MapleStory Quest

Assassin · 2nd Job · Damage

Drain skill icon

Drain

needs a clawrogue line

Drain is a 2nd job Assassin skill in MapleStory Classic World with 30 ranks. At rank 30 it deals 240% damage and costs 28 MP.

Changed in the Public Release Read from the Public Release client, which changed it on .

Absorbs some of the damage dealt to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy.

Needs first:

Every rank1 target
MP at max
28
up from 14 at rank 1

Rank by rank

30 ranks
Rank 30 / 30maxed

MP -28; damage 240%, 12% chance to absorb 15% of damage as HP

rolls
221-253
a hit
MP
28
chance
12%

What ranking it up buys

iHow to read these rows

One row per number that moves rank to rank: what it is at rank 1, what it is at the last rank, and the difference. The track marks every rank at its own place between the two, so a skill that does most of its work in the first few ranks looks like one - and several do.

Every figure comes off the client’s own level rows rather than out of the tooltip sentence, so a rank the client is silent about is a gap here rather than a guess.

Damage180%240%+60% over 30 ranks
Chance2%12%+10% over 30 ranks
MP a cast1428+14 over 30 ranks
Monsters1the same at all 30 ranks - the points here buy something else, or nothing
Hits1the same at all 30 ranks - the points here buy something else, or nothing

What it rolls

iEvery assumption behind these numbers

A damage number whose inputs are hidden is worse than no number, so all of them are on the page. Level 30, which is this job’s own unlock level. 132 LUK, which is every base point the level allows that is not being spent meeting the weapon. 30 DEX to hold a Adamantium Guards. 23 weapon attack, and mastery 10 from this chain's own mastery skill.

No equipment beyond the weapon, no buffs, no potions and no monster on the other end: this is the roll before anything is done to it. What the game prints also depends on the level gap to what you hit and on its defence, and neither is in this figure.

Rank 1

165-190

180% of the roll

Rank 30

221-253

240% of the roll

high = skill% x (1.0 + (LUK x mult + DEX) / 100 + att / 50) x weapon attack

low  = skill% x (0.8 + (LUK x mult x mastery + DEX) / 100 + att / 50) x weapon attack

How often you swing

iWhat a stage is, and what it is not

Every weapon carries a stage from 2 (fastest) to 8 (slowest), and the label printed beside it is not reversible: “Fast” is stage 4 or 5, so the stage is what a booster has to be applied to.

What the export does not carry is milliseconds per stage. So this says which weapon swings sooner than which, and cannot say how long either takes - which is also why damage per second is not a number this site prints anywhere.

Best rung at level 30BareBoosted
Adamantium GuardsClawFast (4)Faster (2)

Claw Booster moves the stage 2 faster, which is the figure off its own rank rows.

Weapon multipliers

The multiplier is the weapon’s, not the skill’s, and it is the largest single term in the roll.

WeaponSwingStab
Claw11

A ranged weapon carries one multiplier and one action, so there is no swing-or-stab coin flip in the numbers. Firing one at something standing next to you is the exception, and it is punished: the stat divisor goes from 100 to 300 and the attack divisor from 50 to 150.

Closed Online Test 2 to Public Release

iWhy a change might be missing

Each diff was generated on its own date and the rest of the snapshot was synced later, so a change made between the two would not appear here. Where they disagree, the rank rows above are the newer read.

Description

[Master Level: 30] Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Required Skill: At least Level 3 on Critical Recovery

[Master Level: 30] Absorbs some of the damage dealt to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Required Skill : At least Level 3 Critical Recovery

Closed Online Test 1 to Closed Online Test 2

Description

[Master Level: 30] Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Required Skill : At least Level 3 on Critical Recovery

[Master Level: 30] Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Required Skill: At least Level 3 on Critical Recovery

