Cleric · 2nd Job · Support & utility
Bless
Bless is a 2nd job Cleric skill in MapleStory Classic World with 20 ranks. At rank 20: MP -30; All Damage taken is reduced by 15%, and HP recovery from the Heal skill is increased by 10% for 300 sec.
Changed in the Public Release Read from the Public Release client, which changed it on .
Temporarily reduces all Damage taken and increases the HP recovery from the Heal skill for all nearby party members.
Needs first:
iWhere these figures and this picture come from
The client’s. Every figure. The box is this skill’s own lt and rb corners on that rank’s level row - the two points the client hit-tests between, measured from the origin that sits between your feet - and a rule is the same row’s range. So is which way a box faces: one that never crosses the origin is stored on one side and mirrored to whichever way you are facing, so it is drawn ahead of you; one that runs from -200 to +200 is drawn around you, because that is where it is.
Ours. The scale, which is picked so both ranks and the character fit and is stated under the drawing with a rule to read it against. The sky and the ground, which are drawn here and are not a map - the line between them is the origin, not a platform. And the character: a recorded drawing rather than the client’s own art, standing in for the class, because every item asset in the export is an inventory icon and a dressed character cannot be built out of those. See public/recorded/figures/README.md.
It is drawn at the same scale as the boxes and at no other, which is the whole point of it being there: “220 × 50 px” is not a size anybody can picture and a character standing in it is.
- Lasts
- 5 min
- from the moment you cast it
- MP at max
- 30
- up from 20 at rank 1
Rank by rank
20 ranksMP -30; All Damage taken is reduced by 15%, and HP recovery from the Heal skill is increased by 10% for 300 sec
- MP
- 30
- lasts
- 5 min
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
Bless has no damage roll of its own.
Nothing on its level rows is a damage or healing figure, so there is nothing to break down. What it changes is elsewhere on this page - and a buff with no roll is not a gap in the data, it is the answer.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Description
[Master Level: 20] Temporarily increases the Accuracy, Evasion, and HP recovery from the Heal skill for all nearby party members. Required Skill : At least Level 5 on Invincible
[Master Level: 20] Temporarily reduces all Damage taken and increases the HP recovery from the Heal skill for all nearby party members. Required Skill : At least Level 5 Invincible
Level 1
MP -20; Accuracy +1, Evasion +1, and HP recovery from the Heal skill is increased by 1% for 100 sec
MP -20; All Damage taken is reduced by 5%, and HP recovery from the Heal skill is increased by 1% for 100 sec
Level 2
MP -20; Accuracy +2, Evasion +2, and HP recovery from the Heal skill is increased by 1% for 110 sec
MP -20; All Damage taken is reduced by 6%, and HP recovery from the Heal skill is increased by 1% for 110 sec
Level 3
MP -20; Accuracy +3, Evasion +3, and HP recovery from the Heal skill is increased by 1% for 120 sec
MP -20; All Damage taken is reduced by 6%, and HP recovery from the Heal skill is increased by 2% for 120 sec
Level 4
MP -21; Accuracy +4, Evasion +4, and HP recovery from the Heal skill is increased by 2% for 130 sec
MP -21; All Damage taken is reduced by 7%, and HP recovery from the Heal skill is increased by 2% for 130 sec
Level 5
MP -21; Accuracy +5, Evasion +5, and HP recovery from the Heal skill is increased by 2% for 140 sec
MP -21; All Damage taken is reduced by 7%, and HP recovery from the Heal skill is increased by 3% for 140 sec
Level 6
MP -22; Accuracy +6, Evasion +6, and HP recovery from the Heal skill is increased by 3% for 150 sec
MP -22; All Damage taken is reduced by 8%, and HP recovery from the Heal skill is increased by 3% for 150 sec
Level 7
MP -22; Accuracy +7, Evasion +7, and HP recovery from the Heal skill is increased by 3% for 160 sec
MP -22; All Damage taken is reduced by 8%, and HP recovery from the Heal skill is increased by 4% for 160 sec
