Cleric · 2nd Job · Damage
Invincible
Invincible is a 2nd job Cleric skill in MapleStory Classic World with 20 ranks. At rank 20: MP 36; Physical damage -20%, Basic Attack 30 non-elemental magic damage for 300 sec.
Changed in the Public Release Read from the Public Release client, which changed it on .
Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster.
Needs first:
- Lasts
- 5 min
- from the moment you cast it
- MP at max
- 36
- up from 16 at rank 1
Rank by rank
20 ranksMP 36; Physical damage -20%, Basic Attack 30 non-elemental magic damage for 300 sec
- rolls
- 45-103 a hit
- MP
- 36
- lasts
- 5 min
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
iEvery assumption behind these numbers
A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 30, which is this job’s own unlock level. 158 INT, which is every base point the level allows that is not being spent meeting the weapon. 4 DEX to hold a Mithril Wand. MAGIC 134, which is INT/2 plus the weapon's 55 magic attack, and the mastery is this skill's own per rank.
No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.
Rank 1
15-34
Basic Attack 10
Rank 20
45-103
Basic Attack 30
high = Basic Attack% x MAGIC x (INT / 100 + 1)
low = Basic Attack% x MAGIC x (INT x mastery / 100 + 1)
How often you swing
iWhat a stage is, and what it is not
Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.
What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.
| Best rung at level 30 | Bare | No booster |
|---|---|---|
| Mithril WandWand | Normal (6) | - |
| Wizard StaffStaff | Slow (7) | - |
This job has no , so the weapon’s own stage is the whole story.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Description
[Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill: At least Level 5 on Heal
[Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill : At least Level 5 Heal
Level 1
MP 16; Physical damage -10%, Basic Attack 10 non-elemental magic damage for 100 sec
MP 16; Physical damage -1%, Basic Attack 10 non-elemental magic damage for 100 sec
Level 2
MP 17; Physical damage -11%, Basic Attack 11 non-elemental magic damage for 110 sec
MP 17; Physical damage -2%, Basic Attack 11 non-elemental magic damage for 110 sec
Level 3
MP 18; Physical damage -12%, Basic Attack 12 non-elemental magic damage for 120 sec
MP 18; Physical damage -3%, Basic Attack 12 non-elemental magic damage for 120 sec
Level 4
MP 19; Physical damage -13%, Basic Attack 13 non-elemental magic damage for 130 sec
MP 19; Physical damage -4%, Basic Attack 13 non-elemental magic damage for 130 sec
Level 5
MP 20; Physical damage -14%, Basic Attack 14 non-elemental magic damage for 140 sec
MP 20; Physical damage -5%, Basic Attack 14 non-elemental magic damage for 140 sec
Level 6
MP 21; Physical damage -15%, Basic Attack 15 non-elemental magic damage for 150 sec
MP 21; Physical damage -6%, Basic Attack 15 non-elemental magic damage for 150 sec
Level 7
MP 22; Physical damage -16%, Basic Attack 16 non-elemental magic damage for 160 sec
MP 22; Physical damage -7%, Basic Attack 16 non-elemental magic damage for 160 sec
Level 8
MP 23; Physical damage -17%, Basic Attack 17 non-elemental magic damage for 170 sec
MP 23; Physical damage -8%, Basic Attack 17 non-elemental magic damage for 170 sec
Level 9
MP 24; Physical damage -18%, Basic Attack 18 non-elemental magic damage for 180 sec
MP 24; Physical damage -9%, Basic Attack 18 non-elemental magic damage for 180 sec
Level 10
MP 25; Physical damage -19%, Basic Attack 19 non-elemental magic damage for 190 sec
MP 25; Physical damage -10%, Basic Attack 19 non-elemental magic damage for 190 sec
Level 11
MP 26; Physical damage -20%, Basic Attack 20 non-elemental magic damage for 200 sec
MP 26; Physical damage -11%, Basic Attack 20 non-elemental magic damage for 200 sec
Level 12
MP 27; Physical damage -21%, Basic Attack 21 non-elemental magic damage for 210 sec
MP 27; Physical damage -12%, Basic Attack 21 non-elemental magic damage for 210 sec
Level 13
MP 28; Physical damage -22%, Basic Attack 22 non-elemental magic damage for 220 sec
MP 28; Physical damage -13%, Basic Attack 22 non-elemental magic damage for 220 sec
Level 14
MP 29; Physical damage -23%, Basic Attack 23 non-elemental magic damage for 230 sec
MP 29; Physical damage -14%, Basic Attack 23 non-elemental magic damage for 230 sec
Level 15
MP 30; Physical damage -24%, Basic Attack 24 non-elemental magic damage for 240 sec
MP 30; Physical damage -15%, Basic Attack 24 non-elemental magic damage for 240 sec
Level 16
MP 31; Physical damage -25%, Basic Attack 25 non-elemental magic damage for 250 sec
MP 31; Physical damage -16%, Basic Attack 25 non-elemental magic damage for 250 sec
Level 17
MP 32; Physical damage -26%, Basic Attack 26 non-elemental magic damage for 260 sec
MP 32; Physical damage -17%, Basic Attack 26 non-elemental magic damage for 260 sec
Level 18
