MapleStory Quest

F/P Wizard · 2nd Job · Damage

Poison Breath skill icon

Poison Breath

Poisonmagician line

Poison Breath is a 2nd job F/P Wizard skill in MapleStory Classic World with 30 ranks. At rank 30 it hits with a basic attack of 80 and costs 40 MP.

Changed in the Public Release Read from the Public Release client, which changed it on .

Fires a poison droplet at a single enemy. The droplet explodes on contact, dealing poison-elemental damage to up to 6 nearby enemies and granting a chance to poison them. Deals increased damage to poison-weak enemies, but deals reduced damage to poison-resistant enemies and cannot poison them.

Available the moment you advance.

Every rank1 target
Element
Poison
what the client tags this cast as
MP at max
40
up from 20 at rank 1

Rank by rank

30 ranks
Rank 30 / 30maxed

MP -40; Basic Attack 80, Mastery level 10; 75% success rate, deals 40 Basic Attack over 5 sec

rolls
962-1062
a hit
MP
40
chance
75%

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

Basic Attack5080+30 over 30 ranks
Mastery110+9 over 30 ranks
Chance45%75%+30% over 30 ranks
Damage over time1040+30 over 30 ranks
MP a cast2040+20 over 30 ranks
Monsters1the same at all 30 ranks - the points here buy something else, or nothing
Hits1the same at all 30 ranks - the points here buy something else, or nothing

What it rolls

iEvery assumption behind these numbers

A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 70, which is this job’s own unlock level. 358 INT, which is every base point the level allows that is not being spent meeting the weapon. 4 DEX to hold a Angel Wings. MAGIC 290, which is INT/2 plus the weapon's 111 magic attack, and the mastery is this skill's own per rank.

No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.

Rank 1

228-664

Basic Attack 50

Rank 30

962-1062

Basic Attack 80

high = Basic Attack% x MAGIC x (INT / 100 + 1)

low  = Basic Attack% x MAGIC x (INT x mastery / 100 + 1)

How often you swing

iWhat a stage is, and what it is not

Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.

What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.

Best rung at level 70BareNo booster
Angel WingsWandNormal (6)-
Evil WingsStaffSlow (7)-

This job has no , so the weapon’s own stage is the whole story.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Description

[Master Level: 30] Fires a poison droplet at a single enemy. The droplet explodes on contact, dealing poison-elemental damage to up to 4 nearby enemies and granting a chance to poison them. Deals increased damage to poison-weak enemies, but deals reduced damage to poison-resistant enemies and cannot poison them.

[Master Level: 30] Fires a poison droplet at a single enemy. The droplet explodes on contact, dealing poison-elemental damage to up to 6 nearby enemies and granting a chance to poison them. Deals increased damage to poison-weak enemies, but deals reduced damage to poison-resistant enemies and cannot poison them.

Monsters Hit

4

6

Closed Online Test 1 to Closed Online Test 2

Description

[Master Level: 30] Creates a poison droplet and fires it at a single enemy. When it hits, the droplet explodes on contact, dealing poison-elemental damage to up to 4 nearby enemies. Enemies hit have a chance to become poisoned for a certain duration.

[Master Level: 30] Fires a poison droplet at a single enemy. The droplet explodes on contact, dealing poison-elemental damage to up to 4 nearby enemies and granting a chance to poison them. Deals increased damage to poison-weak enemies, but deals reduced damage to poison-resistant enemies and cannot poison them.

