MapleStory Quest

Bandit · 2nd Job · Damage

Steal skill icon

Steal

rogue line

Steal is a 2nd job Bandit skill in MapleStory Classic World with 30 ranks. At rank 30 it deals 180% damage to up to 2 monsters, lasts 60 seconds, and costs 24 MP.

Changed in the Public Release Read from the Public Release client, which changed it on .

Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 60 seconds. Stealing works only once per monster and can be attempted until successful.

Needs first:

iWhere these figures and this picture come from

The client’s. Every figure. The box is this skill’s own lt and rb corners on that rank’s level row - the two points the client hit-tests between, measured from the origin that sits between your feet - and a rule is the same row’s range. So is which way a box faces: one that never crosses the origin is stored on one side and mirrored to whichever way you are facing, so it is drawn ahead of you; one that runs from -200 to +200 is drawn around you, because that is where it is.

Ours. The scale, which is picked so both ranks and the character fit and is stated under the drawing with a rule to read it against. The sky and the ground, which are drawn here and are not a map - the line between them is the origin, not a platform. And the character: a recorded drawing rather than the client’s own art, standing in for the class, because every item asset in the export is an inventory icon and a dressed character cannot be built out of those. See public/recorded/figures/README.md.

It is drawn at the same scale as the boxes and at no other, which is the whole point of it being there: “220 × 50 px” is not a size anybody can picture and a character standing in it is.

Lasts
1 min
from the moment you cast it
MP at max
24
up from 10 at rank 1

Rank by rank

30 ranks
Rank 30 / 30maxed

MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 60 sec

rolls
643-731
a hit
MP
24
catches
2 monsters
lasts
1 min
chance
90%

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

Damage120%180%+60% over 30 ranks
Chance30%90%+60% over 30 ranks
MP a cast1024+14 over 30 ranks
Lasts60 secthe same at all 30 ranks - the points here buy something else, or nothing
Monsters2the same at all 30 ranks - the points here buy something else, or nothing

What it rolls

iEvery assumption behind these numbers

A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 70, which is this job’s own unlock level. 297 LUK, which is every base point the level allows that is not being spent meeting the weapon. 65 DEX to hold a Kandine. 88 weapon attack, and mastery 10 from this chain's own mastery skill.

No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.

Rank 1

429-487

120% of the roll

Rank 30

643-731

180% of the roll

Across 2 monsters at that is up to 1462 a cast, which is the figure worth comparing against a single-target skill’s.

high = skill% x (1.0 + (LUK x mult + DEX) / 100 + att / 50) x weapon attack

low  = skill% x (0.8 + (LUK x mult x mastery + DEX) / 100 + att / 50) x weapon attack

How often you swing

iWhat a stage is, and what it is not

Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.

What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.

Best rung at level 70BareBoosted
KandineDaggerFast (4)Faster (2)

Dagger Booster moves the stage 2 faster, which is the figure off its own rank rows.

Weapon multipliers

The multiplier is the weapon’s, not the skill’s, and it is the largest single term in the roll.

WeaponSwingStab
Dagger1240%

A ranged weapon carries one multiplier and one action, so there is no swing-or-stab coin flip in the numbers. Firing one at something standing next to you is the exception, and it is punished: the stat divisor goes from 100 to 300 and the attack divisor from 50 to 150.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Description

[Master Level: 30] Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 30 seconds. Stealing works only once per monster and can be attempted until successful. Required Skill: At least Level 5 on Haste

[Master Level: 30] Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 60 seconds. Stealing works only once per monster and can be attempted until successful. Required Skill: At least Level 5 Haste

Duration (sec)

30

60

Level 1

MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 30 sec

MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 60 sec

Level 2

MP -10, 32% chance to steal, apply 122% in damage, on success +6 Attack Power for 30 sec

MP -10, 32% chance to steal, apply 122% in damage, on success +6 Attack Power for 60 sec

Level 3

MP -11, 34% chance to steal, apply 124% in damage, on success +7 Attack Power for 30 sec

MP -11, 34% chance to steal, apply 124% in damage, on success +7 Attack Power for 60 sec

