemptionSpear | Slow (7) | Fast (5) |
| The Gold DragonPolearm | Slow (8) | Normal (6) |
Spear Booster moves the stage 2 faster, which is the figure off its own rank rows.
Weapon multipliers
The multiplier is the weapon’s, not the skill’s, and it is the largest single term in the roll.
| Weapon | Swing | Stab |
|---|---|---|
| Spear | 1.5 | 3.540% |
| Polearm | 3.5 | 1.540% |
A ranged weapon carries one multiplier and one action, so there is no swing-or-stab coin flip in the numbers. Firing one at something standing next to you is the exception, and it is punished: the stat divisor goes from 100 to 300 and the attack divisor from 50 to 150.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Description
[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy's Max HP. This skill only activates when a polearm is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Polearm Mastery
[Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy and absorbing some of the damage dealt as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Only applies when equipped with a polearm. Required Skill: At least Level 3 Polearm Mastery
Monsters Hit
not set
1
Hits per Monster
not set
1
Duration (sec)
not set
30
Level 1
20% success rate, Final Attack with polearm damage 230%, absorb 5% of damage as HP
25% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP
Level 2
21% success rate, Final Attack with polearm damage 231%, absorb 5% of damage as HP
25% trigger rate; MP -9; Final Attack with damage 263%, absorb 5% of damage as HP
Level 3
22% success rate, Final Attack with polearm damage 232%, absorb 5% of damage as HP
25% trigger rate; MP -9; Final Attack with damage 266%, absorb 5% of damage as HP
Level 4
23% success rate, Final Attack with polearm damage 233%, absorb 5% of damage as HP
25% trigger rate; MP -9; Final Attack with damage 269%, absorb 5% of damage as HP
Level 5
24% success rate, Final Attack with polearm damage 234%, absorb 5% of damage as HP
25% trigger rate; MP -9; Final Attack with damage 272%, absorb 5% of damage as HP
Level 6
25% success rate, Final Attack with polearm damage 235%, absorb 6% of damage as HP
25% trigger rate; MP -10; Final Attack with damage 275%, absorb 6% of damage as HP
Level 7
26% success rate, Final Attack with polearm damage 236%, absorb 6% of damage as HP
25% trigger rate; MP -10; Final Attack with damage 278%, absorb 6% of damage as HP
Level 8
27% success rate, Final Attack with polearm damage 237%, absorb 6% of damage as HP
25% trigger rate; MP -10; Final Attack with damage 281%, absorb 6% of damage as HP
Level 9
28% success rate, Final Attack with polearm damage 238%, absorb 6% of damage as HP
25% trigger rate; MP -10; Final Attack with damage 284%, absorb 6% of damage as HP
Level 10
29% success rate, Final Attack with polearm damage 239%, absorb 6% of damage as HP
25% trigger rate; MP -11; Final Attack with damage 287%, absorb 6% of damage as HP
Level 11
30% success rate, Final Attack with polearm damage 240%, absorb 6% of damage as HP
25% trigger rate; MP -11; Final Attack with damage 290%, absorb 6% of damage as HP
Level 12
31% success rate, Final Attack with polearm damage 241%, absorb 7% of damage as HP
25% trigger rate; MP -11; Final Attack with damage 293%, absorb 7% of damage as HP
Level 13
32% success rate, Final Attack with polearm damage 242%, absorb 7% of damage as HP
25% trigger rate; MP -11; Final Attack with damage 296%, absorb 7% of damage as HP
Level 14
33% success rate, Final Attack with polearm damage 243%, absorb 7% of damage as HP
25% trigger rate; MP -12; Final Attack with damage 299%, absorb 7% of damage as HP
Level 15
34% success rate, Final Attack with polearm damage 244%, absorb 7% of damage as HP
25% trigger rate; MP -12; Final Attack with damage 302%, absorb 7% of damage as HP
Level 16
35% success rate, Final Attack with polearm damage 245%, absorb 7% of damage as HP
25% trigger rate; MP -12; Final Attack with damage 305%, absorb 7% of damage as HP
Level 17
36% success rate, Final Attack with polearm damage 246%, absorb 7% of damage as HP
