Bandit · 2nd Job · Damage
Steal
Steal is a 2nd job Bandit skill in MapleStory Classic World with 30 ranks. At rank 30 it deals 180% damage to up to 2 monsters, lasts 60 seconds, and costs 24 MP.
Changed in the Public Release Read from the Public Release client, which changed it on .
Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 60 seconds. Stealing works only once per monster and can be attempted until successful.
Needs first:
iWhere these figures and this picture come from
The client’s. Every figure. The box is this skill’s own lt and rb corners on that rank’s level row - the two points the client hit-tests between, measured from the origin that sits between your feet - and a rule is the same row’s range. So is which way a box faces: one that never crosses the origin is stored on one side and mirrored to whichever way you are facing, so it is drawn ahead of you; one that runs from -200 to +200 is drawn around you, because that is where it is.
Ours. The scale, which is picked so both ranks and the character fit and is stated under the drawing with a rule to read it against. The sky and the ground, which are drawn here and are not a map - the line between them is the origin, not a platform. And the character: a recorded drawing rather than the client’s own art, standing in for the class, because every item asset in the export is an inventory icon and a dressed character cannot be built out of those. See public/recorded/figures/README.md.
It is drawn at the same scale as the boxes and at no other, which is the whole point of it being there: “220 × 50 px” is not a size anybody can picture and a character standing in it is.
- Lasts
- 1 min
- from the moment you cast it
- MP at max
- 24
- up from 10 at rank 1
Rank by rank
30 ranksMP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 60 sec
- rolls
- 194-226 a hit
- MP
- 24
- catches
- 2 monsters
- lasts
- 1 min
- chance
- 90%
What ranking it up buys
iHow to read these rows
One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.
Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.
What it rolls
iEvery assumption behind these numbers
A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 30, which is this job’s own unlock level. 137 LUK, which is every base point the level allows that is not being spent meeting the weapon. 25 DEX to hold a Reef Claw. 48 weapon attack, and mastery 10 from this chain's own mastery skill.
No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.
Rank 1
129-150
120% of the roll
Rank 30
194-226
180% of the roll
Across 2 monsters at that is up to 452 a cast, which is the figure worth comparing against a single-target skill’s.
high = skill% x (1.0 + (LUK x mult + DEX) / 100 + att / 50) x weapon attack
low = skill% x (0.8 + (LUK x mult x mastery + DEX) / 100 + att / 50) x weapon attack
How often you swing
iWhat a stage is, and what it is not
Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.
What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.
| Best rung at level 30 | Bare | Boosted |
|---|---|---|
| Reef ClawDagger | Fast (4) | Faster (2) |
Dagger Booster moves the stage 2 faster, which is the figure off its own rank rows.
Weapon multipliers
The multiplier is the weapon’s, not the skill’s, and it is the largest single term in the roll.
| Weapon | Swing | Stab |
|---|---|---|
| Dagger | 1 | 240% |
A ranged weapon carries one multiplier and one action, so there is no swing-or-stab coin flip in the numbers. Firing one at something standing next to you is the exception, and it is punished: the stat divisor goes from 100 to 300 and the attack divisor from 50 to 150.
Closed Online Test 2 to Public Release
iWhy a change might be missing
Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.