Level 4

MP -11, 36% chance to steal, apply 126% in damage, on success +8 Attack Power for 30 sec

MP -11, 36% chance to steal, apply 126% in damage, on success +8 Attack Power for 60 sec

Level 5

MP -11, 38% chance to steal, apply 128% in damage, on success +9 Attack Power for 30 sec

MP -11, 38% chance to steal, apply 128% in damage, on success +9 Attack Power for 60 sec

Level 6

MP -12, 40% chance to steal, apply 130% in damage, on success +10 Attack Power for 30 sec

MP -12, 40% chance to steal, apply 130% in damage, on success +10 Attack Power for 60 sec

Level 7

MP -12, 42% chance to steal, apply 132% in damage, on success +11 Attack Power for 30 sec

MP -12, 42% chance to steal, apply 132% in damage, on success +11 Attack Power for 60 sec

Level 8

MP -13, 44% chance to steal, apply 134% in damage, on success +12 Attack Power for 30 sec

MP -13, 44% chance to steal, apply 134% in damage, on success +12 Attack Power for 60 sec

Level 9

MP -13, 46% chance to steal, apply 136% in damage, on success +13 Attack Power for 30 sec

MP -13, 46% chance to steal, apply 136% in damage, on success +13 Attack Power for 60 sec

Level 10

MP -14, 48% chance to steal, apply 138% in damage, on success +14 Attack Power for 30 sec

MP -14, 48% chance to steal, apply 138% in damage, on success +14 Attack Power for 60 sec

Level 11

MP -14, 50% chance to steal, apply 140% in damage, on success +15 Attack Power for 30 sec

MP -14, 50% chance to steal, apply 140% in damage, on success +15 Attack Power for 60 sec

Level 12

MP -15, 52% chance to steal, apply 142% in damage, on success +16 Attack Power for 30 sec

MP -15, 52% chance to steal, apply 142% in damage, on success +16 Attack Power for 60 sec

Level 13

MP -15, 54% chance to steal, apply 144% in damage, on success +17 Attack Power for 30 sec

MP -15, 54% chance to steal, apply 144% in damage, on success +17 Attack Power for 60 sec

Level 14

MP -16, 56% chance to steal, apply 146% in damage, on success +18 Attack Power for 30 sec

MP -16, 56% chance to steal, apply 146% in damage, on success +18 Attack Power for 60 sec

Level 15

MP -16, 58% chance to steal, apply 148% in damage, on success +19 Attack Power for 30 sec

MP -16, 58% chance to steal, apply 148% in damage, on success +19 Attack Power for 60 sec

Level 16

MP -17, 60% chance to steal, apply 150% in damage, on success +20 Attack Power for 30 sec

MP -17, 60% chance to steal, apply 150% in damage, on success +20 Attack Power for 60 sec

Level 17

MP -17, 62% chance to steal, apply 152% in damage, on success +21 Attack Power for 30 sec

MP -17, 62% chance to steal, apply 152% in damage, on success +21 Attack Power for 60 sec

Level 18

MP -18, 64% chance to steal, apply 154% in damage, on success +22 Attack Power for 30 sec

MP -18, 64% chance to steal, apply 154% in damage, on success +22 Attack Power for 60 sec

Level 19

MP -18, 66% chance to steal, apply 156% in damage, on success +23 Attack Power for 30 sec

MP -18, 66% chance to steal, apply 156% in damage, on success +23 Attack Power for 60 sec

Level 20

MP -19, 68% chance to steal, apply 158% in damage, on success +24 Attack Power for 30 sec

MP -19, 68% chance to steal, apply 158% in damage, on success +24 Attack Power for 60 sec

Level 21

MP -19, 70% chance to steal, apply 160% in damage, on success +25 Attack Power for 30 sec

MP -19, 70% chance to steal, apply 160% in damage, on success +25 Attack Power for 60 sec

Level 22

MP -20, 72% chance to steal, apply 162% in damage, on success +26 Attack Power for 30 sec

MP -20, 72% chance to steal, apply 162% in damage, on success +26 Attack Power for 60 sec

