Fighter · 2nd Job · Support & utility
Rage
Rage is a 2nd job Fighter skill in MapleStory Classic World with 30 ranks. At rank 30: MP -25; Attack Power +40, Weapon Def. -40 for 300 sec.
Read from the Public Release client, pulled ; unchanged since Closed Online Test 2 ().
Temporarily increases the Attack Power of everyone in the party around the area, but also decreases Weapon Def.
Available the moment you advance.
iWhere these figures and this picture come from
The client’s. Every figure. The box is this skill’s own lt and rb corners on that rank’s level row - the two points the client hit-tests between, measured from the origin that sits between your feet - and a rule is the same row’s range. So is which way a box faces: one that never crosses the origin is stored on one side and mirrored to whichever way you are facing, so it is drawn ahead of you; one that runs from -200 to +200 is drawn around you, because that is where it is.
Ours. The scale, which is picked so both ranks and the character fit and is stated under the drawing with a rule to read it against. The sky and the ground, which are drawn here and are not a map - the line between them is the origin, not a platform. And the character: a recorded drawing rather than the client’s own art, standing in for the class, because every item asset in the export is an inventory icon and a dressed character cannot be built out of those. See public/recorded/figures/README.md.
It is drawn at the same scale as the boxes and at no other, which is the whole point of it being there: “220 × 50 px” is not a size anybody can picture and a character standing in it is.
- Lasts
- 5 min
- from the moment you cast it
- MP at max
- 25
- up from 10 at rank 1
Rank by rank
30 ranksMP -25; Attack Power +40, Weapon Def. -40 for 300 sec
- MP
- 25
- lasts
- 5 min
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
Rage has no damage roll of its own.
Nothing on its level rows is a damage or healing figure, so there is nothing to break down. What it changes is elsewhere on this page - and a buff with no roll is not a gap in the data, it is the answer.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Unchanged between Closed Online Test 2 and Public Release: the diff carries no entry for Rage.
Closed Online Test 1 to Closed Online Test 2
Description
[Master Level : 30] Temporarily increases the Attack Power of everyone in the party around the area, but also decreases Weapon Def.
[Master Level: 30] Temporarily increases the Attack Power of everyone in the party around the area, but also decreases Weapon Def.
Level 1
MP -10; Attack Power +5, Weapon Def. -5 for 150 sec
MP -10; Attack Power +10, Weapon Def. -10 for 150 sec
Level 2
MP -10; Attack Power +6, Weapon Def. -6 for 155 sec
MP -10; Attack Power +11, Weapon Def. -11 for 155 sec
Level 3
MP -10; Attack Power +7, Weapon Def. -7 for 160 sec
MP -10; Attack Power +12, Weapon Def. -12 for 160 sec
Level 4
MP -11; Attack Power +8, Weapon Def. -8 for 165 sec
MP -11; Attack Power +13, Weapon Def. -13 for 165 sec
Level 5
MP -11; Attack Power +9, Weapon Def. -9 for 170 sec
MP -11; Attack Power +14, Weapon Def. -14 for 170 sec
Level 6
MP -12; Attack Power +10, Weapon Def. -10 for 175 sec
MP -12; Attack Power +15, Weapon Def. -15 for 175 sec
Level 7
MP -12; Attack Power +11, Weapon Def. -11 for 180 sec
MP -12; Attack Power +16, Weapon Def. -16 for 180 sec
Level 8
MP -13; Attack Power +12, Weapon Def. -12 for 185 sec
MP -13; Attack Power +17, Weapon Def. -17 for 185 sec
Level 9
MP -13; Attack Power +13, Weapon Def. -13 for 190 sec
MP -13; Attack Power +18, Weapon Def. -18 for 190 sec
Level 10
MP -14; Attack Power +14, Weapon Def. -14 for 195 sec
MP -14; Attack Power +19, Weapon Def. -19 for 195 sec
Level 11
MP -14; Attack Power +15, Weapon Def. -15 for 200 sec
MP -14; Attack Power +20, Weapon Def. -20 for 200 sec
Level 12
MP -15; Attack Power +16, Weapon Def. -16 for 205 sec
MP -15; Attack Power +21, Weapon Def. -21 for 205 sec
Level 13
MP -15; Attack Power +17, Weapon Def. -17 for 210 sec
MP -15; Attack Power +22, Weapon Def. -22 for 210 sec
Level 14
MP -16; Attack Power +18, Weapon Def. -18 for 215 sec
MP -16; Attack Power +23, Weapon Def. -23 for 215 sec
Level 15
MP -16; Attack Power +19, Weapon Def. -19 for 220 sec
MP -16; Attack Power +24, Weapon Def. -24 for 220 sec
Level 16
MP -17; Attack Power +20, Weapon Def. -20 for 225 sec
MP -17; Attack Power +25, Weapon Def. -25 for 225 sec
Level 17
MP -17; Attack Power +21, Weapon Def. -21 for 230 sec
MP -17; Attack Power +26, Weapon Def. -26 for 230 sec
Level 18
MP -18; Attack Power +22, Weapon Def. -22 for 235 sec
MP -18; Attack Power +27, Weapon Def. -27 for 235 sec
Level 19
MP -18; Attack Power +23, Weapon Def. -23 for 240 sec
MP -18; Attack Power +28, Weapon Def. -28 for 240 sec
Level 20
MP -19; Attack Power +24, Weapon Def. -24 for 245 sec
MP -19; Attack Power +29, Weapon Def. -29 for 245 sec
Level 21
MP -19; Attack Power +25, Weapon Def. -25 for 250 sec
MP -19; Attack Power +30, Weapon Def. -30 for 250 sec
Level 22
MP -20; Attack Power +26, Weapon Def. -26 for 255 sec
MP -20; Attack Power +31, Weapon Def. -31 for 255 sec
Level 23
MP -20; Attack Power +27, Weapon Def. -27 for 260 sec
MP -20; Attack Power +32, Weapon Def. -32 for 260 sec
Level 24
MP -21; Attack Power +28, Weapon Def. -28 for 265 sec
MP -21; Attack Power +33, Weapon Def. -33 for 265 sec
Level 25
MP -21; Attack Power +29, Weapon Def. -29 for 270 sec
MP -21; Attack Power +34, Weapon Def. -34 for 270 sec
Level 26
MP -22; Attack Power +30, Weapon Def. -30 for 275 sec
MP -22; Attack Power +35, Weapon Def. -35 for 275 sec
Level 27
MP -22; Attack Power +31, Weapon Def. -31 for 280 sec
MP -22; Attack Power +36, Weapon Def. -36 for 280 sec
Level 28
MP -23; Attack Power +32, Weapon Def. -32 for 285 sec
MP -23; Attack Power +37, Weapon Def. -37 for 285 sec
Level 29
MP -23; Attack Power +33, Weapon Def. -33 for 290 sec
MP -23; Attack Power +38, Weapon Def. -38 for 290 sec
Level 30
MP -25; Attack Power +35, Weapon Def. -35 for 300 sec
MP -25; Attack Power +40, Weapon Def. -40 for 300 sec
The rest of the Fighter book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
