MapleStory Quest

Warrior · 1st Job · Support & utility

Iron Body skill icon

Iron Body

warrior line

Iron Body is a 1st job Warrior skill in MapleStory Classic World with 20 ranks. At rank 20: MP -15; Weapon Def. +25% for 600 sec.

Changed in the Public Release Read from the Public Release client, which changed it on .

Temporarily increases your Weapon Defense.

Needs first:

Lasts
10 min
from the moment you cast it
MP at max
15
the same at every rank

Rank by rank

20 ranks
Rank 20 / 20maxed

MP -15; Weapon Def. +25% for 600 sec

MP
15
lasts
10 min

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

MP a cast15the same at all 20 ranks - the points here buy something else, or nothing
Lasts300 sec600 sec+300 sec over 20 ranks

What it rolls

Iron Body has no damage roll of its own.

Nothing on its level rows is a damage or healing figure, so there is nothing to break down. What it changes is elsewhere on this page - and a buff with no roll is not a gap in the data, it is the answer.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Description

[Master Level: 20] Temporarily increases your Weapon Defense. Required Skill: At least Level 3 on Max HP Increase

[Master Level: 20] Temporarily increases your Weapon Defense. Required Skill: At least Level 3 Max HP Increase

Closed Online Test 1 to Closed Online Test 2

Level 1

MP -15; Weapon Def. +10% for 300 sec

MP -15; Weapon Def. +5% for 300 sec

Level 2

MP -15; Weapon Def. +11% for 315 sec

MP -15; Weapon Def. +6% for 315 sec

Level 3

MP -15; Weapon Def. +12% for 330 sec

MP -15; Weapon Def. +7% for 330 sec

Level 4

MP -15; Weapon Def. +13% for 345 sec

MP -15; Weapon Def. +8% for 345 sec

Level 5

MP -15; Weapon Def. +14% for 360 sec

MP -15; Weapon Def. +9% for 360 sec

Level 6

MP -15; Weapon Def. +15% for 375 sec

MP -15; Weapon Def. +10% for 375 sec

Level 7

MP -15; Weapon Def. +16% for 390 sec

MP -15; Weapon Def. +11% for 390 sec

Level 8

MP -15; Weapon Def. +17% for 405 sec

MP -15; Weapon Def. +12% for 405 sec

Level 9

MP -15; Weapon Def. +18% for 420 sec

MP -15; Weapon Def. +13% for 420 sec

Level 10

MP -15; Weapon Def. +19% for 435 sec

MP -15; Weapon Def. +14% for 435 sec

Level 11

MP -15; Weapon Def. +20% for 450 sec

MP -15; Weapon Def. +15% for 450 sec

Level 12

MP -15; Weapon Def. +21% for 465 sec

MP -15; Weapon Def. +16% for 465 sec

Level 13

MP -15; Weapon Def. +22% for 480 sec

MP -15; Weapon Def. +17% for 480 sec

Level 14

MP -15; Weapon Def. +23% for 495 sec

MP -15; Weapon Def. +18% for 495 sec

Level 15

MP -15; Weapon Def. +24% for 510 sec

MP -15; Weapon Def. +19% for 510 sec

Level 16

MP -15; Weapon Def. +25% for 525 sec

MP -15; Weapon Def. +20% for 525 sec

Level 17

MP -15; Weapon Def. +26% for 540 sec

MP -15; Weapon Def. +21% for 540 sec

Level 18

MP -15; Weapon Def. +27% for 555 sec

MP -15; Weapon Def. +22% for 555 sec

Level 19

MP -15; Weapon Def. +28% for 570 sec

MP -15; Weapon Def. +23% for 570 sec

Level 20

MP -15; Weapon Def. +30% for 600 sec

MP -15; Weapon Def. +25% for 600 sec

The rest of the Warrior book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.