Level 23

MP -20, 74% chance to steal, apply 164% in damage, on success +27 Attack Power for 30 sec

MP -20, 74% chance to steal, apply 164% in damage, on success +27 Attack Power for 60 sec

Level 24

MP -21, 76% chance to steal, apply 166% in damage, on success +28 Attack Power for 30 sec

MP -21, 76% chance to steal, apply 166% in damage, on success +28 Attack Power for 60 sec

Level 25

MP -21, 78% chance to steal, apply 168% in damage, on success +29 Attack Power for 30 sec

MP -21, 78% chance to steal, apply 168% in damage, on success +29 Attack Power for 60 sec

Level 26

MP -22, 80% chance to steal, apply 170% in damage, on success +30 Attack Power for 30 sec

MP -22, 80% chance to steal, apply 170% in damage, on success +30 Attack Power for 60 sec

Level 27

MP -22, 82% chance to steal, apply 172% in damage, on success +31 Attack Power for 30 sec

MP -22, 82% chance to steal, apply 172% in damage, on success +31 Attack Power for 60 sec

Level 28

MP -23, 84% chance to steal, apply 174% in damage, on success +32 Attack Power for 30 sec

MP -23, 84% chance to steal, apply 174% in damage, on success +32 Attack Power for 60 sec

Level 29

MP -23, 86% chance to steal, apply 176% in damage, on success +33 Attack Power for 30 sec

MP -23, 86% chance to steal, apply 176% in damage, on success +33 Attack Power for 60 sec

Level 30

MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 30 sec

MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 60 sec

Closed Online Test 1 to Closed Online Test 2

Description

[Master Level: 30] Steals one of the monster's items with a given success rate. On success, stuns the enemy for 1.5 seconds and increases Attack Power for 30 seconds. Stealing works only once against the same monster, and can be attempted until successful. Required Skill : At least Level 5 on Haste

[Master Level: 30] Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 30 seconds. Stealing works only once per monster and can be attempted until successful. Required Skill: At least Level 5 on Haste

Monsters Hit

1

2

Level 1

MP -10, 30% chance to steal, apply 110% in damage, on success +5 Attack Power for 30 sec

MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 30 sec

Level 2

MP -10, 32% chance to steal, apply 113% in damage, on success +6 Attack Power for 30 sec

MP -10, 32% chance to steal, apply 122% in damage, on success +6 Attack Power for 30 sec

Level 3

MP -11, 34% chance to steal, apply 116% in damage, on success +7 Attack Power for 30 sec

MP -11, 34% chance to steal, apply 124% in damage, on success +7 Attack Power for 30 sec

Level 4

MP -11, 36% chance to steal, apply 119% in damage, on success +8 Attack Power for 30 sec

MP -11, 36% chance to steal, apply 126% in damage, on success +8 Attack Power for 30 sec

Level 5

MP -11, 38% chance to steal, apply 122% in damage, on success +9 Attack Power for 30 sec

MP -11, 38% chance to steal, apply 128% in damage, on success +9 Attack Power for 30 sec

Level 6

MP -12, 40% chance to steal, apply 125% in damage, on success +10 Attack Power for 30 sec

MP -12, 40% chance to steal, apply 130% in damage, on success +10 Attack Power for 30 sec

Level 7

MP -12, 42% chance to steal, apply 128% in damage, on success +11 Attack Power for 30 sec

MP -12, 42% chance to steal, apply 132% in damage, on success +11 Attack Power for 30 sec

Level 8

MP -13, 44% chance to steal, apply 131% in damage, on success +12 Attack Power for 30 sec

MP -13, 44% chance to steal, apply 134% in damage, on success +12 Attack Power for 30 sec

Level 9

MP -13, 46% chance to steal, apply 134% in damage, on success +13 Attack Power for 30 sec

MP -13, 46% chance to steal, apply 136% in damage, on success +13 Attack Power for 30 sec

Level 10

MP -14, 48% chance to steal, apply 137% in damage, on success +14 Attack Power for 30 sec

MP -14, 48% chance to steal, apply 138% in damage, on success +14 Attack Power for 30 sec