Level 8
MP -23; Accuracy +8, Evasion +8, and HP recovery from the Heal skill is increased by 4% for 170 sec
MP -23; All Damage taken is reduced by 9%, and HP recovery from the Heal skill is increased by 4% for 170 sec
Level 9
MP -23; Accuracy +9, Evasion +9, and HP recovery from the Heal skill is increased by 4% for 180 sec
MP -23; All Damage taken is reduced by 9%, and HP recovery from the Heal skill is increased by 5% for 180 sec
Level 10
MP -24; Accuracy +10, Evasion +10, and HP recovery from the Heal skill is increased by 5% for 190 sec
MP -24; All Damage taken is reduced by 10%, and HP recovery from the Heal skill is increased by 5% for 190 sec
Level 11
MP -24; Accuracy +11, Evasion +11, and HP recovery from the Heal skill is increased by 5% for 200 sec
MP -24; All Damage taken is reduced by 10%, and HP recovery from the Heal skill is increased by 6% for 200 sec
Level 12
MP -25; Accuracy +12, Evasion +12, and HP recovery from the Heal skill is increased by 6% for 210 sec
MP -25; All Damage taken is reduced by 11%, and HP recovery from the Heal skill is increased by 6% for 210 sec
Level 13
MP -25; Accuracy +13, Evasion +13, and HP recovery from the Heal skill is increased by 6% for 220 sec
MP -25; All Damage taken is reduced by 11%, and HP recovery from the Heal skill is increased by 7% for 220 sec
Level 14
MP -26; Accuracy +14, Evasion +14, and HP recovery from the Heal skill is increased by 7% for 230 sec
MP -26; All Damage taken is reduced by 12%, and HP recovery from the Heal skill is increased by 7% for 230 sec
Level 15
MP -26; Accuracy +15, Evasion +15, and HP recovery from the Heal skill is increased by 7% for 240 sec
MP -26; All Damage taken is reduced by 12%, and HP recovery from the Heal skill is increased by 8% for 240 sec
Level 16
MP -27; Accuracy +16, Evasion +16, and HP recovery from the Heal skill is increased by 8% for 250 sec
MP -27; All Damage taken is reduced by 13%, and HP recovery from the Heal skill is increased by 8% for 250 sec
Level 17
MP -27; Accuracy +17, Evasion +17, and HP recovery from the Heal skill is increased by 8% for 260 sec
MP -27; All Damage taken is reduced by 13%, and HP recovery from the Heal skill is increased by 9% for 260 sec
Level 18
MP -28; Accuracy +18, Evasion +18, and HP recovery from the Heal skill is increased by 9% for 270 sec
MP -28; All Damage taken is reduced by 14%, and HP recovery from the Heal skill is increased by 9% for 270 sec
Level 19
MP -28; Accuracy +19, Evasion +19, and HP recovery from the Heal skill is increased by 9% for 280 sec
MP -28; All Damage taken is reduced by 14%, and HP recovery from the Heal skill is increased by 10% for 280 sec
Level 20
MP -30; Accuracy +20, Evasion +20, and HP recovery from the Heal skill is increased by 10% for 300 sec
MP -30; All Damage taken is reduced by 15%, and HP recovery from the Heal skill is increased by 10% for 300 sec
Closed Online Test 1 to Closed Online Test 2
Description
[Master Level: 20] Temporarily increases the Accuracy, Avoidability, and HP recovery from items and skills of all party members around the area. Required Skill : At least Level 5 on Invincible
[Master Level: 20] Temporarily increases the Accuracy, Evasion, and HP recovery from the Heal skill for all nearby party members. Required Skill : At least Level 5 on Invincible
Duration (sec) · Level 1
153
100
Duration (sec) · Level 2
160
110
Duration (sec) · Level 3
167
120
Duration (sec) · Level 4
174
130
Duration (sec) · Level 5
181
140
Duration (sec) · Level 6
188
150
Duration (sec) · Level 7
195
160
Duration (sec) · Level 8
202
170
Duration (sec) · Level 9
209
180
Duration (sec) · Level 10
216
190
Duration (sec) · Level 11
230
200
Duration (sec) · Level 12
237
210
Duration (sec) · Level 13
244
220
Duration (sec) · Level 14
251
230
Duration (sec) · Level 15
258
240
Duration (sec) · Level 16
265
250
Duration (sec) · Level 17
272
260
Duration (sec) · Level 18
279
270
Duration (sec) · Level 19
286
280
Level 1
MP -20; Accuracy +1, Avoidability +1, and HP recovery from items/skills is increased by 1% for 153 sec
MP -20; Accuracy +1, Evasion +1, and HP recovery from the Heal skill is increased by 1% for 100 sec
