F/P Mage · 3rd Job · Damage
Element Composition
Element Composition was a 3rd job F/P Mage skill in Closed Online Test 2 (CoT2), kept here as a record: the Public Release has no 3rd job. In that test, at rank 30 it hits with a basic attack of 250 and costs 35 MP.
Read from the Closed Online Test 2 client, pulled .
CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.The Public Release has no 3rd job. Element Composition is kept from Closed Online Test 2 with every rank as the test had it, so what this page says is the test’s, not the live game’s. What the release removed
Fires a magical arrow blending Fire and Poison elements to attack the single nearest enemy in front. Deals additional damage to enemies weak to either Fire or Poison, and if the enemy is weak to both elements, the damage increases up to 1.5 times.
Needs first:and
- Element
- Fire
- what the client tags this cast as
- MP at max
- 35
- up from 28 at rank 1
Rank by rank
30 ranksMP -35, Basic Attack 250, Mastery level 10
- rolls
- 3009-3320 a hit
- MP
- 35
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
iEvery assumption behind these numbers
A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 70, which is this job’s own unlock level. 358 INT, which is every base point the level allows that is not being spent meeting the weapon. 4 DEX to hold a Angel Wings. MAGIC 290, which is INT/2 plus the weapon's 111 magic attack, and the mastery is this skill's own per rank.
No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.
Rank 1
729-2125
Basic Attack 160
Rank 30
3009-3320
Basic Attack 250
high = Basic Attack% x MAGIC x (INT / 100 + 1)
low = Basic Attack% x MAGIC x (INT x mastery / 100 + 1)
How often you swing
iWhat a stage is, and what it is not
Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.
What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.
| Best rung at level 70 | Bare | Boosted |
|---|---|---|
| Angel WingsWand | Normal (6) | Fast (4) |
| Evil WingsStaff | Slow (7) | Fast (5) |
Spell Booster moves the stage 2 faster, which is the figure off its own rank rows.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
CoT2: From Closed Online Test 2 (Beta 2). Not in the Public Release; kept here as a record.Removed in the Public Release; this page shows the skill as Closed Online Test 2 had it.
Closed Online Test 1 to Closed Online Test 2
Element Composition is new in Closed Online Test 2. It did not exist in Closed Online Test 1, so there is nothing to compare it against.
The rest of the F/P Mage book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is Closed Online Test 2's: the Public Release does not have this skill.