Level 1

MP -20; Basic Attack 10, explosion Basic Attack 5, Mastery level 1; 45% success rate, deals 15 Basic Attack over 8 sec

MP -20; Basic Attack 50, Mastery level 1; 45% success rate, deals 10 Basic Attack over 5 sec

Level 2

MP -20; Basic Attack 11, explosion Basic Attack 6, Mastery level 1; 46% success rate, deals 15 Basic Attack over 8 sec

MP -20; Basic Attack 51, Mastery level 1; 46% success rate, deals 11 Basic Attack over 5 sec

Level 3

MP -22; Basic Attack 12, explosion Basic Attack 7, Mastery level 1; 47% success rate, deals 15 Basic Attack over 8 sec

MP -22; Basic Attack 52, Mastery level 1; 47% success rate, deals 12 Basic Attack over 5 sec

Level 4

MP -22; Basic Attack 13, explosion Basic Attack 8, Mastery level 1; 48% success rate, deals 16 Basic Attack over 8 sec

MP -22; Basic Attack 53, Mastery level 1; 48% success rate, deals 13 Basic Attack over 5 sec

Level 5

MP -22; Basic Attack 14, explosion Basic Attack 9, Mastery level 1; 49% success rate, deals 16 Basic Attack over 8 sec

MP -22; Basic Attack 54, Mastery level 1; 49% success rate, deals 14 Basic Attack over 5 sec

Level 6

MP -24; Basic Attack 15, explosion Basic Attack 10, Mastery level 2; 50% success rate, deals 17 Basic Attack over 8 sec

MP -24; Basic Attack 55, Mastery level 2; 50% success rate, deals 15 Basic Attack over 5 sec

Level 7

MP -24; Basic Attack 16, explosion Basic Attack 11, Mastery level 2; 51% success rate, deals 17 Basic Attack over 8 sec

MP -24; Basic Attack 56, Mastery level 2; 51% success rate, deals 16 Basic Attack over 5 sec

Level 8

MP -24; Basic Attack 17, explosion Basic Attack 12, Mastery level 2; 52% success rate, deals 18 Basic Attack over 8 sec

MP -24; Basic Attack 57, Mastery level 2; 52% success rate, deals 17 Basic Attack over 5 sec

Level 9

MP -26; Basic Attack 18, explosion Basic Attack 13, Mastery level 3; 53% success rate, deals 18 Basic Attack over 8 sec

MP -26; Basic Attack 58, Mastery level 3; 53% success rate, deals 18 Basic Attack over 5 sec

Level 10

MP -26; Basic Attack 19, explosion Basic Attack 14, Mastery level 3; 54% success rate, deals 19 Basic Attack over 8 sec

MP -26; Basic Attack 59, Mastery level 3; 54% success rate, deals 19 Basic Attack over 5 sec

Level 11

MP -26; Basic Attack 20, explosion Basic Attack 15, Mastery level 3; 55% success rate, deals 19 Basic Attack over 8 sec

MP -26; Basic Attack 60, Mastery level 3; 55% success rate, deals 20 Basic Attack over 5 sec

Level 12

MP -28; Basic Attack 21, explosion Basic Attack 16, Mastery level 4; 56% success rate, deals 20 Basic Attack over 8 sec

MP -28; Basic Attack 61, Mastery level 4; 56% success rate, deals 21 Basic Attack over 5 sec

Level 13

MP -28; Basic Attack 22, explosion Basic Attack 17, Mastery level 4; 57% success rate, deals 20 Basic Attack over 8 sec

MP -28; Basic Attack 62, Mastery level 4; 57% success rate, deals 22 Basic Attack over 5 sec

Level 14

MP -28; Basic Attack 23, explosion Basic Attack 18, Mastery level 4; 58% success rate, deals 21 Basic Attack over 8 sec

MP -28; Basic Attack 63, Mastery level 4; 58% success rate, deals 23 Basic Attack over 5 sec

Level 15

MP -30; Basic Attack 24, explosion Basic Attack 19, Mastery level 5; 59% success rate, deals 21 Basic Attack over 8 sec

MP -30; Basic Attack 64, Mastery level 5; 59% success rate, deals 24 Basic Attack over 5 sec

Level 16

MP -30; Basic Attack 25, explosion Basic Attack 20, Mastery level 5; 60% success rate, deals 22 Basic Attack over 8 sec

MP -30; Basic Attack 65, Mastery level 5; 60% success rate, deals 25 Basic Attack over 5 sec

