MapleStory Quest

Crossbowman · 2nd Job · Damage

Iron Arrow skill icon

Iron Arrow

needs a crossbowarcher line

Iron Arrow is a 2nd job Crossbowman skill in MapleStory Classic World with 30 ranks. At rank 30 it deals 180% damage to up to 6 monsters and costs 28 MP.

In CoT2 this was Iron Arrow: Crossbow.

Changed in the Public Release Read from the Public Release client, which changed it on .

Attacks up to 6 monsters at once with a powerful arrow, which penetrates through them. Damage decreases as the arrow flies through each monster.

Available the moment you advance.

Every rank6 targets
MP at max
28
up from 14 at rank 1

Rank by rank

30 ranks
Rank 30 / 30maxed

MP -28; Damage 180%

rolls
1163-1304
a hit
MP
28
catches
6 monsters

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

Damage120%180%+60% over 30 ranks
MP a cast1428+14 over 30 ranks
Monsters6the same at all 30 ranks - the points here buy something else, or nothing
Hits1the same at all 30 ranks - the points here buy something else, or nothing

What it rolls

iEvery assumption behind these numbers

A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 70, which is this job’s own unlock level. 217 DEX, which is every base point the level allows that is not being spent meeting the weapon. 145 DEX to hold a Gross Jaeger. 92 weapon attack, and mastery 10 from this chain's own mastery skill.

No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.

Rank 1

775-869

120% of the roll

Rank 30

1163-1304

180% of the roll

Across 6 monsters at that is up to 7824 a cast, which is the figure worth comparing against a single-target skill’s.

high = skill% x (1.0 + (DEX x mult + DEX) / 100 + att / 50) x weapon attack

low  = skill% x (0.8 + (DEX x mult x mastery + DEX) / 100 + att / 50) x weapon attack

How often you swing

iWhat a stage is, and what it is not

Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.

What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.

Best rung at level 70BareBoosted
Gross JaegerCrossbowSlow (7)Fast (5)

Crossbow Booster moves the stage 2 faster, which is the figure off its own rank rows.

Weapon multipliers

The multiplier is the weapon’s, not the skill’s, and it is the largest single term in the roll.

WeaponSwingStab
Crossbow11

A ranged weapon carries one multiplier and one action, so there is no swing-or-stab coin flip in the numbers. Firing one at something standing next to you is the exception, and it is punished: the stat divisor goes from 100 to 300 and the attack divisor from 50 to 150.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Name

Iron Arrow: Crossbow

Iron Arrow

Description

[Master Level: 30] Attacks up to 4 monsters at once with a powerful arrow, which penetrates through them. Damage decreases as the arrow flies through each monster.

[Master Level: 30] Attacks up to 6 monsters at once with a powerful arrow, which penetrates through them. Damage decreases as the arrow flies through each monster.

Monsters Hit

4

6

Closed Online Test 1 to Closed Online Test 2

Level 1

MP -14; Damage 130%

MP -14; Damage 120%

Level 2

MP -14; Damage 132%

MP -14; Damage 122%

Level 3

MP -14; Damage 134%

MP -14; Damage 124%

Level 4

MP -15; Damage 136%

MP -15; Damage 126%

Level 5

MP -15; Damage 138%

MP -15; Damage 128%

Level 6

MP -16; Damage 140%

MP -16; Damage 130%

Level 7

MP -16; Damage 142%

MP -16; Damage 132%

Level 8

MP -17; Damage 144%

MP -17; Damage 134%

Level 9

MP -17; Damage 146%

MP -17; Damage 136%

Level 10

MP -18; Damage 148%

MP -18; Damage 138%

Level 11

MP -18; Damage 150%

MP -18; Damage 140%

Level 12

MP -19; Damage 152%

MP -19; Damage 142%

Level 13

MP -19; Damage 154%

MP -19; Damage 144%

Level 14

MP -20; Damage 156%

MP -20; Damage 146%

Level 15

MP -20; Damage 158%

MP -20; Damage 148%

Level 16

MP -21; Damage 160%

MP -21; Damage 150%

Level 17

MP -21; Damage 162%

MP -21; Damage 152%

Level 18

MP -22; Damage 164%

MP -22; Damage 154%

Level 19

MP -22; Damage 166%

MP -22; Damage 156%

Level 20

MP -23; Damage 168%

MP -23; Damage 158%

Level 21

MP -23; Damage 170%

MP -23; Damage 160%

Level 22

MP -24; Damage 172%

MP -24; Damage 162%

Level 23

MP -24; Damage 174%

MP -24; Damage 164%

Level 24

MP -25; Damage 176%

MP -25; Damage 166%

Level 25

MP -25; Damage 178%

MP -25; Damage 168%

Level 26

MP -26; Damage 180%

MP -26; Damage 170%

Level 27

MP -26; Damage 182%

MP -26; Damage 172%

Level 28

MP -27; Damage 184%

MP -27; Damage 174%

Level 29

MP -27; Damage 186%

MP -27; Damage 176%

Level 30

MP -28; Damage 190%

MP -28; Damage 180%

The rest of the Crossbowman book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.