MP 33; Physical damage -27%, Basic Attack 27 non-elemental magic damage for 270 sec
MP 33; Physical damage -18%, Basic Attack 27 non-elemental magic damage for 270 sec
Level 19
MP 34; Physical damage -28%, Basic Attack 28 non-elemental magic damage for 280 sec
MP 34; Physical damage -19%, Basic Attack 28 non-elemental magic damage for 280 sec
Level 20
MP 36; Physical damage -30%, Basic Attack 30 non-elemental magic damage for 300 sec
MP 36; Physical damage -20%, Basic Attack 30 non-elemental magic damage for 300 sec
Closed Online Test 1 to Closed Online Test 2
Description
[Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill : At least Level 5 on Heal
[Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill: At least Level 5 on Heal
Duration (sec) · Level 1
153
100
Duration (sec) · Level 2
160
110
Duration (sec) · Level 3
167
120
Duration (sec) · Level 4
174
130
Duration (sec) · Level 5
181
140
Duration (sec) · Level 6
188
150
Duration (sec) · Level 7
195
160
Duration (sec) · Level 8
202
170
Duration (sec) · Level 9
209
180
Duration (sec) · Level 10
216
190
Duration (sec) · Level 11
230
200
Duration (sec) · Level 12
237
210
Duration (sec) · Level 13
244
220
Duration (sec) · Level 14
251
230
Duration (sec) · Level 15
258
240
Duration (sec) · Level 16
265
250
Duration (sec) · Level 17
272
260
Duration (sec) · Level 18
279
270
Duration (sec) · Level 19
286
280
Level 1
MP 16; Physical damage -10%, Basic Attack 10 non-elemental magic damage for 153 sec
MP 16; Physical damage -10%, Basic Attack 10 non-elemental magic damage for 100 sec
Level 2
MP 17; Physical damage -11%, Basic Attack 11 non-elemental magic damage for 160 sec
MP 17; Physical damage -11%, Basic Attack 11 non-elemental magic damage for 110 sec
Level 3
MP 18; Physical damage -12%, Basic Attack 12 non-elemental magic damage for 167 sec
MP 18; Physical damage -12%, Basic Attack 12 non-elemental magic damage for 120 sec
Level 4
MP 19; Physical damage -13%, Basic Attack 13 non-elemental magic damage for 174 sec
MP 19; Physical damage -13%, Basic Attack 13 non-elemental magic damage for 130 sec
Level 5
MP 20; Physical damage -14%, Basic Attack 14 non-elemental magic damage for 181 sec
MP 20; Physical damage -14%, Basic Attack 14 non-elemental magic damage for 140 sec
Level 6
MP 21; Physical damage -15%, Basic Attack 15 non-elemental magic damage for 188 sec
MP 21; Physical damage -15%, Basic Attack 15 non-elemental magic damage for 150 sec
Level 7
MP 22; Physical damage -16%, Basic Attack 16 non-elemental magic damage for 195 sec
MP 22; Physical damage -16%, Basic Attack 16 non-elemental magic damage for 160 sec
Level 8
MP 23; Physical damage -17%, Basic Attack 17 non-elemental magic damage for 202 sec
MP 23; Physical damage -17%, Basic Attack 17 non-elemental magic damage for 170 sec
Level 9
MP 24; Physical damage -18%, Basic Attack 18 non-elemental magic damage for 209 sec
MP 24; Physical damage -18%, Basic Attack 18 non-elemental magic damage for 180 sec
Level 10
MP 25; Physical damage -19%, Basic Attack 19 non-elemental magic damage for 216 sec
MP 25; Physical damage -19%, Basic Attack 19 non-elemental magic damage for 190 sec
Level 11
MP 26; Physical damage -20%, Basic Attack 20 non-elemental magic damage for 230 sec
MP 26; Physical damage -20%, Basic Attack 20 non-elemental magic damage for 200 sec
Level 12
MP 27; Physical damage -21%, Basic Attack 21 non-elemental magic damage for 237 sec
MP 27; Physical damage -21%, Basic Attack 21 non-elemental magic damage for 210 sec
Level 13
MP 28; Physical damage -22%, Basic Attack 22 non-elemental magic damage for 244 sec
MP 28; Physical damage -22%, Basic Attack 22 non-elemental magic damage for 220 sec
Level 14
MP 29; Physical damage -23%, Basic Attack 23 non-elemental magic damage for 251 sec
MP 29; Physical damage -23%, Basic Attack 23 non-elemental magic damage for 230 sec
Level 15
MP 30; Physical damage -24%, Basic Attack 24 non-elemental magic damage for 258 sec
MP 30; Physical damage -24%, Basic Attack 24 non-elemental magic damage for 240 sec
Level 16
MP 31; Physical damage -25%, Basic Attack 25 non-elemental magic damage for 265 sec
MP 31; Physical damage -25%, Basic Attack 25 non-elemental magic damage for 250 sec
Level 17
MP 32; Physical damage -26%, Basic Attack 26 non-elemental magic damage for 272 sec
MP 32; Physical damage -26%, Basic Attack 26 non-elemental magic damage for 260 sec
Level 18
MP 33; Physical damage -27%, Basic Attack 27 non-elemental magic damage for 279 sec
MP 33; Physical damage -27%, Basic Attack 27 non-elemental magic damage for 270 sec
Level 19
MP 34; Physical damage -28%, Basic Attack 28 non-elemental magic damage for 286 sec
MP 34; Physical damage -28%, Basic Attack 28 non-elemental magic damage for 280 sec
Level 20
not set
MP 36; Physical damage -30%, Basic Attack 30 non-elemental magic damage for 300 sec
The rest of the Cleric book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