Level 1

MP -14; Absorb 5% of damage as HP, damage 180%

MP -14; damage 180%, 2% chance to absorb 5% of damage as HP

Level 2

MP -14; Absorb 5% of damage as HP, damage 182%

MP -14; damage 182%, 2% chance to absorb 5% of damage as HP

Level 3

MP -14; Absorb 6% of damage as HP, damage 184%

MP -14; damage 184%, 3% chance to absorb 6% of damage as HP

Level 4

MP -15; Absorb 6% of damage as HP, damage 186%

MP -15; damage 186%, 3% chance to absorb 6% of damage as HP

Level 5

MP -15; Absorb 6% of damage as HP, damage 188%

MP -15; damage 188%, 3% chance to absorb 6% of damage as HP

Level 6

MP -16; Absorb 7% of damage as HP, damage 190%

MP -16; damage 190%, 4% chance to absorb 7% of damage as HP

Level 7

MP -16; Absorb 7% of damage as HP, damage 192%

MP -16; damage 192%, 4% chance to absorb 7% of damage as HP

Level 8

MP -17; Absorb 7% of damage as HP, damage 194%

MP -17; damage 194%, 4% chance to absorb 7% of damage as HP

Level 9

MP -17; Absorb 8% of damage as HP, damage 196%

MP -17; damage 196%, 5% chance to absorb 8% of damage as HP

Level 10

MP -18; Absorb 8% of damage as HP, damage 198%

MP -18; damage 198%, 5% chance to absorb 8% of damage as HP

Level 11

MP -18; Absorb 8% of damage as HP, damage 200%

MP -18; damage 200%, 5% chance to absorb 8% of damage as HP

Level 12

MP -19; Absorb 9% of damage as HP, damage 202%

MP -19; damage 202%, 6% chance to absorb 9% of damage as HP

Level 13

MP -19; Absorb 9% of damage as HP, damage 204%

MP -19; damage 204%, 6% chance to absorb 9% of damage as HP

Level 14

MP -20; Absorb 9% of damage as HP, damage 206%

MP -20; damage 206%, 6% chance to absorb 9% of damage as HP

Level 15

MP -20; Absorb 10% of damage as HP, damage 208%

MP -20; damage 208%, 7% chance to absorb 10% of damage as HP

Level 16

MP -21; Absorb 10% of damage as HP, damage 210%

MP -21; damage 210%, 7% chance to absorb 10% of damage as HP

Level 17

MP -21; Absorb 10% of damage as HP, damage 212%

MP -21; damage 212%, 7% chance to absorb 10% of damage as HP

Level 18

MP -22; Absorb 11% of damage as HP, damage 214%

MP -22; damage 214%, 8% chance to absorb 11% of damage as HP

Level 19

MP -22; Absorb 11% of damage as HP, damage 216%

MP -22; damage 216%, 8% chance to absorb 11% of damage as HP

Level 20

MP -23; Absorb 11% of damage as HP, damage 218%

MP -23; damage 218%, 8% chance to absorb 11% of damage as HP

Level 21

MP -23; Absorb 12% of damage as HP, damage 220%

MP -23; damage 220%, 9% chance to absorb 12% of damage as HP

Level 22

MP -24; Absorb 12% of damage as HP, damage 222%

MP -24; damage 222%, 9% chance to absorb 12% of damage as HP

Level 23

MP -24; Absorb 12% of damage as HP, damage 224%

MP -24; damage 224%, 9% chance to absorb 12% of damage as HP

Level 24

MP -25; Absorb 13% of damage as HP, damage 226%

MP -25; damage 226%, 10% chance to absorb 13% of damage as HP

Level 25

MP -25; Absorb 13% of damage as HP, damage 228%

MP -25; damage 228%, 10% chance to absorb 13% of damage as HP

Level 26

MP -26; Absorb 13% of damage as HP, damage 230%

MP -26; damage 230%, 10% chance to absorb 13% of damage as HP

Level 27

MP -26; Absorb 14% of damage as HP, damage 232%

MP -26; damage 232%, 11% chance to absorb 14% of damage as HP

Level 28

MP -27; Absorb 14% of damage as HP, damage 234%

MP -27; damage 234%, 11% chance to absorb 14% of damage as HP

Level 29

MP -27; Absorb 14% of damage as HP, damage 236%

MP -27; damage 236%, 11% chance to absorb 14% of damage as HP

Level 30

MP -28; Absorb 15% of damage as HP, damage 240%

MP -28; damage 240%, 12% chance to absorb 15% of damage as HP

The rest of the Assassin book

iWhat this page still cannot tell you

How long a cast takes. The client ships a frame timing for every action, but the game scales an action by the weapon’s attack speed and the rule that does it is not in the export. So nothing here is milliseconds of real cast time, and nothing on this site prints damage per second.

How the search steps. The box says what area a cast catches, and three things about how it is searched are on no row anywhere: where the search starts, relative to your feet; the step it moves in, if it steps rather than sweeps; whether a wall or a platform edge stops it. Drawing them would mean taking somebody else’s reverse engineering of the client and presenting it as ours.

Whether it can be cast in the air, and what a monster’s defence does to the roll. No cast-position column exists, and the roll above is the number before anything on the other end is applied.

And all of it is the Public Release's rows as they were exported, which a later patch can change.