25% trigger rate; MP -12; Final Attack with damage 308%, absorb 7% of damage as HP
Level 18
37% success rate, Final Attack with polearm damage 247%, absorb 8% of damage as HP
25% trigger rate; MP -13; Final Attack with damage 311%, absorb 8% of damage as HP
Level 19
38% success rate, Final Attack with polearm damage 248%, absorb 8% of damage as HP
25% trigger rate; MP -13; Final Attack with damage 314%, absorb 8% of damage as HP
Level 20
39% success rate, Final Attack with polearm damage 249%, absorb 8% of damage as HP
25% trigger rate; MP -13; Final Attack with damage 317%, absorb 8% of damage as HP
Level 21
40% success rate, Final Attack with polearm damage 250%, absorb 8% of damage as HP
25% trigger rate; MP -13; Final Attack with damage 320%, absorb 8% of damage as HP
Level 22
41% success rate, Final Attack with polearm damage 251%, absorb 8% of damage as HP
25% trigger rate; MP -14; Final Attack with damage 323%, absorb 8% of damage as HP
Level 23
42% success rate, Final Attack with polearm damage 252%, absorb 8% of damage as HP
25% trigger rate; MP -14; Final Attack with damage 326%, absorb 8% of damage as HP
Level 24
43% success rate, Final Attack with polearm damage 253%, absorb 9% of damage as HP
25% trigger rate; MP -14; Final Attack with damage 329%, absorb 9% of damage as HP
Level 25
44% success rate, Final Attack with polearm damage 254%, absorb 9% of damage as HP
25% trigger rate; MP -14; Final Attack with damage 332%, absorb 9% of damage as HP
Level 26
45% success rate, Final Attack with polearm damage 255%, absorb 9% of damage as HP
25% trigger rate; MP -15; Final Attack with damage 335%, absorb 9% of damage as HP
Level 27
46% success rate, Final Attack with polearm damage 256%, absorb 9% of damage as HP
25% trigger rate; MP -15; Final Attack with damage 338%, absorb 9% of damage as HP
Level 28
47% success rate, Final Attack with polearm damage 257%, absorb 9% of damage as HP
25% trigger rate; MP -15; Final Attack with damage 341%, absorb 9% of damage as HP
Level 29
48% success rate, Final Attack with polearm damage 258%, absorb 9% of damage as HP
25% trigger rate; MP -15; Final Attack with damage 344%, absorb 9% of damage as HP
Level 30
50% success rate, Final Attack with polearm damage 260%, absorb 10% of damage as HP
25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP
Closed Online Test 1 to Closed Online Test 2
Description
[Master Level : 30] While the effect is active, using attack skills has a chance to activate Final Attack, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character’s Max HP or the enemy’s Max HP. This skill only activates when a polearm is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill : At least Level 3 on Polearm Mastery
[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy's Max HP. This skill only activates when a polearm is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Polearm Mastery
Level 1
20% success rate, Final Attack with polearm damage 190%, absorb 5% of damage as HP
20% success rate, Final Attack with polearm damage 230%, absorb 5% of damage as HP
Level 2
20% success rate, Final Attack with polearm damage 193%, absorb 5% of damage as HP
21% success rate, Final Attack with polearm damage 231%, absorb 5% of damage as HP
Level 3
20% success rate, Final Attack with polearm damage 196%, absorb 5% of damage as HP
22% success rate, Final Attack with polearm damage 232%, absorb 5% of damage as HP
Level 4
21% success rate, Final Attack with polearm damage 199%, absorb 5% of damage as HP
23% success rate, Final Attack with polearm damage 233%, absorb 5% of damage as HP
Level 5
21% success rate, Final Attack with polearm damage 202%, absorb 5% of damage as HP
24% success rate, Final Attack with polearm damage 234%, absorb 5% of damage as HP
Level 6
22% success rate, Final Attack with polearm damage 205%, absorb 6% of damage as HP
25% success rate, Final Attack with polearm damage 235%, absorb 6% of damage as HP
Level 7
22% success rate, Final Attack with polearm damage 208%, absorb 6% of damage as HP
26% success rate, Final Attack with polearm damage 236%, absorb 6% of damage as HP
Level 8
