MapleStory Quest

Magician · 1st Job · Damage

Magic Claw skill icon

Magic Claw

magician line

Magic Claw is a 1st job Magician skill in MapleStory Classic World with 20 ranks. At rank 20 it hits 2 times with a basic attack of 65 and costs 20 MP.

Changed in the Public Release Read from the Public Release client, which changed it on .

Consumes MP to attack a single enemy within 300 range in front twice. The higher the Mastery, the lower the damage variation.

Needs first:

Every rank1 target2× each
MP at max
20
up from 10 at rank 1

Rank by rank

20 ranks
Rank 20 / 20maxed

MP -20, Basic Attack 65, Mastery level 10

rolls
782-863
a hit
MP
20
hits
2x each

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

Basic Attack4565+20 over 20 ranks
Mastery110+9 over 20 ranks
MP a cast1020+10 over 20 ranks
Monsters1the same at all 20 ranks - the points here buy something else, or nothing
Hits2the same at all 20 ranks - the points here buy something else, or nothing

What it rolls

iEvery assumption behind these numbers

A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 70, which is this job’s own unlock level. 358 INT, which is every base point the level allows that is not being spent meeting the weapon. 4 DEX to hold a Angel Wings. MAGIC 290, which is INT/2 plus the weapon's 111 magic attack, and the mastery is this skill's own per rank.

No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.

Rank 1

205-597

Basic Attack 45, 2x

Rank 20

782-863

Basic Attack 65, 2x

high = Basic Attack% x MAGIC x (INT / 100 + 1)

low  = Basic Attack% x MAGIC x (INT x mastery / 100 + 1)

How often you swing

iWhat a stage is, and what it is not

Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.

What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.

Best rung at level 70BareNo booster
Angel WingsWandNormal (6)-
Evil WingsStaffSlow (7)-

This job has no , so the weapon’s own stage is the whole story.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Description

[Master Level: 20] Use MP to attack an enemy twice. The higher the Mastery, the lower the damage variation. Required Skill: At least Level 1 on Energy Bolt

[Master Level: 20] Consumes MP to attack a single enemy within 300 range in front twice. The higher the Mastery, the lower the damage variation. Required Skill: At least Level 1 Energy Bolt

Closed Online Test 1 to Closed Online Test 2

Description

[Master Level : 20] Use MP to attack an enemy twice. The higher the Mastery, the lower the damage variation. Required Skill : At least Level 1 on Energy Bolt

[Master Level: 20] Use MP to attack an enemy twice. The higher the Mastery, the lower the damage variation. Required Skill: At least Level 1 on Energy Bolt

Level 1

MP -10, Basic Attack 10, Mastery level 1

MP -10, Basic Attack 45, Mastery level 1

Level 2

MP -10, Basic Attack 11, Mastery level 1

MP -10, Basic Attack 46, Mastery level 1

Level 3

MP -10, Basic Attack 12, Mastery level 1

MP -10, Basic Attack 47, Mastery level 1

Level 4

MP -10, Basic Attack 13, Mastery level 2

MP -10, Basic Attack 48, Mastery level 2

Level 5

MP -11, Basic Attack 14, Mastery level 2

MP -11, Basic Attack 49, Mastery level 2

Level 6

MP -11, Basic Attack 15, Mastery level 3

MP -11, Basic Attack 50, Mastery level 3

Level 7

MP -11, Basic Attack 16, Mastery level 3

MP -11, Basic Attack 51, Mastery level 3

Level 8

MP -12, Basic Attack 17, Mastery level 4

MP -12, Basic Attack 52, Mastery level 4

Level 9

MP -12, Basic Attack 18, Mastery level 4

MP -12, Basic Attack 53, Mastery level 4

Level 10

MP -13, Basic Attack 19, Mastery level 5

MP -13, Basic Attack 54, Mastery level 5

Level 11

MP -13, Basic Attack 20, Mastery level 5

MP -13, Basic Attack 55, Mastery level 5

Level 12

MP -14, Basic Attack 21, Mastery level 6

MP -14, Basic Attack 56, Mastery level 6

Level 13

MP -14, Basic Attack 22, Mastery level 6

MP -14, Basic Attack 57, Mastery level 6

Level 14

MP -15, Basic Attack 23, Mastery level 7

MP -15, Basic Attack 58, Mastery level 7

Level 15

MP -15, Basic Attack 24, Mastery level 7

MP -15, Basic Attack 59, Mastery level 7

Level 16

MP -16, Basic Attack 25, Mastery level 8

MP -16, Basic Attack 60, Mastery level 8

Level 17

MP -17, Basic Attack 26, Mastery level 8

MP -17, Basic Attack 61, Mastery level 8

Level 18

MP -18, Basic Attack 27, Mastery level 9

MP -18, Basic Attack 62, Mastery level 9

Level 19

MP -19, Basic Attack 28, Mastery level 9

MP -19, Basic Attack 63, Mastery level 9

Level 20

MP -20, Basic Attack 30, Mastery level 10

MP -20, Basic Attack 65, Mastery level 10

The rest of the Magician book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.