Level 2
MP -20; Accuracy +2, Avoidability +2, and HP recovery from items/skills is increased by 1% for 160 sec
MP -20; Accuracy +2, Evasion +2, and HP recovery from the Heal skill is increased by 1% for 110 sec
Level 3
MP -20; Accuracy +3, Avoidability +3, and HP recovery from items/skills is increased by 1% for 167 sec
MP -20; Accuracy +3, Evasion +3, and HP recovery from the Heal skill is increased by 1% for 120 sec
Level 4
MP -21; Accuracy +4, Avoidability +4, and HP recovery from items/skills is increased by 2% for 174 sec
MP -21; Accuracy +4, Evasion +4, and HP recovery from the Heal skill is increased by 2% for 130 sec
Level 5
MP -21; Accuracy +5 , Avoidability +5, and HP recovery from items/skills is increased by 2% for 181 sec
MP -21; Accuracy +5, Evasion +5, and HP recovery from the Heal skill is increased by 2% for 140 sec
Level 6
MP -22; Accuracy +6 , Avoidability +6, and HP recovery from items/skills is increased by 3% for 188 sec
MP -22; Accuracy +6, Evasion +6, and HP recovery from the Heal skill is increased by 3% for 150 sec
Level 7
MP -22; Accuracy +7 , Avoidability +7, and HP recovery from items/skills is increased by 3% for 195 sec
MP -22; Accuracy +7, Evasion +7, and HP recovery from the Heal skill is increased by 3% for 160 sec
Level 8
MP -23; Accuracy +8 , Avoidability +8, and HP recovery from items/skills is increased by 4% for 202 sec
MP -23; Accuracy +8, Evasion +8, and HP recovery from the Heal skill is increased by 4% for 170 sec
Level 9
MP -23; Accuracy +9 , Avoidability +9, and HP recovery from items/skills is increased by 4% for 209 sec
MP -23; Accuracy +9, Evasion +9, and HP recovery from the Heal skill is increased by 4% for 180 sec
Level 10
MP -24; Accuracy +10 , Avoidability +10, and HP recovery from items/skills is increased by 5% for 216 sec
MP -24; Accuracy +10, Evasion +10, and HP recovery from the Heal skill is increased by 5% for 190 sec
Level 11
MP -24; Accuracy +11 , Avoidability +11, and HP recovery from items/skills is increased by 5% for 223 sec
MP -24; Accuracy +11, Evasion +11, and HP recovery from the Heal skill is increased by 5% for 200 sec
Level 12
MP -25; Accuracy +12 , Avoidability +12, and HP recovery from items/skills is increased by 6% for 237 sec
MP -25; Accuracy +12, Evasion +12, and HP recovery from the Heal skill is increased by 6% for 210 sec
Level 13
MP -25; Accuracy +13 , Avoidability +13, and HP recovery from items/skills is increased by 6% for 244 sec
MP -25; Accuracy +13, Evasion +13, and HP recovery from the Heal skill is increased by 6% for 220 sec
Level 14
MP -26; Accuracy +14 , Avoidability +14, and HP recovery from items/skills is increased by 7% for 251 sec
MP -26; Accuracy +14, Evasion +14, and HP recovery from the Heal skill is increased by 7% for 230 sec
Level 15
MP -26; Accuracy +15 , Avoidability +15, and HP recovery from items/skills is increased by 7% for 258 sec
MP -26; Accuracy +15, Evasion +15, and HP recovery from the Heal skill is increased by 7% for 240 sec
Level 16
MP -27; Accuracy +16 , Avoidability +16, and HP recovery from items/skills is increased by 8% for 265 sec
MP -27; Accuracy +16, Evasion +16, and HP recovery from the Heal skill is increased by 8% for 250 sec
Level 17
MP -27; Accuracy +17 , Avoidability +17, and HP recovery from items/skills is increased by 8% for 272 sec
MP -27; Accuracy +17, Evasion +17, and HP recovery from the Heal skill is increased by 8% for 260 sec
Level 18
MP -28; Accuracy +18 , Avoidability +18, and HP recovery from items/skills is increased by 9% for 279 sec
MP -28; Accuracy +18, Evasion +18, and HP recovery from the Heal skill is increased by 9% for 270 sec
Level 19
MP -28; Accuracy +19 , Avoidability +19, and HP recovery from items/skills is increased by 9% for 286 sec
MP -28; Accuracy +19, Evasion +19, and HP recovery from the Heal skill is increased by 9% for 280 sec
Level 20
MP -30; Accuracy +20 , Avoidability +20, and HP recovery from items/skills is increased by 10% for 300 sec
MP -30; Accuracy +20, Evasion +20, and HP recovery from the Heal skill is increased by 10% for 300 sec
The rest of the Cleric book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
