MapleStory Quest

Rogue · 1st Job · Always on

Keen Eyes skill icon

Keen Eyes

always onrogue line

Keen Eyes is a 1st job Rogue skill in MapleStory Classic World with 15 ranks, always on. At rank 15: Attack range for throwing weapons: +200.

Read from the Public Release client, pulled ; unchanged since Closed Online Test 2 ().

Increases attack range for throwing weapons such as Throwing Stars and Knives.

Needs first:

iWhere these figures and this picture come from

The client’s. Every figure. The box is this skill’s own lt and rb corners on that rank’s level row - the two points the client hit-tests between, measured from the origin that sits between your feet - and a rule is the same row’s range. So is which way a box faces: one that never crosses the origin is stored on one side and mirrored to whichever way you are facing, so it is drawn ahead of you; one that runs from -200 to +200 is drawn around you, because that is where it is.

Ours. The scale, which is picked so both ranks and the character fit and is stated under the drawing with a rule to read it against. The sky and the ground, which are drawn here and are not a map - the line between them is the origin, not a platform. And the character: a recorded drawing rather than the client’s own art, standing in for the class, because every item asset in the export is an inventory icon and a dressed character cannot be built out of those. See public/recorded/figures/README.md.

It is drawn at the same scale as the boxes and at no other, which is the whole point of it being there: “220 × 50 px” is not a size anybody can picture and a character standing in it is.

Rank by rank

15 ranks
Rank 15 / 15maxed

Attack range for throwing weapons: +200

reaches
200 px

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

Reach50 px200 px+150 px over 15 ranks

What it rolls

Keen Eyes has no damage roll of its own.

Nothing on its level rows is a damage or healing figure, so there is nothing to break down. What it changes is elsewhere on this page - and a buff with no roll is not a gap in the data, it is the answer.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Unchanged between Closed Online Test 2 and Public Release: the diff carries no entry for Keen Eyes.

Closed Online Test 1 to Closed Online Test 2

Description

[Master Level: 15] Increases attack range for throwing weapons such as throwing stars & knives. Required Skill: At least Level 3 on Nimble Body

[Master Level: 15] Increases attack range for throwing weapons such as Throwing Stars and Knives. Required Skill: At least Level 3 on Nimble Body

Range · Level 1

10

50

Range · Level 2

20

60

Range · Level 3

30

70

Range · Level 4

40

80

Range · Level 5

50

90

Range · Level 6

60

100

Range · Level 7

70

110

Range · Level 8

80

120

Range · Level 9

90

130

Range · Level 10

100

140

Range · Level 11

110

150

Range · Level 12

120

160

Range · Level 13

130

170

Range · Level 14

140

180

Range · Level 15

150

200

Level 1

Attack range for throwing weapons: +10

Attack range for throwing weapons: +50

Level 2

Attack range for throwing weapons: +20

Attack range for throwing weapons: +60

Level 3

Attack range for throwing weapons: +30

Attack range for throwing weapons: +70

Level 4

Attack range for throwing weapons: +40

Attack range for throwing weapons: +80

Level 5

Attack range for throwing weapons: +50

Attack range for throwing weapons: +90

Level 6

Attack range for throwing weapons: +60

Attack range for throwing weapons: +100

Level 7

Attack range for throwing weapons: +70

Attack range for throwing weapons: +110

Level 8

Attack range for throwing weapons: +80

Attack range for throwing weapons: +120

Level 9

Attack range for throwing weapons: +90

Attack range for throwing weapons: +130

Level 10

Attack range for throwing weapons: +100

Attack range for throwing weapons: +140

Level 11

Attack range for throwing weapons: +110

Attack range for throwing weapons: +150

Level 12

Attack range for throwing weapons: +120

Attack range for throwing weapons: +160

Level 13

Attack range for throwing weapons: +130

Attack range for throwing weapons: +170

Level 14

Attack range for throwing weapons: +140

Attack range for throwing weapons: +180

Level 15

Attack range for throwing weapons: +150

Attack range for throwing weapons: +200

The rest of the Rogue book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.