Level 17

MP -30; Basic Attack 26, explosion Basic Attack 21, Mastery level 5; 61% success rate, deals 22 Basic Attack over 8 sec

MP -30; Basic Attack 66, Mastery level 5; 61% success rate, deals 26 Basic Attack over 5 sec

Level 18

MP -32; Basic Attack 27, explosion Basic Attack 22, Mastery level 6; 62% success rate, deals 23 Basic Attack over 8 sec

MP -32; Basic Attack 67, Mastery level 6; 62% success rate, deals 27 Basic Attack over 5 sec

Level 19

MP -32; Basic Attack 28, explosion Basic Attack 23, Mastery level 6; 63% success rate, deals 23 Basic Attack over 8 sec

MP -32; Basic Attack 68, Mastery level 6; 63% success rate, deals 28 Basic Attack over 5 sec

Level 20

MP -32; Basic Attack 29, explosion Basic Attack 24, Mastery level 6; 64% success rate, deals 24 Basic Attack over 8 sec

MP -32; Basic Attack 69, Mastery level 6; 64% success rate, deals 29 Basic Attack over 5 sec

Level 21

MP -34; Basic Attack 30, explosion Basic Attack 25, Mastery level 7; 65% success rate, deals 24 Basic Attack over 8 sec

MP -34; Basic Attack 70, Mastery level 7; 65% success rate, deals 30 Basic Attack over 5 sec

Level 22

MP -34; Basic Attack 31, explosion Basic Attack 26, Mastery level 7; 66% success rate, deals 25 Basic Attack over 8 sec

MP -34; Basic Attack 71, Mastery level 7; 66% success rate, deals 31 Basic Attack over 5 sec

Level 23

MP -34; Basic Attack 32, explosion Basic Attack 27, Mastery level 7; 67% success rate, deals 25 Basic Attack over 8 sec

MP -34; Basic Attack 72, Mastery level 7; 67% success rate, deals 32 Basic Attack over 5 sec

Level 24

MP -36; Basic Attack 33, explosion Basic Attack 28, Mastery level 8; 68% success rate, deals 26 Basic Attack over 8 sec

MP -36; Basic Attack 73, Mastery level 8; 68% success rate, deals 33 Basic Attack over 5 sec

Level 25

MP -36; Basic Attack 34, explosion Basic Attack 29, Mastery level 8; 69% success rate, deals 26 Basic Attack over 8 sec

MP -36; Basic Attack 74, Mastery level 8; 69% success rate, deals 34 Basic Attack over 5 sec

Level 26

MP -36; Basic Attack 35, explosion Basic Attack 30, Mastery level 8; 70% success rate, deals 27 Basic Attack over 8 sec

MP -36; Basic Attack 75, Mastery level 8; 70% success rate, deals 35 Basic Attack over 5 sec

Level 27

MP -38; Basic Attack 36, explosion Basic Attack 31, Mastery level 9; 71% success rate, deals 27 Basic Attack over 8 sec

MP -38; Basic Attack 76, Mastery level 9; 71% success rate, deals 36 Basic Attack over 5 sec

Level 28

MP -38; Basic Attack 37, explosion Basic Attack 32, Mastery level 9; 72% success rate, deals 28 Basic Attack over 8 sec

MP -38; Basic Attack 77, Mastery level 9; 72% success rate, deals 37 Basic Attack over 5 sec

Level 29

MP -38; Basic Attack 38, explosion Basic Attack 33, Mastery level 9; 73% success rate, deals 28 Basic Attack over 8 sec

MP -38; Basic Attack 78, Mastery level 9; 73% success rate, deals 38 Basic Attack over 5 sec

Level 30

MP -40; Basic Attack 40, explosion Basic Attack 35, Mastery level 10; 75% success rate, deals 30 Basic Attack over 8 sec

MP -40; Basic Attack 80, Mastery level 10; 75% success rate, deals 40 Basic Attack over 5 sec

The rest of the F/P Wizard book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.