MapleStory Quest

Rogue · 1st Job · Support & utility

Disorder skill icon

Disorder

rogue line

Disorder is a 1st job Rogue skill in MapleStory Classic World with 20 ranks. At rank 20 it deals 100% damage, lasts 30 seconds, and costs 10 MP.

Read from the Public Release client, pulled ; unchanged since Closed Online Test 2 ().

Temporarily decreases the Attack Power and Weapon Def. of an enemy and dissuades it from attacking you. Has no effect on a monster that's already in "Disorder."

Available the moment you advance.

Every rank1 target
Lasts
30 sec
from the moment you cast it
MP at max
10
up from 5 at rank 1

Rank by rank

20 ranks
Rank 20 / 20maxed

MP -10; Enemy's Attack Power -25, Weapon Def. -5 for 30 sec

rolls
108-125
a hit
MP
10
lasts
30 sec

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

Damage100%the same at all 20 ranks - the points here buy something else, or nothing
MP a cast510+5 over 20 ranks
Lasts10 sec30 sec+20 sec over 20 ranks
Monsters1the same at all 20 ranks - the points here buy something else, or nothing
Hits1the same at all 20 ranks - the points here buy something else, or nothing

What it rolls

iEvery assumption behind these numbers

A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 30, which is this job’s own unlock level. 137 LUK, which is every base point the level allows that is not being spent meeting the weapon. 25 DEX to hold a Reef Claw. 48 weapon attack, and mastery 10 from this chain's own mastery skill.

No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.

Rank 1

108-125

100% of the roll

Rank 20

108-125

100% of the roll

high = skill% x (1.0 + (LUK x mult + DEX) / 100 + att / 50) x weapon attack

low  = skill% x (0.8 + (LUK x mult x mastery + DEX) / 100 + att / 50) x weapon attack

How often you swing

iWhat a stage is, and what it is not

Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.

What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.

Best rung at level 30BareNo booster
Reef ClawDaggerFast (4)-

This job has no , so the weapon’s own stage is the whole story.

Weapon multipliers

The multiplier is the weapon’s, not the skill’s, and it is the largest single term in the roll.

WeaponSwingStab
Dagger1240%

A ranged weapon carries one multiplier and one action, so there is no swing-or-stab coin flip in the numbers. Firing one at something standing next to you is the exception, and it is punished: the stat divisor goes from 100 to 300 and the attack divisor from 50 to 150.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Unchanged between Closed Online Test 2 and Public Release: the diff carries no entry for Disorder.

Closed Online Test 1 to Closed Online Test 2

Level 1

MP -5; Enemy's Attack Power -5, Weapon Def. -5% for 10 sec

MP -5; Enemy's Attack Power -5, Weapon Def. -1 for 10 sec

Level 2

MP -5; Enemy's Attack Power -6, Weapon Def. -5% for 11 sec

MP -5; Enemy's Attack Power -6, Weapon Def. -1 for 11 sec

Level 3

MP -5; Enemy's Attack Power -7, Weapon Def. -5% for 12 sec

MP -5; Enemy's Attack Power -7, Weapon Def. -1 for 12 sec

Level 4

MP -5; Enemy's Attack Power -8, Weapon Def. -6% for 13 sec

MP -5; Enemy's Attack Power -8, Weapon Def. -1 for 13 sec

Level 5

MP -5; Enemy's Attack Power -9, Weapon Def. -6% for 14 sec

MP -5; Enemy's Attack Power -9, Weapon Def. -2 for 14 sec

Level 6

MP -6; Enemy's Attack Power -10, Weapon Def. -6% for 15 sec

MP -6; Enemy's Attack Power -10, Weapon Def. -2 for 15 sec

Level 7

MP -6; Enemy's Attack Power -11, Weapon Def. -6% for 16 sec

MP -6; Enemy's Attack Power -11, Weapon Def. -2 for 16 sec

Level 8

MP -6; Enemy's Attack Power -12, Weapon Def. -7% for 17 sec

MP -6; Enemy's Attack Power -12, Weapon Def. -2 for 17 sec

Level 9

MP -7; Enemy's Attack Power -13, Weapon Def. -7% for 18 sec

MP -7; Enemy's Attack Power -13, Weapon Def. -2 for 18 sec

Level 10

MP -7; Enemy's Attack Power -14, Weapon Def. -7% for 19 sec

MP -7; Enemy's Attack Power -14, Weapon Def. -3 for 19 sec

Level 11

MP -7; Enemy's Attack Power -15, Weapon Def. -7% for 20 sec

MP -7; Enemy's Attack Power -15, Weapon Def. -3 for 20 sec

Level 12

MP -8; Enemy's Attack Power -16, Weapon Def. -8% for 21 sec

MP -8; Enemy's Attack Power -16, Weapon Def. -3 for 21 sec

Level 13

MP -8; Enemy's Attack Power -17, Weapon Def. -8% for 22 sec

MP -8; Enemy's Attack Power -17, Weapon Def. -3 for 22 sec

Level 14

MP -8; Enemy's Attack Power -18, Weapon Def. -8% for 23 sec

MP -8; Enemy's Attack Power -18, Weapon Def. -3 for 23 sec

Level 15

MP -9; Enemy's Attack Power -19, Weapon Def. -8% for 24 sec

MP -9; Enemy's Attack Power -19, Weapon Def. -4 for 24 sec

Level 16

MP -9; Enemy's Attack Power -20, Weapon Def. -9% for 25 sec

MP -9; Enemy's Attack Power -20, Weapon Def. -4 for 25 sec

Level 17

MP -9; Enemy's Attack Power -21, Weapon Def. -9% for 26 sec

MP -9; Enemy's Attack Power -21, Weapon Def. -4 for 26 sec

Level 18

MP -10; Enemy's Attack Power -22, Weapon Def. -9% for 27 sec

MP -10; Enemy's Attack Power -22, Weapon Def. -4 for 27 sec

Level 19

MP -10; Enemy's Attack Power -23, Weapon Def. -9% for 28 sec

MP -10; Enemy's Attack Power -23, Weapon Def. -4 for 28 sec

Level 20

MP -10; Enemy's Attack Power -25, Weapon Def. -10% for 30 sec

MP -10; Enemy's Attack Power -25, Weapon Def. -5 for 30 sec

The rest of the Rogue book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.