MapleStory Quest

Closed Online Test 1 → Closed Online Test 2

MapleStory Classic World client changelog: Closed Online Test 1 to Closed Online Test 2

BuildGrand LaunchPublic ReleaseClosed Online Test 2+1,155 added~2,335 changed-853 removed
What changed in the game files between the two closed tests, 21 April 2026 and 4 August 2026. Kept for the record: the site is built from the Grand Launch now, and what the second test had that the release does not is marked CoT2: From Closed Online Test 2 (Beta 2). Not in the Grand Launch; kept here as a record..
About this page

What it is

Two client exports compared field by field, not Nexon’s patch notes, so it shows changes nobody announced. It can’t say why something changed: a typo fix and a rebalance look the same.

What it misses

Drop rates, shop stock and quiz answers live on the server, so they never show up here. Some of what arrived, like Orbis and 3rd job, was held back from the Public Release; this site keeps those pages, marked CoT2.

Closed Online Test 2 is dated 4 August at the end of the older diff and 11 August at the start of the newer one, and both are right: the first was made from the build the test opened on, the second from the one its 11 August balance maintenance left. What that maintenance changed (Rush’s cooldown went from 3 seconds to 1, for one) is in neither diff.

From the OSMS Data Explorer datamine of 5 August 2026. More on the sources.

Scrolls165 changed · page 4 of 8

New 0Changed 165Removed 0

No new scrolls, but a rewrite of the existing ones: Avoidability became Evasion, 16 were renamed, and 52 of the 165 had their destroy-on-fail chance cut from 100% to 50%. Not one success rate moved.

TypeEarring · Greater
Description

Improves Intelligence on earrings. Success rate: 10%, INT+3

Improves Intelligence on earrings. Success rate: 10%, INT +3

TypeEarring · Intermediate
Description

Improves Intelligence on earrings. Success rate: 60%, INT+2

Improves Intelligence on earrings. Success rate: 60%, INT +2

TypeEarring · Lesser
Description

Improves Intelligence on earrings. Success rate: 100%, INT+1

Improves Intelligence on earrings. Success rate: 100%, INT +1

TypeEarring · Chaos
Description

Improves Luck on earrings. Success rate: 10%, LUK+5 If failed, the item will be destroyed at a 100% rate.

Improves Luck on earrings. Success rate: 10%, LUK +4 Upon failure, the item has a 50% chance to be destroyed.

TypeEarring · Greater
Description

Improves Luck on earrings. Success rate: 10%, LUK+3

Improves Luck on earrings. Success rate: 10%, LUK +3

TypeEarring · Intermediate
Description

Improves Luck on earrings. Success rate: 60%, LUK+2

Improves Luck on earrings. Success rate: 60%, LUK +2

TypeEarring · Lesser
Description

Improves Luck on earrings. Success rate: 100%, LUK+1

Improves Luck on earrings. Success rate: 100%, LUK +1

TypeEarring · Chaos
Description

Improves Strength on earrings. Success rate: 10%, STR+5 If failed, the item will be destroyed at a 100% rate.

Improves Strength on earrings. Success rate: 10%, STR +4 Upon failure, the item has a 50% chance to be destroyed.

TypeEarring · Greater
Description

Improves Strength on earrings. Success rate: 10%, STR+3

Improves Strength on earrings. Success rate: 10%, STR +3

TypeEarring · Intermediate
Description

Improves Strength on earrings. Success rate: 60%, STR+2

Improves Strength on earrings. Success rate: 60%, STR +2

TypeEarring · Lesser
Description

Improves Strength on earrings. Success rate: 100%, STR+1

Improves Strength on earrings. Success rate: 100%, STR +1

TypeGlove · Chaos
Description

Improves Accuracy on gloves. Success rate: 10%, Accuracy+5 If failed, the item will be destroyed at a 100% rate.

Improves Accuracy on gloves. Success rate: 10%, Accuracy +4 Upon failure, the item has a 50% chance to be destroyed.

TypeGlove · Greater
Description

Improves Accuracy on gloves. Success rate: 10%, Accuracy+3

Improves Accuracy on gloves. Success rate: 10%, Accuracy +3

TypeGlove · Intermediate
Description

Improves Accuracy on gloves. Success rate: 60%, Accuracy+2

Improves Accuracy on gloves. Success rate: 60%, Accuracy +2

TypeGlove · Lesser
Description

Improves Accuracy on gloves. Success rate: 100%, Accuracy+1

Improves Accuracy on gloves. Success rate: 100%, Accuracy +1

TypeGlove · Chaos
Description

Improves Weapon Attack on gloves. Success rate: 10%, Weapon Attack +5 If failed, the item will be destroyed at a 100% rate.

Improves Weapon Attack on gloves. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed.

TypeGlove · Chaos
Description

Improves Crit. Rate on gloves. Success rate: 10%, Crit. Rate+5 If failed, the item will be destroyed at a 100% rate.

Improves Crit. Rate on gloves. Success rate: 10%, Crit. Rate +4 Upon failure, the item has a 50% chance to be destroyed.

TypeGlove · Greater
Description

Improves Crit. Rate on gloves. Success rate: 10%, Crit. Rate+3

Improves Crit. Rate on gloves. Success rate: 10%, Crit. Rate +3

TypeGlove · Lesser
Description

Improves Crit. Rate on gloves. Success rate: 100%, Crit. Rate+1

Improves Crit. Rate on gloves. Success rate: 100%, Crit. Rate +1

TypeGlove · Chaos
Description

Improves Magic Attack on gloves. Success rate: 10%, Magic Attack +5 If failed, the item will be destroyed at a 100% rate.

Improves Magic Attack on gloves. Success rate: 10%, Magic Attack +8 Upon failure, the item has a 50% chance to be destroyed.

TypeGlove · Greater
Description

Improves Magic Attack on gloves. Success rate: 10%, Magic Attack +3

Improves Magic Attack on gloves. Success rate: 10%, Magic Attack +6

TypeGlove · Intermediate
Description

Improves Magic Attack on gloves. Success rate: 60%, Magic Attack +2

Improves Magic Attack on gloves. Success rate: 60%, Magic Attack +4