23% success rate, Final Attack with polearm damage 211%, absorb 6% of damage as HP
27% success rate, Final Attack with polearm damage 237%, absorb 6% of damage as HP
Level 9
23% success rate, Final Attack with polearm damage 214%, absorb 6% of damage as HP
28% success rate, Final Attack with polearm damage 238%, absorb 6% of damage as HP
Level 10
24% success rate, Final Attack with polearm damage 217%, absorb 6% of damage as HP
29% success rate, Final Attack with polearm damage 239%, absorb 6% of damage as HP
Level 11
24% success rate, Final Attack with polearm damage 220%, absorb 6% of damage as HP
30% success rate, Final Attack with polearm damage 240%, absorb 6% of damage as HP
Level 12
25% success rate, Final Attack with polearm damage 223%, absorb 7% of damage as HP
31% success rate, Final Attack with polearm damage 241%, absorb 7% of damage as HP
Level 13
25% success rate, Final Attack with polearm damage 226%, absorb 7% of damage as HP
32% success rate, Final Attack with polearm damage 242%, absorb 7% of damage as HP
Level 14
26% success rate, Final Attack with polearm damage 229%, absorb 7% of damage as HP
33% success rate, Final Attack with polearm damage 243%, absorb 7% of damage as HP
Level 15
26% success rate, Final Attack with polearm damage 232%, absorb 7% of damage as HP
34% success rate, Final Attack with polearm damage 244%, absorb 7% of damage as HP
Level 16
27% success rate, Final Attack with polearm damage 235%, absorb 7% of damage as HP
35% success rate, Final Attack with polearm damage 245%, absorb 7% of damage as HP
Level 17
27% success rate, Final Attack with polearm damage 238%, absorb 7% of damage as HP
36% success rate, Final Attack with polearm damage 246%, absorb 7% of damage as HP
Level 18
28% success rate, Final Attack with polearm damage 241%, absorb 8% of damage as HP
37% success rate, Final Attack with polearm damage 247%, absorb 8% of damage as HP
Level 19
28% success rate, Final Attack with polearm damage 244%, absorb 8% of damage as HP
38% success rate, Final Attack with polearm damage 248%, absorb 8% of damage as HP
Level 20
29% success rate, Final Attack with polearm damage 247%, absorb 8% of damage as HP
39% success rate, Final Attack with polearm damage 249%, absorb 8% of damage as HP
Level 21
29% success rate, Final Attack with polearm damage 250%, absorb 8% of damage as HP
40% success rate, Final Attack with polearm damage 250%, absorb 8% of damage as HP
Level 22
30% success rate, Final Attack with polearm damage 253%, absorb 8% of damage as HP
41% success rate, Final Attack with polearm damage 251%, absorb 8% of damage as HP
Level 23
30% success rate, Final Attack with polearm damage 256%, absorb 8% of damage as HP
42% success rate, Final Attack with polearm damage 252%, absorb 8% of damage as HP
Level 24
31% success rate, Final Attack with polearm damage 259%, absorb 9% of damage as HP
43% success rate, Final Attack with polearm damage 253%, absorb 9% of damage as HP
Level 25
31% success rate, Final Attack with polearm damage 262%, absorb 9% of damage as HP
44% success rate, Final Attack with polearm damage 254%, absorb 9% of damage as HP
Level 26
32% success rate, Final Attack with polearm damage 265%, absorb 9% of damage as HP
45% success rate, Final Attack with polearm damage 255%, absorb 9% of damage as HP
Level 27
32% success rate, Final Attack with polearm damage 268%, absorb 9% of damage as HP
46% success rate, Final Attack with polearm damage 256%, absorb 9% of damage as HP
Level 28
33% success rate, Final Attack with polearm damage 271%, absorb 9% of damage as HP
47% success rate, Final Attack with polearm damage 257%, absorb 9% of damage as HP
Level 29
33% success rate, Final Attack with polearm damage 274%, absorb 9% of damage as HP
48% success rate, Final Attack with polearm damage 258%, absorb 9% of damage as HP
Level 30
35% success rate, Final Attack with polearm damage 280%, absorb 10% of damage as HP
50% success rate, Final Attack with polearm damage 260%, absorb 10% of damage as HP
The rest of the Spearman book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