Description
[Master Level: 30] Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 30 seconds. Stealing works only once per monster and can be attempted until successful. Required Skill: At least Level 5 on Haste
[Master Level: 30] Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 60 seconds. Stealing works only once per monster and can be attempted until successful. Required Skill: At least Level 5 Haste
Duration (sec)
30
60
Level 1
MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 30 sec
MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 60 sec
Level 2
MP -10, 32% chance to steal, apply 122% in damage, on success +6 Attack Power for 30 sec
MP -10, 32% chance to steal, apply 122% in damage, on success +6 Attack Power for 60 sec
Level 3
MP -11, 34% chance to steal, apply 124% in damage, on success +7 Attack Power for 30 sec
MP -11, 34% chance to steal, apply 124% in damage, on success +7 Attack Power for 60 sec
Level 4
MP -11, 36% chance to steal, apply 126% in damage, on success +8 Attack Power for 30 sec
MP -11, 36% chance to steal, apply 126% in damage, on success +8 Attack Power for 60 sec
Level 5
MP -11, 38% chance to steal, apply 128% in damage, on success +9 Attack Power for 30 sec
MP -11, 38% chance to steal, apply 128% in damage, on success +9 Attack Power for 60 sec
Level 6
MP -12, 40% chance to steal, apply 130% in damage, on success +10 Attack Power for 30 sec
MP -12, 40% chance to steal, apply 130% in damage, on success +10 Attack Power for 60 sec
Level 7
MP -12, 42% chance to steal, apply 132% in damage, on success +11 Attack Power for 30 sec
MP -12, 42% chance to steal, apply 132% in damage, on success +11 Attack Power for 60 sec
Level 8
MP -13, 44% chance to steal, apply 134% in damage, on success +12 Attack Power for 30 sec
MP -13, 44% chance to steal, apply 134% in damage, on success +12 Attack Power for 60 sec
Level 9
MP -13, 46% chance to steal, apply 136% in damage, on success +13 Attack Power for 30 sec
MP -13, 46% chance to steal, apply 136% in damage, on success +13 Attack Power for 60 sec
Level 10
MP -14, 48% chance to steal, apply 138% in damage, on success +14 Attack Power for 30 sec
MP -14, 48% chance to steal, apply 138% in damage, on success +14 Attack Power for 60 sec
Level 11
MP -14, 50% chance to steal, apply 140% in damage, on success +15 Attack Power for 30 sec
MP -14, 50% chance to steal, apply 140% in damage, on success +15 Attack Power for 60 sec
Level 12
MP -15, 52% chance to steal, apply 142% in damage, on success +16 Attack Power for 30 sec
MP -15, 52% chance to steal, apply 142% in damage, on success +16 Attack Power for 60 sec
Level 13
MP -15, 54% chance to steal, apply 144% in damage, on success +17 Attack Power for 30 sec
MP -15, 54% chance to steal, apply 144% in damage, on success +17 Attack Power for 60 sec
Level 14
MP -16, 56% chance to steal, apply 146% in damage, on success +18 Attack Power for 30 sec
MP -16, 56% chance to steal, apply 146% in damage, on success +18 Attack Power for 60 sec
Level 15
MP -16, 58% chance to steal, apply 148% in damage, on success +19 Attack Power for 30 sec
MP -16, 58% chance to steal, apply 148% in damage, on success +19 Attack Power for 60 sec
Level 16
MP -17, 60% chance to steal, apply 150% in damage, on success +20 Attack Power for 30 sec
MP -17, 60% chance to steal, apply 150% in damage, on success +20 Attack Power for 60 sec
Level 17
MP -17, 62% chance to steal, apply 152% in damage, on success +21 Attack Power for 30 sec
MP -17, 62% chance to steal, apply 152% in damage, on success +21 Attack Power for 60 sec
Level 18
MP -18, 64% chance to steal, apply 154% in damage, on success +22 Attack Power for 30 sec
MP -18, 64% chance to steal, apply 154% in damage, on success +22 Attack Power for 60 sec
Level 19
MP -18, 66% chance to steal, apply 156% in damage, on success +23 Attack Power for 30 sec
MP -18, 66% chance to steal, apply 156% in damage, on success +23 Attack Power for 60 sec
Level 20
MP -19, 68% chance to steal, apply 158% in damage, on success +24 Attack Power for 30 sec
MP -19, 68% chance to steal, apply 158% in damage, on success +24 Attack Power for 60 sec
