Hunt
Crafting
About this page
The game’s
The six disciplines and their 348 recipes, each with its craft level from 1 to 10, its craft EXP and its fee. The masters, where they stand, and their three quests each: the apprenticeship that teaches the trade, then two that ask for craft levels 2 and 5. The Kits, and what they add. The Crafting Journal itself, and its sounds.
The site’s
The craft EXP a level takes, since the game keeps it on its server: 300, 800, 1,500 and on up to 12,600, 44,100 from level 1 to 10. Every recipe pays 2x its craft EXP. And one character can learn all six.
What you get
Gear comes out clean, with the item’s own stats and no random roll. The masters keep a shelf of the materials no monster in the hunt drops, at four times the game’s price. Everything else, you hunt for.
How the hunt works
Monsters walk around every page of the site, and you can hunt them. Click one to attack it, and click what it drops (or press Z) to pick it up.
All the game data is from our own datamine of the Closed Online Test 2 client. The rest of the site reads the Public Release, but the hunt stays on the test’s, so nobody loses a third job, a map or a monster they already have. Drop tables aren’t in the game files, so for now we use the old v83 ones. Where a quest or a recipe asks for something those don’t drop, we added a few drops of our own, like Leaf on the Dark Stump.
EXP is 3x and drops are 3x. Bosses spawn on a timer and everyone on the page fights them together. Playing as a guest? Register, or log in to an account with no character yet, so you don’t lose your character.
Bows, crossbows and claws use up an arrow or a throwing star with every shot, as in the game, and with none left they only hit up close. Luna sells both, and recharges throwing stars; arrows are bought again. The first job’s arrows or stars, like its weapon, are our gift, not the game’s.
Each tab of the bag starts with 48 slots. More are ours to sell, for mesos where the game sells them in the Cash Shop and for the whole bag where the game sells a tab at a time: 6 more in every tab at once, up to 192 a tab, from 80,000 mesos for the first; up to the 6th each is 8% dearer than the last, and from there each 16%.
An account has one storage, shared by its characters, with Mr. Lee in Henesys Park: the way to move items and mesos from one of your characters to another. Its 48 slots and the 200 mesos to put an item in are ours, since the game’s server sets both and not its files; taking out and mesos are free. What the game will not let be traded stays with its character.
The chat in the corner of every page is the game’s own window: General and Trade, which everybody reads, and a tab for each hunter you whisper with (type /w and a name, as in the game). A hunter’s name, there or on the ranking, opens the game’s menu for another player: a whisper, their Character info with what they wear, or a trade. Talking needs an account. Each line has the time it was said beside it, and the chat shows the last 6 hours. The two channels, a line of 100 characters at the most, one every a second from a character and the 6 hours are ours, since the game’s server sets its own.
A trade with another hunter is the game’s own trading room. An invitation is a mark on your level in the header, as AP to spend is, and not a window over the page; once it is accepted the trade window opens for both of you, with its own chat. Each side puts up to 9 things and mesos, and nothing moves until both press Trade on the same offer: a change to either side takes both presses back. An invitation that waits a minute, a trade left idle for 10 minutes and no fee on a trade (the game taxed a large one) are ours. Both sides need an account, and your own characters share things through the storage instead.
Hunt 3 hours on end without a 10-minute break, or faster than a hand can, and the Lie Detector asks you to type the code in its picture, as the game’s does against macros: 3 tries in 60 seconds, and a miss closes the hunt to you for 10 minutes. An auto clicker’s presses do nothing at all, before the test and after it, until the pointer moves. The window is the game’s; when it asks, and what a miss costs, are ours.
Crafting Journal
Craft Lv. 13
Craft Lv. 25
Craft Lv. 37
Craft Lv. 46
Craft Lv. 510
Craft Lv. 610
Craft Lv. 78
Craft Lv. 810
Craft Lv. 109
You have not learned Smithing.
Silas Irons teaches it in Perion. Finish the apprenticeship to learn it.
No character yet: your first kill on any page starts one.
The master
Smithing
Silas IronsPerionSilas Irons teaches Smithing in Perion. Helmets, armour plate and the ingots everything else needs.
Their quests are the game’s own: finish the first to learn the trade, and the next two ask for Smithing at levels 2 and 5.
Quests
- The apprenticeship
Silas Irons in Need of an Apprentice
Lv. 10Not yetOpens at level 10.
What it asks
The master blacksmith of Perion, Silas Irons, is giving me a test to see if I'm fit to become his apprentice. He said that a true blacksmith must have the required amount of strength and knowledge. He told me to defeat the monsters around Perion and bring back the raw ore they drop.
Take down Stump Lv. 5Now on: Planner (Henesys Hunting Ground III), World (The Forest South of Ellinia), About (Henesys Hunting Ground II), The foot of every page (Thicket Around the Beach III)0/20
Take down Dark Stump Lv. 11Now on: Item: Jr. Sentinel Shellpiece (East Rocky Mountain V), Item: Hot Dog Supreme (East Rocky Mountain III), NPC: Arec (East Rocky Mountain V), Item: Light Mantis Pants (East Rocky Mountain III)0/20
Bronze OreDropped by Snail, Stump, Orange Mushroom.Now on: Front page (Snail Hunting Ground II), World (The Forest South of Ellinia), The foot of every page (Thicket Around the Beach III), Item: Orihalcon Missel (Snail Hunting Ground I)0/5
RewardTeaches Smithing513 EXP - Craft level 2
Silas Irons in Need of Help
Lv. 15Not yetOpens at level 15.
What it asks
Silas Irons, the master blacksmith of Perion, received an important request, but he's been struggling because he's short on materials. I need to defeat Bubblings and bring back Mithril Ingot to help him out.
- Smithing Lv. 2Lv. 0/2
Take down Bubbling Lv. 15Now on: Item: Zard (B1 <Subway Depot>), Item: Ayan's Letter (Line 1 <Area 1>), NPC: Rowen the Fairy (B1 <Subway Depot>), Item: Blue Lolico Armor (Line 1 <Area 1>)0/25
Mithril IngotMade by Smithing Lv. 2 (learn from Silas Irons).0/1
Reward2,115 EXP
Smithing Kit - Craft level 5
A Blacksmith in My Own Right!
Lv. 25Not yetOpens at level 25.
What it asks
Silas Irons, the master blacksmith of Perion, was impressed by how much I've grown and suggested I show off my abilities. I need to defeat Dark Axe Stumps and Zombie Mushrooms, then create an Orihalcon Ingot and a Gold Ingot and bring them back to him.
- Smithing Lv. 5Lv. 0/5
Take down Dark Axe Stump Lv. 23Now on: Item: Jr. Sentinel Shellpiece (East Rocky Mountain V), NPC: Arec (East Rocky Mountain V), Item: Purple Goldwind Shoes (East Rocky Mountain V), Map: The Deep Forest of Patience <Step 3> (East Rocky Mountain V)0/30
Take down Zombie Mushroom Lv. 24Now on: Monster: Blue Mushroom (The Grave of Mushmom), Item: Yellow Bennis Chainmail (The Grave of Mushmom), Monster: Test(Poison) (The Grave of Mushmom), Item: Red Ghetto Beanie (The Grave of Mushmom)0/30
Orihalcon IngotMade by Smithing Lv. 5 (learn from Silas Irons).0/1
Gold IngotMade by Smithing Lv. 3 (learn from Silas Irons).0/1
Reward7,761 EXP
Armor Crafting Catalyst
Silas Irons’s shelf
- Metal Gear3,600
- Great Brown Helmet12,000
- Iron Ore80