Level 11

not set

MP -14, 50% chance to steal, apply 140% in damage, on success +15 Attack Power for 30 sec

Level 12

MP -15, 52% chance to steal, apply 143% in damage, on success +16 Attack Power for 30 sec

MP -15, 52% chance to steal, apply 142% in damage, on success +16 Attack Power for 30 sec

Level 13

MP -15, 54% chance to steal, apply 146% in damage, on success +17 Attack Power for 30 sec

MP -15, 54% chance to steal, apply 144% in damage, on success +17 Attack Power for 30 sec

Level 14

MP -16, 56% chance to steal, apply 149% in damage, on success +18 Attack Power for 30 sec

MP -16, 56% chance to steal, apply 146% in damage, on success +18 Attack Power for 30 sec

Level 15

MP -16, 58% chance to steal, apply 152% in damage, on success +19 Attack Power for 30 sec

MP -16, 58% chance to steal, apply 148% in damage, on success +19 Attack Power for 30 sec

Level 16

MP -17, 60% chance to steal, apply 155% in damage, on success +20 Attack Power for 30 sec

MP -17, 60% chance to steal, apply 150% in damage, on success +20 Attack Power for 30 sec

Level 17

MP -17, 62% chance to steal, apply 158% in damage, on success +21 Attack Power for 30 sec

MP -17, 62% chance to steal, apply 152% in damage, on success +21 Attack Power for 30 sec

Level 18

MP -18, 64% chance to steal, apply 161% in damage, on success +22 Attack Power for 30 sec

MP -18, 64% chance to steal, apply 154% in damage, on success +22 Attack Power for 30 sec

Level 19

MP -18, 66% chance to steal, apply 164% in damage, on success +23 Attack Power for 30 sec

MP -18, 66% chance to steal, apply 156% in damage, on success +23 Attack Power for 30 sec

Level 20

MP -19, 68% chance to steal, apply 167% in damage, on success +24 Attack Power for 30 sec

MP -19, 68% chance to steal, apply 158% in damage, on success +24 Attack Power for 30 sec

Level 21

MP -19, 70% chance to steal, apply 170% in damage, on success +25 Attack Power for 30 sec

MP -19, 70% chance to steal, apply 160% in damage, on success +25 Attack Power for 30 sec

Level 22

MP -20, 72% chance to steal, apply 173% in damage, on success +26 Attack Power for 30 sec

MP -20, 72% chance to steal, apply 162% in damage, on success +26 Attack Power for 30 sec

Level 23

MP -20, 74% chance to steal, apply 176% in damage, on success +27 Attack Power for 30 sec

MP -20, 74% chance to steal, apply 164% in damage, on success +27 Attack Power for 30 sec

Level 24

MP -21, 76% chance to steal, apply 179% in damage, on success +28 Attack Power for 30 sec

MP -21, 76% chance to steal, apply 166% in damage, on success +28 Attack Power for 30 sec

Level 25

MP -21, 78% chance to steal, apply 182% in damage, on success +29 Attack Power for 30 sec

MP -21, 78% chance to steal, apply 168% in damage, on success +29 Attack Power for 30 sec

Level 26

MP -22, 80% chance to steal, apply 185% in damage, on success +30 Attack Power for 30 sec

MP -22, 80% chance to steal, apply 170% in damage, on success +30 Attack Power for 30 sec

Level 27

MP -22, 82% chance to steal, apply 188% in damage, on success +31 Attack Power for 30 sec

MP -22, 82% chance to steal, apply 172% in damage, on success +31 Attack Power for 30 sec

Level 28

MP -23, 84% chance to steal, apply 191% in damage, on success +32 Attack Power for 30 sec

MP -23, 84% chance to steal, apply 174% in damage, on success +32 Attack Power for 30 sec

Level 29

MP -23, 86% chance to steal, apply 194% in damage, on success +33 Attack Power for 30 sec

MP -23, 86% chance to steal, apply 176% in damage, on success +33 Attack Power for 30 sec

Level 30

MP -24, 90% chance to steal, apply 200% in damage, on success +35 Attack Power for 30 sec

MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 30 sec

The rest of the Bandit book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.