Level 21
MP -19, 70% chance to steal, apply 160% in damage, on success +25 Attack Power for 30 sec
MP -19, 70% chance to steal, apply 160% in damage, on success +25 Attack Power for 60 sec
Level 22
MP -20, 72% chance to steal, apply 162% in damage, on success +26 Attack Power for 30 sec
MP -20, 72% chance to steal, apply 162% in damage, on success +26 Attack Power for 60 sec
Level 23
MP -20, 74% chance to steal, apply 164% in damage, on success +27 Attack Power for 30 sec
MP -20, 74% chance to steal, apply 164% in damage, on success +27 Attack Power for 60 sec
Level 24
MP -21, 76% chance to steal, apply 166% in damage, on success +28 Attack Power for 30 sec
MP -21, 76% chance to steal, apply 166% in damage, on success +28 Attack Power for 60 sec
Level 25
MP -21, 78% chance to steal, apply 168% in damage, on success +29 Attack Power for 30 sec
MP -21, 78% chance to steal, apply 168% in damage, on success +29 Attack Power for 60 sec
Level 26
MP -22, 80% chance to steal, apply 170% in damage, on success +30 Attack Power for 30 sec
MP -22, 80% chance to steal, apply 170% in damage, on success +30 Attack Power for 60 sec
Level 27
MP -22, 82% chance to steal, apply 172% in damage, on success +31 Attack Power for 30 sec
MP -22, 82% chance to steal, apply 172% in damage, on success +31 Attack Power for 60 sec
Level 28
MP -23, 84% chance to steal, apply 174% in damage, on success +32 Attack Power for 30 sec
MP -23, 84% chance to steal, apply 174% in damage, on success +32 Attack Power for 60 sec
Level 29
MP -23, 86% chance to steal, apply 176% in damage, on success +33 Attack Power for 30 sec
MP -23, 86% chance to steal, apply 176% in damage, on success +33 Attack Power for 60 sec
Level 30
MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 30 sec
MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 60 sec
Closed Online Test 1 to Closed Online Test 2
Description
[Master Level: 30] Steals one of the monster's items with a given success rate. On success, stuns the enemy for 1.5 seconds and increases Attack Power for 30 seconds. Stealing works only once against the same monster, and can be attempted until successful. Required Skill : At least Level 5 on Haste
[Master Level: 30] Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 30 seconds. Stealing works only once per monster and can be attempted until successful. Required Skill: At least Level 5 on Haste
Monsters Hit
1
2
Level 1
MP -10, 30% chance to steal, apply 110% in damage, on success +5 Attack Power for 30 sec
MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 30 sec
Level 2
MP -10, 32% chance to steal, apply 113% in damage, on success +6 Attack Power for 30 sec
MP -10, 32% chance to steal, apply 122% in damage, on success +6 Attack Power for 30 sec
Level 3
MP -11, 34% chance to steal, apply 116% in damage, on success +7 Attack Power for 30 sec
MP -11, 34% chance to steal, apply 124% in damage, on success +7 Attack Power for 30 sec
Level 4
MP -11, 36% chance to steal, apply 119% in damage, on success +8 Attack Power for 30 sec
MP -11, 36% chance to steal, apply 126% in damage, on success +8 Attack Power for 30 sec
Level 5
MP -11, 38% chance to steal, apply 122% in damage, on success +9 Attack Power for 30 sec
MP -11, 38% chance to steal, apply 128% in damage, on success +9 Attack Power for 30 sec
Level 6
MP -12, 40% chance to steal, apply 125% in damage, on success +10 Attack Power for 30 sec
MP -12, 40% chance to steal, apply 130% in damage, on success +10 Attack Power for 30 sec
Level 7
MP -12, 42% chance to steal, apply 128% in damage, on success +11 Attack Power for 30 sec
MP -12, 42% chance to steal, apply 132% in damage, on success +11 Attack Power for 30 sec
Level 8
MP -13, 44% chance to steal, apply 131% in damage, on success +12 Attack Power for 30 sec
MP -13, 44% chance to steal, apply 134% in damage, on success +12 Attack Power for 30 sec
Level 9
MP -13, 46% chance to steal, apply 134% in damage, on success +13 Attack Power for 30 sec
MP -13, 46% chance to steal, apply 136% in damage, on success +13 Attack Power for 30 sec
Level 10
MP -14, 48% chance to steal, apply 137% in damage, on success +14 Attack Power for 30 sec
MP -14, 48% chance to steal, apply 138% in damage, on success +14 Attack Power for 30 sec
Level 11
not set
MP -14, 50% chance to steal, apply 140% in damage, on success +15 Attack Power for 30 sec
Level 12
MP -15, 52% chance to steal, apply 143% in damage, on success +16 Attack Power for 30 sec
MP -15, 52% chance to steal, apply 142% in damage, on success +16 Attack Power for 30 sec
Level 13
MP -15, 54% chance to steal, apply 146% in damage, on success +17 Attack Power for 30 sec
MP -15, 54% chance to steal, apply 144% in damage, on success +17 Attack Power for 30 sec
Level 14
MP -16, 56% chance to steal, apply 149% in damage, on success +18 Attack Power for 30 sec
MP -16, 56% chance to steal, apply 146% in damage, on success +18 Attack Power for 30 sec
Level 15
MP -16, 58% chance to steal, apply 152% in damage, on success +19 Attack Power for 30 sec
MP -16, 58% chance to steal, apply 148% in damage, on success +19 Attack Power for 30 sec
Level 16
MP -17, 60% chance to steal, apply 155% in damage, on success +20 Attack Power for 30 sec
MP -17, 60% chance to steal, apply 150% in damage, on success +20 Attack Power for 30 sec
Level 17
MP -17, 62% chance to steal, apply 158% in damage, on success +21 Attack Power for 30 sec
MP -17, 62% chance to steal, apply 152% in damage, on success +21 Attack Power for 30 sec
Level 18
MP -18, 64% chance to steal, apply 161% in damage, on success +22 Attack Power for 30 sec
MP -18, 64% chance to steal, apply 154% in damage, on success +22 Attack Power for 30 sec
Level 19
MP -18, 66% chance to steal, apply 164% in damage, on success +23 Attack Power for 30 sec
MP -18, 66% chance to steal, apply 156% in damage, on success +23 Attack Power for 30 sec
Level 20
MP -19, 68% chance to steal, apply 167% in damage, on success +24 Attack Power for 30 sec
MP -19, 68% chance to steal, apply 158% in damage, on success +24 Attack Power for 30 sec
Level 21
MP -19, 70% chance to steal, apply 170% in damage, on success +25 Attack Power for 30 sec
MP -19, 70% chance to steal, apply 160% in damage, on success +25 Attack Power for 30 sec
Level 22
MP -20, 72% chance to steal, apply 173% in damage, on success +26 Attack Power for 30 sec
MP -20, 72% chance to steal, apply 162% in damage, on success +26 Attack Power for 30 sec
Level 23
MP -20, 74% chance to steal, apply 176% in damage, on success +27 Attack Power for 30 sec
MP -20, 74% chance to steal, apply 164% in damage, on success +27 Attack Power for 30 sec
Level 24
MP -21, 76% chance to steal, apply 179% in damage, on success +28 Attack Power for 30 sec
MP -21, 76% chance to steal, apply 166% in damage, on success +28 Attack Power for 30 sec
Level 25
MP -21, 78% chance to steal, apply 182% in damage, on success +29 Attack Power for 30 sec
MP -21, 78% chance to steal, apply 168% in damage, on success +29 Attack Power for 30 sec
Level 26
MP -22, 80% chance to steal, apply 185% in damage, on success +30 Attack Power for 30 sec
MP -22, 80% chance to steal, apply 170% in damage, on success +30 Attack Power for 30 sec
Level 27
MP -22, 82% chance to steal, apply 188% in damage, on success +31 Attack Power for 30 sec
MP -22, 82% chance to steal, apply 172% in damage, on success +31 Attack Power for 30 sec
Level 28
MP -23, 84% chance to steal, apply 191% in damage, on success +32 Attack Power for 30 sec
MP -23, 84% chance to steal, apply 174% in damage, on success +32 Attack Power for 30 sec
Level 29
MP -23, 86% chance to steal, apply 194% in damage, on success +33 Attack Power for 30 sec
MP -23, 86% chance to steal, apply 176% in damage, on success +33 Attack Power for 30 sec
Level 30
MP -24, 90% chance to steal, apply 200% in damage, on success +35 Attack Power for 30 sec
MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 30 sec
The rest of the Bandit book
iWhat this page still cannot tell you
How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.
How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.
Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.
And all of it is the Public Release's rows as they were exported, which a later patch can change.
